Officers' Quarters: Cataclysm guild roundup

This is it, ladies and gentlemen. Tonight at midnight PST, Blizzard will knock down the velvet ropes around the expansion's leveling zones and usher in a new era of World of Warcraft. At the same time, Cataclysm will provide new guild features, including leveling, achievements, and reputation.
Certainly this is one of the most exciting times in WoW's history to be a guild officer. This expansion provides new tools, new goals, and new opportunities for guilds and those who lead them. The question remains: Is your guild ready for it?
After the break, I've linked to every Cataclysm-related Officers' Quarters column, as well as some other columns that may help you with issues related to the increased level cap, the redesign of WoW's raid system, and other expansion matters. Our members are counting on us to provide a stable and effective guild community before and after we all hit 85. Let's not disappoint them!
Leadership
- the impact of the patch 4.0.1 changes
- managing the flood of new alts
- keeping your guild working together through the leveling process, part 1 and part 2
- updating guild policies to suit a new expansion
- methods for earning guild achievements faster
- more achievements I'd like to see implemented -- and some I never want to see the light of day
- a review of guild perks, part 1 and part 2
- a reaction to the guild reputation announcement
- a defense of the scrapped guild talent trees
- comments about the guild leveling and talents announcements from BlizzCon 2009
- predictions about guilds in Cataclysm based on the original BlizzCon 2009 guild system announcements
- why I believe the new raiding paradigm will benefit officers
- the right raid size for your guild, part 1, part 2, and part 3
- the best method for filling raid slots
- the ideal number of raiders for your guild
- managing your raid lockouts
- solving scheduling headaches
- convincing (or coercing) your raiders to tackle hard modes
- learning how not to be a freeloader when you join a guild for the perks
- preventing guild-perk freeloaders from taking over your guild
- advice for a guild leader returning to his guild after an absence
- navigating the A team/B team conundrum
- deciding who gets a guild-first legendary
- surviving waiting for the rest of your guild after you hit max level
- resolvinge group-quest conflict
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 1)
Sacrilege Dec 6th 2010 4:09PM
vomments about the guild leveling and talents announcements from BlizzCon 2009
^ Small typo, but otherwise a great bunch of info :)
eclipse3979 Dec 6th 2010 4:11PM
Is "vomments" a typo is that a new word implying vomitous comments?
eclipse3979 Dec 6th 2010 4:13PM
Not that there is anything wrong with your articles to induce said vomiting. It just seems like it would be a funny combination.
furry Dec 6th 2010 4:35PM
I'm assuming its a typo, but i am hoping they mean nasty comments that came a fast and a little expectantly
Therar Dec 6th 2010 4:49PM
YES! This is what we've all been waiting for! Tonight is the night! I will see you guys in the morning!
Pugs 'R Us Dec 6th 2010 5:00PM
It's the final countdoooooooown!!!!1!!1!!
Jeremy Dec 6th 2010 5:06PM
I am too excited for the Cataclysm Release today.:O.
Trem Dec 6th 2010 7:25PM
So can you get around the group requirements? I mean I am in a guild with just two of my friends. We each have multiple alts around 80. Would the following be possible.
1. Person 1 starts a group and invites the other 2.
2. Person 2 logs out. But the character stays in the party.
3. Person 2 logs back in on a different toon and joins the party. Bringing the total to 4 guild toons in the group.
Would that qualify as a guild group for a 5 man?
Matthew Dec 6th 2010 10:13PM
Q: Why is she riding a tauren mookitty?
A: Once you ride a tauren, everything else is a small mount.