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Reader Comments (Page 1 of 1)
12-07-2010 @ 5:56PM
amasen said...
Terrible Change.
Given how easy it is to gain guild XP, at this point there seems to be no purpose for the guild leveling system. They might as well gate the system. This also removes the need/desire to do many of the achievements (that do not specifically reward items).
There is now no way for any guild to excel over any other guild (using this system). All guilds that have more than a handful of active players will level at the exact same rate. Where is the fun in that? What is the point of this system now? Imagine if leveling on your Toon you were limited to 4 bubbles of experience per day? That's exactly what this system is doing to guilds.
Reply
12-07-2010 @ 6:40PM
amasen said...
I am going to add something I saw another user (on the official forums) write that so clearly explained why I am upset by this change:
Etheron of Garona wrote:
"Guild Achievements giving XP was a great thing. It actually let the members of the guild get involved and shape their own collective destiny, rather than just individually do their own thing."
In the end, leveling a guild has nothing to do with doing things as a guild and everything to do with leveling your own characters/professions. To me, removing the ability to grow your guild as a guild is a very big mistake.