Scattered Shots: Leveling a Cataclysm hunter, part 2

This is what I suggest for a BM leveling talent spec. As always, if there are talents that particularly appeal to you, feel free to move things around. There is no one right way to spec for leveling.

Glyphs
You'll get your first glyphs at level 25 and your final glyphs at level 75. In order, here are the glyphs that will be particularly useful for leveling:
Prime glyphs
Even though we're using Kill Command to start every pull, the small focus savings of the glyph doesn't make much of a difference, so it's the last prime glyph we'll pick up. It's great in very long duration fights (boss fights), but for leveling, we're more concerned with the very substantial damage boosts of the other glyphs.
Major glyphs
The Glyph of Misdirection is probably the most powerful major glyph available to a leveling hunter. Alas, we don't actually have access to Misdirection until we're in our 70s, so that glyph needs to wait. Also, once you have access to Bestial Wrath, you'll want to replace Glyph of Freezing Trap with Glyph of Bestial Wrath.
Minor glyphs
Glyph of Mend Pet is a phenomenal quality of life improvement for every hunter. With this glyph, you will no longer need to carry around pet food to keep your pet happy. Instead, you can just hit Mend Pet any time your pet looks a bit low. The other minor glyphs are suitably minor, but both give us some benefit.
Pets
When it comes to leveling, you can really use any pet that you want. After all, as we've learned, your pet is your lifelong companion (well, at least until you start raiding), and you should really pick the buddy whose company you prefer, even if it's not entirely optimal.
That said, a tenacity pet will give you the biggest advantage when leveling. Tenacity pets inherit more armor and health from you, and their talents further enable them to take more punishment than any cunning or ferocity pet ever could. Personally, I'm a big fan of the bear for leveling, because it combines the beefy tenacity advantages with the special ability Demoralizing Roar, which further reduces the damage it takes. A turtle serves a similar function, with Shell Shield offering more burst protection. Both bear and turtle are available at relatively low levels, as well.
If you're on a quest to find the perfect pet for you, I recommend hopping over to Petopia, where you can find listings of every single pet in the game, pictures of what they all look like, and where and at what level you can tame them.
Pet talents
Your pet will get its first talent point at level 20 (which is often when they get their special ability as well) and gain a new talent point every four levels thereafter. Spending talent points for your leveling pet is kind of like brewing beer -- it's half science and half art. You want talents to reduce the damage your pet takes, certainly, but you also want talents to increase your pet's threat (often by increasing its damage), and of course anything that makes your pet move faster is a big time-saver while leveling.
Of course, this typically means that you want every single talent there is. Here is a nice mix that I prefer for my leveling hunters; always feel free to move things around to suit your playstyle.

There's a lot more choice in how to proceed down your pet talent tree than there is with the hunter tree, so here are some general guidelines.
- Get Charge first. The sooner you start a fight, the sooner it ends.
- Talents that increase armor are more helpful for soloing than talents that increase health.
- Get Thunderstomp as soon as you can. It lets your pet tank multiple mobs at once, and it increases threat generation even on single targets.
- After Thunderstomp, go for Guard Dog for the threat increase.
- Damage-increasing talents are low on the priority list.
As a hunter leveling through leather gear and eventually graduating to mail gear at level 40, you'll find plenty of gear that is not made for a hunter. The following are hunter stats that we look for on our gear:
- agility
- hit rating
- crit rating
- haste rating
- mastery (eventually)
- attack power (sometimes found on proc items, like trinkets)
- strength
- intellect
- expertise
Agility is our second most important stat -- and your most important stat if you're just running dungeons and your pet isn't tanking for you. Agility will contribute more to our DPS than any other stat, and you can safely assume that one agility is worth two of any other stat other than hit rating.
Haste is the worst hunter stat when leveling, and avoiding it entirely isn't a bad thing. Haste will increase your auto-shot rate of fire, increase your base focus regen, increase your pet's attack speed and focus regen, and reduce the cast time of your Steady Shot. It sounds like a lot that it's doing, but it does it all in tiny little increments.
When you're leveling, almost everything that you kill will be dying in less than 20 seconds -- often much less. This means that neither your nor your pet will see any of the auto-attack increase from haste. With a base focus regen of about 4 focus/second, even a 20 percent haste rating has virtually no impact, increasing your focus regen by a meager 0.8 focus per second. The best you can really hope for from haste is a slightly shorter Steady Shot cast time -- 20 percent haste will give you a base cast time of 1.67 seconds -- so again, that's saving you maybe a half a second every other pull. You can save a lot more time by putting those points where they'll increase your damage more and enable you to fire fewer shots.
Knowing is half the battle
G.I. Joe taught us that knowing is half the battle. There's a lot of debate about what the other half is. One common theory is that it's lasers; another is genetically-engineered super-squirrels. Whichever theory is right, it's certain that the other half is the implementation of that knowledge.
You now have the foundation of the hunter class -- all the knowledge you need for your leveling process. Now go apply that knowledge, start learning those hunter skills, and find out why the hunter is the greatest class in the game -- so great that the designers actually built nine other classes just to enhance the hunter experience!






Reader Comments (Page 1 of 4)
Darky Dec 6th 2010 9:07AM
I'm pretty sure blizzard removed the whole pet abandoning thing from the game.
Boobah Dec 6th 2010 11:43AM
Yeah, that was part of the 3.0 pet revamp, IIRC.
I'd also like to point out that one of the advantages of passive pets is that they apparently ignore their aggro table; it's handy in PvP because a passive pet is untauntable. Or at least wasn't; the last time I spent any time in PvP on a hunter was back in BC.
Twill Dec 6th 2010 12:46PM
Just an FYI, by level 20 tanks have very high AoE threat, and are often #2 in the damage meters. (Hunters are #1). I find myself ONLY pulling off the tank, if I was the one who pulled the mob. (Stupid auto shooting when tab targeting, I'm used to a Moonkin who just stands there looking angry when I right-click something).
Also -- Leveling MM is wonderful. Everything dies with an Aimed shot doing 50-75% of the mobs health, then an Arcane shot (or two) and the mob is dead. Pet tanking is not necessary, at least up to level 45 which is where I am so far.
P.S -- Pets can't get Thunderstomp until level 44, so good luck AoE farming with explosive shot until then.
P.P.S. -- The Wolf seems to be the best dungeon pet at the moment for leveling. The 5% crit buff helps EVERYONE, it has high DPS, and it is easily available at low levels. Just my 2 cents.
P.P.P.S. -- You might want to dismiss your pet in Scholomance. Mine crazy and ran away from me on passive, it ended up pulling 3 bosses. (It was really col to watch though. Thank god for feign death!)
Frostheim Dec 6th 2010 2:10PM
Note that Blizzard just recently nerfed the damage done by all lower level characters. You can no longer blow through things like you could, alas.
Twill Dec 6th 2010 3:25PM
UPDATE:
1- Frostheim, YES YOU CAN, IT IS GREAT! I am posting about my damage done TODAY.
We are hunters, blowing things up faster than you can sneeze.
2-On that note, I tried Survival. I didn't feel safe comparing specs without trying them all!
At level 44, I did 101,654 damage in a WSG. The BG lasted the full 25 minutes.
Doing 100 THOUSAND damage in 25 minutes in a BG is very, VERY good. As BM I was able to get to 25k, and as MM my peak was 45k. Just an FYI, explosive shot is a WONDERFUL burst tool in PvP, and lowbie PvP is STILL all about burst, even after the nerfs to damage.
Twill Dec 6th 2010 3:28PM
Just to clarify, I did not try survival in a PvE setting. It is always focus starved, and I find it impossible to keep Serpent Sting up AND using Explosive shot on cooldown. It will most likely become my spec of choice after 48 when we get trap launcher, and lock n' load can proc. (For it to proc now, I have to physically run to the mobs to lay down my traps, which is slow and annoying.)
Because serpent sting isn't important for mobs that die fast though, my focus issue may not be a problem.
Tuttutt Dec 6th 2010 9:18AM
IMO MM has become quite powerful spec as well things die before even getting to me. A well placed aimed shot to open then 2 arcane shots usually does the trick. On elites the same only with concussive shot and scatter shot if they get to close. How every i do agree with newer players with no boa then BM is definitely the way to go. As always a great read!
Rai Dec 6th 2010 9:19AM
Having taken up an Undead Hunter, I'm slightly disappointed that most of the Oulands Mail armour has intellect on it.
Rob Dec 6th 2010 10:23AM
Really we're all just rogues now.
QQinsider Dec 6th 2010 10:29AM
Thats because there used to be only two types of mail;
agi+int = hunter and enh shaman
int = resto/ele shaman
They couldnt convert all the agi+int gear to agi only or enh shamans would have nothing, so now the mail gear is split fairly evenly between three types instead of two. That does mean less for us, but there are still plenty of choices.
http://www.wowhead.com/items=4.3?filter=qu=2;minle=80;maxle=115;cr=21:23;crs=1:4;crv=0:0
Boobah Dec 6th 2010 11:55AM
Enhancement shaman don't get int on their gear, either, even if it's at least useful for them; just take a look at the lack of int on their tier sets. Enhancement shaman are designed to use the same armor as hunters.
The int that's still on some BC hunter gear is an oversight and, arguably, a bug.
Matthew Dec 6th 2010 4:43PM
@ Boobah: that is incorrect.
"Frost Witch's Battlegear * 5,741 Armor +638 Agility +507 Stamina +340 Intellect * "
Enhance Shammies use Agility and Intellect. (and stam of course because everything has stam).
Enhance Shammies use spellpower, now known as intellect, for their shocks. A portion of attack power used to be converted to spellpower, I am not sure if that has been retained.
danglewood Dec 6th 2010 9:20AM
I leveled a human hunter after the shattering, and survival definitely seemed the way to go, at least up to 42. Explosive shot tears through everything before a mob gets even half way to me. I found bm to be slower and a little less fun. Just my 2 cents.
Josin Dec 6th 2010 9:22AM
"Best looking"?? Have you guys SEEN the tier armor you wear?
I feel terrible for hunters. They don't look like hunters. They look like people who got swallowed (or otherwise inserted) by/into something they were trying to kill, be it Rhino or Murloc.
A_V Dec 6th 2010 9:42AM
You know that murloc that taunted you when you were tiny? The one that hid amongst his friends and didn't allow you near without them all descending on you? He challenged you again every few levels, appearing again and again on different shores. Always with the infuriating cry of "MURGLMRGL!"
Well the hunters caught up with those little bastards, skinned the lot of 'em and are now wearing their freaking skins as trophies. Find me another class that could do it. What's that? Oh, none could? Sorry, can't hear you very well over the sound of too much awesome.
SR Dec 6th 2010 9:54AM
Well... You know... I think Warrior t10 uses King Ymiron's belt for their shoulders...
Or Mage tier 11 uses Ragnaros's face...
Or Warlock tier... something... Collects their enemies' skulls on their shoulder spikes...
Meh. I do agree that our recent tiers look real bad.
Josin Dec 6th 2010 9:58AM
Ah... "It rubs the lotion on its skin, or else it gets the hose again." Got it.
Sickos.
Josin Dec 6th 2010 10:03AM
Also... I'm working on a solution to this problem... as well as the recent downturn in rogue tiers as well. Once I finish drawing, I'll post it up here.
Saeadame Dec 6th 2010 11:30AM
Idk, I love the hunter tier 11, it's what made me decide to roll a hunter tbqh.
Josin Dec 6th 2010 11:35AM
I like it on Goblins. Not so much on the rest. There's just something about the last few tiers that really seemed "off" to me. I couldn't look at them and say "Oh, that's a hunter," based on look alone.
I feel like Blizzard's gotten too into just trying to top themselves with outlandish ideas, and not focusing as much on what the class SHOULD look like. (T10 Warlocks were awesome though.)
For hunters, I'm thinking something more practical. They should be built for hunting, after all. I'll try to get my sketch up later today.