The Light and How to Swing It: Cataclysm 101 for retribution paladins

Earlier this year, I wrote up a little article on what you need to know about retribution paladins. The problem with this is that when Deathwing decided to break the world, he also changed how every class in the game played in some way. Paladins were one of the ones that changed the most in this shift. We got an additional resource bar, new talents, new mechanics, new abilities -- and now we're getting new levels.
As retribution paladins, this doesn't faze us that much. This happens every expansion to our spec, and we're used to it at this point. Anyway, we're going to spend two weeks on this and move over to protection. Let's get to the good stuff.
What is the retribution spec?
Paladins really come down to three different philosophies. Holy paladins are the ones who come in after a disaster to help heal those hurt by the battle and rebuild the community. Protection paladins protect those who are under attack and act as the stalwart defenders of the land by holding back the hordes of fiends from getting to those they are safeguarding.
Retribution paladins are a bit different. They are the ones asked to do the dirty work. They are the ones who delve into the den of devils, decimating and defeating the dastardly demons. They are the commandos of the church and are trained to unleash their righteous vengeance on those who dare harm the innocent. Retribution paladins wear shining plate armor and carry massive, two-handed weapons that they use to deliver devastating attacks of holy might.
All fluff text aside, retribution is a damage-dealing spec. You're not meant to heal or tank, but instead to just sit there and beat things to death with a big, slow, two-handed weapon. You're also a plate wearer, so you'll be able to take the hits from being in melee range a little bit better than other classes.
Like all paladins, you use both mana and a new resource called holy power. This holy power resource works a lot like a rogue's combo points. However, retribution paladins are the spec that focus the most on it. We've got some abilities and talents that add holy power and other abilities that use that holy power. Otherwise, our abilities run off of mana.
What are retribution's benefits?
As a hybrid class, we do get a tiny bit of access to the abilities of our sibling specs. This gives us a little bit more survivability through things like the Word of Glory and Lay on Hands healing spells and defensive cooldowns like Divine Shield, Divine Protection, and Hand of Protection.
Paladins are one of the most popular classes in the game and as such, there is a lot of information and help about the class from a variety of sources. There is a lot of information on sites such as Elitist Jerks and Arena Junkies as well as a slew of different blogs covering all aspects of paladinhood.
Retribution is one of the more versatile DPS specs in the game in terms of utility. Sure, there are cat-bears and quad-totems, but paladins in general bring with them a wide variety of utilitarian abilities that can make them helpful in just about any situation, as well as simply providing decent damage-dealing capability. Hand of Protection, Blessing of Might, Blessing of Kings, Hand of Freedom, and Hand of Sacrifice give needed buffs and interesting utility mechanics.
Although it's not really a game mechanics "benefit," there is a lot of lore out there about the class. A lot of iconic WoW characters have been paladins, and several of the primary story arcs has centered around them. The Argent Dawn, young Arthas, Scarlet Crusade (crazed zealot paladins, but still paladins), Uther the Lightbringer, and Tirion Fordring are all paladins.
What are ret's drawbacks?
Retribution paladins have a bad reputation. It's an unfortunate truth. During Wrath, the damage difference between a top-of-the-charts paladin who knew his class inside and out and had all of the math for all of his abilities memorized and some guy who had never played a paladin before and was just randomly pressing buttons was relatively small. Because of this, the spec had a horrible reputation for bad players. In actuality, this has changed quite a bit, even though the reputation really hasn't. Paladins as a whole were given a new resource system to help broaden the difference between excellent players and new players. There are more places to make decisions based on your rotation as well as more things to keep an eye on.
Gear competition is one of the major drawbacks. There are two other plate-wearing classes, and each of those has two specs that want your gear. They all want your weapons; in fact, one of those specs wants two of your weapons. And lastly, you're a pretty popular spec yourself, so you have the rest of the retribution paladins to compete against.
Mobility and damage in PvP is an issue right now. Paladins are susceptible to being kited, and with the new holy power system, it is difficult to get holy power built up to do decent damage unless you're able to get up close and personal.
What stats do I want as a retribution paladin?
Strength is going to be your bread-and-butter stat. It is the stat that converts to damage best for you, and it will be on almost all of your gear. While there are other stats like hit or expertise that will be better until you reach certain goals with them, you'll always be happy with a little bit more strength.
Hit rating is important to all DPS specs. If you can't hit it, you can't damage it. At level 80, in order to hit a raid boss, you had to have enoughto lower your miss chance by 8 percent. At level 85, to hit a raid boss, you will need to reduce your miss chance by that same 8 (960 hit rating at level 85) percent. That's because all bosses are three levels higher than you are, and it always takes that 8 percent to not miss something three levels higher than you. The draenai racial gives them +1 percent hit baseline, and therefore they don't need as much hit as other races.
Expertise makes you better at using your weapon and makes you more precise when you would have hit. This means the boss has less of a chance of dodging or parrying your attacks that were accurate enough to have hit if the boss hadn't dodged or parried. Getting the boss to stop dodging you takes 26 expertise (781 expertise rating at level 85) and is pretty easy to obtain in decent gear. However, it's fairly difficult to knock parries off of the list, but as a DPSer, you should never be standing in front of the boss to begin with -- and as such, the boss can't parry you then. Humans and dwarves can bypass this issue a bit thanks to racials, and all paladins can gain some extra expertise via the Glyph of Seal of Truth.
Haste ups the swing speed of your weapons. For us retribution paladins, it also lowers the cooldown on Divine Storm -- and more importantly, Crusader Strike via the talent Sanctity of Battle. As we generally like wielding big and slow two-handed weapons, an increase in how fast we swing helps us out a bit. There is also the fact that our mastery bonus triggers off of auto-attacks only, so increasing the opportunities for it to proc is also helpful.
Critical strike rating lets all of those hits we're able to make count for more. You always want to focus on hit and expertise before you worry about stats like this, but it's definitely helpful. Now, one thing to remember is that in the world of Cataclysm, you won't have the high critical strike percentages that you did in the past. Blizzard has taken a lot of effort to lower stats like this across the board for raiding so that there's plenty of room to adjust at higher tiers of content.
Mastery was designed as another stat that every spec of every class will want. It makes your spec better at doing whatever it is your spec does. For us, it procs an effect called Hand of Light that lets us use any of our holy power-based abilities as if we had the full 3 holy power stored up without actually using our holy power. As I said in the section about haste, Hand of Light procs off of auto-attacks, so while a slow weapon might be better for your attack abilities to work with, a faster weapon will cause more mastery procs.
Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm






Reader Comments (Page 3 of 3)
Recubi Dec 9th 2010 9:59PM
EDIT : squeeze a exo in between TV and hammW in that aoe rotation oops
Sarducci Dec 17th 2010 11:45AM
Most of the QQ is not about PvE DPS, but about shitty gameplay design and PvP burst ability. Saying its possible to do good PvE dps with the Whack-a-Cooldown system doesn't negate the criticisms that our slot machine mechanics aren't fun.
Mo Dec 9th 2010 5:19PM
I agree with Recubi, I'm not sure where ret damage being low or uncompetitive is coming from. Well at least on where it matters, like a boss fight. Its easy to top the meters with damage if you know what you are doing and the fight lasts more than 3 seconds. At least that been my experience, both after the 4.0 changes at 80 and now at 85.
Jessica Ayala Dec 10th 2010 12:18AM
Are those stats in order on importance?
Bradley Clodfelter Dec 10th 2010 10:39AM
I see a lot of people complaining about paladin ret dps. I am not sure why people are so up in the air about it. If you want a pure dps/hybrid class you should play a druid imo. Ret paladins play a lot like arms warriors right now. It's basically you role in, throw your normal cooldowns and wait on procs. It's how they intend players to play with giant 2-handed weapons. It's a little slow at times, but you should see real crazy out of control burst damage in PVE situations. I leveled from 65-82 as straight up prot. Last night I got some crazy blue axe from a dungeon and went ret in my tank gear (which is all mastery, stam and str) and have been facerolling mobs. I straight up aoe pulled 12 ogres for some quest and killed them all without freaking out or popping any cooldowns (took about a minute).
So, quick synopsis: If you are having trouble killing things then you are doing it wrong. Paladins are an aoe melee dps class, and you should play them as such. Haul in, grab like 4-8 dudes, pop your aoe stuff and keep your spells on cooldown and you win. It might be the easiest class in the game to play right now if you pretend for a moment that you are immortal. ^_^
Mortex Dec 10th 2010 11:17AM
So what's the priority/rotation for ret?
Last I read, it was
TV>CS>Hammer>InstantExorcism>Judge>Hsmite>Cons
still accurate?
Craig Dec 10th 2010 2:46PM
Seeing as how there does not appear to be a Protection Paladin column, I'm going ask this question here.
Currently, I'm leveling a new Prot Pally, I only played Ret spec before Cataclysm. I have my rotation but now it appears gear is an issue...I think I had a combo platter of bad epeen healers and my gears pretty subpar.
Would you or anyone recommend buying AH greens to help with tanking or is quest gear going to be good enough for tanking?
Again, sorry I know this column is about Retribution but I've learned a lot of valuable information from WoW Insider so if anyone was going to give it to me straight, I was betting on this place.
Sarducci Dec 17th 2010 11:10AM
Shared cooldown with CRUSADER STRIKE, our premier DPS/HP generating ability, not exorcism. I'm thinking about taking it off my cast bar because those moments when there are a ton of mobs around, inquisition/holyrath/consecrate seems to make more sense.
I'm not sure of the logic behind moving DS from a HP fueled ability that makes us choose between the single target TV and the multi target DS, to a shared CD with CS such that it became utterly useless...when that change was supposedly explicitly made to bring DS back into a regular use ability. Of course, we have way too many HP fueled abilities--WoG, Inquisition, TV, Zealotry--as it is, but I would have changed zealotry to a 3-5 min CD ability and left DS on HP. That would give us an at will ability to create burst damage (increasing HP generation without begin dependent on already having 3 HP) and given us something to do with HP in AOE situations when right now, single target or 20, my HP usage plan doesn't change.
Its nice that we have so many awesome utility abilities--rebuke (interrupt), hammer (stun), WoG (instant heal), holy radiance (instant aoe heal). But our dps is low and RNG stopping use from bursting when we need too? terrible. Expect anothe xpac of ret beign utterly redesigned with every 3.X patch, settling on mechanics for 4.3, then rewriting us again for 5.0. sigh.
jamesjohnlight Jan 17th 2011 4:07PM
Cataclysm,the demise of the Raiding Retribution Paladin. :(
nekronsfire Feb 7th 2011 1:54AM
blizz has had it in for ret for some time. now, cata has seen them basically nerf us to the point where the dps spec - isnt worth playing. so what are ur options? go prot or holy... hmm... wow! now theres an instant answer to the dps/tank/heals que imbalance! geez blizz, lucky it turned out that way..
for me though, ive seen my fav toon, go from master blaster, to low powered lawnmower. i dont wanna heal or tank. blizz has screwed this one up big. lets see, a dps class...that cant dps. nice one blizz O.o