Cataclysm 101: A guide to PvP changes and challenges

Resilience is different
Resilience no longer reduces critical strike chance but instead only reduces damage across the board. As resilience is the premier PvP stat, this impacts gameplay in a major way. First, critical strikes are back on the table. This means that talents contributing to crit are valuable in PvP again. Burst damage from crits will happen more often, and players can opt to stack crit for PvP without it being devalued ... much.
More health, more fun
On the other hand, stamina comes cheap in Cataclysm, which means everyone will have tons of health. So crit is great, but it won't win you the day. It'll be all about outlasting your opponent in a grind. It won't be like the tail end of Wrath or 4.0.1, where burst still catches people with their pants down.
The higher stamina in Cataclysm gear should translate to longer, more exciting fights. This means fights will be slower than what you're accustomed to, and it also means you'll get to play with more spells and play more strategically.
At any rate, we've come a long way from the 5-second fights of Season 5.
Fewer surprises
The new specialization rule means there will no longer be any min-maxing or double-dipping in talent trees to create unlikely and unexpected PvP monsters such as the unkillable paladin tank healer. Players and their specs will be easy to spot, and you'll have an easy time figuring out what talents they have. This makes the environment easier to predict -- something the developers are counting on to better maintain game balance. They don't want to have to nerf certain abilities midway through a PvP season just because some clever players found a loophole and combined talents that weren't designed to be OP. With tightly controlled specs, the developers have basically put the community on a rail ... there's little variation. PvP comes down to the basics, and skill will always win out.
Battlegrounds are the new hotness
Actually, battlegrounds are the old hotness but will take center stage once again while arenas take a back seat. Players will need to look at their talent trees and abilities in a different way, because spells that don't work very well in arenas just might excel in the battlegrounds. I'm willing to wager that rated battlegrounds will prove to be more popular than arenas ever were, mostly because -- and I mean this as inoffensively as possible -- they demand a lower skill threshold to be successful. Of course, the difference is performing as a team, and at some point, competition will become truly intense. Rated battlegrounds will continue to coexist with normal battlegrounds, which confer a different set of rewards.
Cataclysm will also ship with two new battlegrounds, the Battle for Gilneas and Twin Peaks, which are basically Arathi Basin and Warsong Gulch with different maps, respectively. The developers also promised to deliver more battlegrounds throughout the expansion -- likely, new maps for old mechanics -- but then again, we're still waiting for that dance studio, so I wouldn't hold my breath. Rated battlegrounds will grant access to the same rewards as arenas, which include weapons.
Honor and conquest
There are two new currencies for PvP gear: honor and conquest points. Think of honor points as the way honor used to work -- something you could accumulate easily with casual PvP. Conquest points are basically how arena points used to work, except that now you'll be able to gain them from rated battlegrounds, too. Honor points buy last season's gear or other, less powerful items, while conquest points get you the latest and greatest gear. Honor points only come from world PvP objectives and the battlegrounds, while conquest points are obtained through rated arena and battleground matches.
Old PvP titles are back
Old-school PvP titles will be returning with rated battlegrounds, so players can look forward to making High Warlord or Grand Marshal again. Just as arenas gave players titles based on their performance throughout the season, so too will battlegrounds grant titles based on the old PvP titles. For everyone's reference, the battleground PvP titles based on how well you perform are as follows:
Alliance
- Private
- Corporal
- Sergeant
- Master Sergeant
- Sergeant Major
- Knight
- Knight-Lieutenant
- Knight-Captain
- Knight-Champion
- Lieutenant Commander
- Commander
- Marshal
- Field Marshal
- Grand Marshal
- Scout
- Grunt
- Sergeant
- Senior Sergeant
- First Sergeant
- Stone Guard
- Blood Guard
- Legionnaire
- Centurion
- Champion
- Lieutenant General
- General
- Warlord
- High Warlord
Tol Barad is the new Wintergrasp, and it's designed not to lag out players or break the world ... The objectives are spaced far apart, and the developers have decided that Tenacity wasn't the way to address imbalances, so world PvP battlegrounds will balance opponents on a 1:1 basis (as much as possible).
Tol Barad is also the daily quest hub for Cataclysm, similar to the Isle of Quel'danas back in The Burning Crusade. It is a PvP no-fly zone when battles are in progress. Players will be automatically flagged for PvP on Tol Barad when a battle is in progress on PvE realms.
You can PvP all day, every day
With all the changes that have taken place in the past few years and now with 4.0.3 or Cataclysm, it's entirely possible to go through the expansion or leveling process entirely through PvP. Because battlegrounds now grant experience and item rewards now include weapons, it's entirely possible -- though silly -- to spend your entire Cataclysm career in the battlegrounds. While you're probably missing out on the best parts of the expansion when you do that, this only indicates that PvP with Cataclysm has come into its own as the other aspect of the game.
World of Warcraft has a truly rich PvP experience that can be enjoyed through all levels of play. The new random battlegrounds are very similar to the random dungeons, and for the first time in a long time, PvP no longer feels "tacked on" the way it used to. Arenas created an entirely different subculture of PvP players -- they're still around and will actually bring their snootiness to rated battlegrounds -- but for the most part, arenas never felt as integrated into the game world as they should have. Rated battlegrounds changed all that. Not only do battlegrounds integrate tightly with the game world (they also have a strong story component), but they also grant rewards equal to arena play. In fact, PvP rewards match PvE rewards every step of the way in the expansion -- truly exciting.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Analysis / Opinion, PvP, Cataclysm






Reader Comments (Page 1 of 2)
Deathmoose Dec 7th 2010 2:07AM
I didn't know that Tol Barad was going to be a daily quest hub as well, I loved the Isle of Quel'danas way back when and I can't wait!
razion Dec 7th 2010 2:10AM
I have a friend who absolutely abhors questing--he will not go near it. He thinks he's bad at it. He can't stand reading quests and "all that jazz". With this, he may finally make some alts past that one warrior he's had forever--and I'm happy for him.
podxvost Dec 7th 2010 2:15AM
great info, cant wait to go pick up my copy of cata when i get off work in the morning.
Dalrint Dec 7th 2010 2:19AM
I'm disappointed Tol Barad is going to be like WG is now. My server has a pop imbalance, which means that 18 of the last 20 times I've queued for wintergrasp I haven't gotten in.
TB is going to be more of the same.
Zoja Dec 7th 2010 3:02AM
I'm personally very excited about these changes. Maybe I'll find some PvP on my PvP server!!! Nothing against the raiders, I was one once upon a time before I found a new love in my rogue and stealthy ganking, but I will enjoy something other than duels outside Org as "World PvP". WG became a bit of a snore-fest on my server (low pop >.
Supapaw Dec 7th 2010 7:48AM
"Developers have decided that Tenacity wasn't the way to address imbalances, so world PvP battlegrounds will balance opponents on a 1:1 basis (as much as possible)."
I agree with you, but I guess that solve the problem.
19thfallenpoet Dec 7th 2010 3:14AM
Who else is reading wow.com while waiting for their login to go through?
Xlylus Dec 7th 2010 3:21AM
I am =(
Derppy Derp Dec 7th 2010 3:56AM
Will the PVP titles be exactly the same as the old ones?
I'm a very casual player and I'm kind of proud of my First Sergeant title, even tho it was really easy to get. It's pretty much only thing I got that's something not everyone have and I've thought the titles still exists as a reward for being in wow from the start.
If the new titles will be the same, there's pretty much nothing the old players can "show off" (No, I'm not counting feats). Only think I can think of is the old mounts (white raptor etc.), but I was stupid and changed it into a "cool new armored mount". Can only blame myself, but still I feel that this title change is taking something away from me.
Xid Dec 7th 2010 7:51AM
Same hear. I believe these PVP titles will be exactly the same as the old ones, sadly leaving us old-school PVPers with only the Feat of Strength to wear as a badge of pride. =(
Xid Dec 7th 2010 7:51AM
here*
wutsconflag Dec 7th 2010 1:22PM
That was going to be my question, as well. Likely, we'll be told that we have the Feats of Strength, which these new whippersnappers won't have, and we'll just have to enjoy that, for all that it's worth.
Murmel Dec 8th 2010 1:56AM
I am also interested in the answer to this. I love being able to show off my old Legionnaire title, as few people have it. Will i become one of many legionnaires? Also, What happens if i attain, say, sergeant (which is lower) will i lose the Legionnaire title, or will i gain the Sergeant title? What happens if I get a title higher than Legionnaire?
Dragoniel Dec 7th 2010 4:30AM
Last sentence truly caught my eye. If this is true, it means I might get through some 5 of my 70-80 alts all the way to level 85. Good, good.
It's not that I don't like questing or storyline. I will certainly go through all areas and all quests on my main feral kitty (while stomping hard on all hordies along the way), but afterwards I'm sure to level more than a few alts strictly through PvP.
I don't understand whats so exciting about raiding or dungeon grinding. PvP on the other hand... BRING IT ON!
Defoe Dec 7th 2010 4:43AM
Im liking the idea of using BG's to level up, then doing the quests for gold once you get to 85.
Sean Dec 7th 2010 4:55AM
I'm glad PvP fights will last longer in Cata. I was never any good at PvP and had a hard time learning how to do it when I would die so fast to people with much better gear and way more experience. Longer fights mean I can learn more and get better.
Inahu Dec 7th 2010 6:44AM
Typical arena cheerleader Zach Yonzon. If you can manage to read this, with your nose pointed firmly toward the ceiling, arena is far more balanced toward finding the right combination of specs, not out-classing your opponents based on skill.
Victory in battlegrounds can be assured from any point in a battle, provided your team knows the right tactics to apply when the dynamics of the battle shift. Unfortunately, most WoW players probably think "game theory" is the study of video games.
Comito Dec 7th 2010 8:23AM
I think the problem I'm having is not enough time, I was hoping to have different chars for different events. Like got 1 horde and 1 alliance for quest/loremastery! But now I want other chars for purely PvP basis.....or Raiding basis! How will I cope lol!?
PonTelon Dec 7th 2010 10:46AM
Back in my day, there was no "Battlegrounds" or "Arenas" we had to fight in Hillsbrad and Stranglethorn for our honor points! And if you killed someone too low a level, you'd get Dishonor points...which in essence still rewarded those people, because then people tried to get as many Dishonor points as possible...
ANYWAY, old man-ism asside, I'm glad they are bringing BGs back to the front. I just wish I could get to do Rated BGs without leaving my friend-guild for a PvP guild, or spam Trade for a PuG... I'm sure Blizzard can figure out roles for PvP that people can queue for.
Scout. Flag Carrier. Defender.
Or
Attack, Defense, Mid ?
Ilmyrn Dec 7th 2010 12:56PM
So about the new/old PVP titles: Do they replace each other? So if I get up to Knight-Captain (Which I think is 2400 rating), did I just lose all the lower rank titles?
I ask because Knight-Captain was the PVP title I always wanted back in Vanilla, but I only got up to Sergeant before BC launched. I've been super excited, not only about a second chance at the title, but also about rated BGs in general. I'd hate to have to choose between keeping the title I wanted and being able to continue PVPing with that character after earning it.