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12-07-2010 @ 11:44PM
I agree that someone was bound to pissed off no matter which road they took here, but I wish some middle ground could have been reached (and maybe still can be).As the GM of a small guild (15 ppl) I'm happy to see this go because the prospect of having every legendary weapon or creating 10,000 flasks is just about impossible for a guild like ours. I think the system is there to reward the active and to promote and reward guild activity, not be a game of who can hoard the most players.That being said, I think guild achievements were a good excuse to allow the group to work towards a tangible and focused goal, and that's what I'm not happy to see go. If your guild is active then you're going to level up, even if you've 100 people and no one says a word to eachother. With guild achievements giving exp (or a real reward of some sort), you could create group goals and promote teamwork.It's like the original guild talents system: I don't like the way it was planned on being implemented, but I do like the idea of a way to customize one's guild. Same idea here: I didn't like that achievement exp gave huge guilds a substantial advantage, but I do like the idea of tangible rewards the guild as a group can work for.
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