Shifting Perspectives: Balance druid leveling in Cataclysm, page 2

Another get-everything tier, and you will literally be getting everything. The order in which you pick up what is entirely up to you. Personally, I would put the first point into Earth and Moon because it's not only a significant damage increase for you, but it also provides great utility in dungeons. The second point is rather a toss-up between Sunfire and Force of Nature. Sunfire is great for damage, but Force of Nature is amazing for getting you out of a rough spot and for helping to solo elites faster -- at least the ones that can't be rooted.
I would favor getting Sunfire first over Force of Nature, but the choice there is up to you. The last two points that you get should go into Dreamstate. Mana probably isn't an issue for you at this point, especially if you got Moonglow earlier, but more mana is never really a bad thing.
Tier 6: Levels 59 through 68
Ahh, the double-edged sword of our talent tree. Lunar Shower is a must-have, and your first three points should go into picking it up as soon as you possibly can. Fungal Growth, however, is pretty much crap. At this point, the only spell you have that gets any use out of it is Force of Nature -- and having a snare on a 3-minute cooldown and a 30-second delay that drops behind a target isn't that useful. Fungal Growth isn't that useful until you have Wild Mushroom, which isn't until level 85.
The other two points that you have to spend are just floater points to pick up whatever you feel like getting at this point. If you need mana and haven't gotten it yet at this point, then go for Moonglow. Otherwise, your choice is between Owlkin Frenzy and Gale Winds, neither of which is really all that useful.
Many people will swear by Owlkin Frenzy while leveling, but, frankly, unless you are pulling multiple mobs at a time, then it isn't going to be much of a benefit to you. AoE grinding as balance is a solid method for leveling, but I wouldn't really suggest it until you do have Lunar Shower, which is why I would wait until now to get OF if you are going to get it at all. Honestly, though, I found that most mobs simply died far too quickly for the talent to be that useful. It really isn't until level 83 and you're in Uldum that mobs are going to live long enough for OF to really matter.
Level 69 and level 80
Level 69 is finally when you'll be able to pick up Starfall, that wonderful spell that loves to pull additional packs of mobs just for you. It's very sweet that way. After that, you'll be given the freedom to put five points into wherever you wish, even other trees besides balance. The first set of three points that you get a level 71, 73, and 75 should go into picking up Heart of the Wild; after that, it's really all mush.
Even though it may seem like a not-so-great investment at the time, I would highly suggest putting those last two points into Furor in the feral tree. Furor grants additional mana that isn't particularly useful at this stage of the game, but the mana cost of your spells is going to skyrocket between level 80 and 85, and you are frequently going to find yourself having mana issues until you get better gear. Furor pretty much becomes one of those must-have talents for the initial stages of Cataclysm, and you are going to pretty much have to have it at 85 ... so might as well get it now. The only other option that I would suggest is to get Natural Shapeshifter in preparation for getting Master Shapeshifter later; however, MSS is a fairly low gain in damage in comparison to what you already have, so waiting to get it until 85 isn't that big of a deal.
The cataclysmic push: level 81 to 85
Things change a little bit going from 81 to 85. Once you reach 81, you no longer gain a talent point every other level; instead, you get one at every level. This means that you are going to have five additional talent points to play with. Four of those points, sadly, are already spoken for. Between levels 81 and 84, you are going to fill out Furor, Natural Shapeshifter, and Master Shapeshifter. Which order you get them in isn't that important; personally, I favor getting Furor first, but those are your must-have talents.
Furor may seem questionable, because I am an avid supporter of Perseverance along with Graylo. Sadly, early 85 balance druids have to make a difficult choice in the matter. Without Furor, you are more than likely going to have to use Innervate on yourself at every cooldown in order to prevent yourself from going OOM; however, if you pick up Furor and Moonglow, then you should be able to get away with sparing every other Innervate on a healer instead, perhaps even every Innervate. The choice then becomes being able to feed a substantial amount of mana to a healer or taking reduced damage yourself. It is a tough choice, but I would always favor giving a healer mana.
Later in the game, perhaps by tier 12 or 13, we'll probably be able to forgo Furor and still be fine on mana, but that just wasn't the case even in tier 11.
Glyphing for success!
Initially, you'll only be able to pick up a single glyph of every type, eventually getting all three of your glyph slots as you level up. Balance has several strong prime glyphs, a few great major glyphs, and even a couple of solid minor glyphs, so it can be a tough choice at the start.
It may seem like I'm crazy, but the first prime glyph that you should pick you should pick up is Moonfire. Even though the Glyph of Insect Swarm is a 30 percent increase while the Glyph of Moonfire is only 20 percent, it seems that Moonfire is actually dealing more DoT damage than Insect Swarm at this point, at least it is for me. It may be a different story while leveling; I sadly don't have a lower-level druid to test it on, but it is the case at 80.
Anyway, once you can get a second glyph at level 50, you should then pick up the Insect Swarm glyph. Getting both of our DoT glyphs first may not seem like a great leveling tool, given than things are likely going to die before your DoTs fully tick out -- and if you are in full BoA gear, you may not even use them aside for proccing Nature's Grace -- but your only other real choice is the Wrath glyph, which requires Insect Swarm to be up on the target anyway.
Speaking of the Glyph of Wrath, it should be your third primary glyph choice once you've unlocked them all. Your other option is to pick up the Glyph of Starsurge, but there is some wash over which is better. The Glyph of Wrath is generally a higher DPS return on single-target encounters, while the Glyph of Starsurge is better for AoE encounters. Once you're at level 85 and raiding, I would suggest carrying around some Dust of Disappearance so that you can swap between the two as the fight calls for, but for leveling and general dungeon running, I'd just stick to Wrath.
Major glyphs are a little bit more tricky. Thorns isn't quite as good as it used to be since the damage nerf. Rebirth is a great choice and one that I suggest having once you get to 80, but at lower levels, you really shouldn't find yourself using Rebirth as much. For leveling, the best choice are really Glyph of Monsoon, Glyph of Innervate, Glyph of Solar Beam, and Glyph of Starfall once you can get it.
Monsoon is great for being able to Typhoon more often if you ever find yourself in a sticky situation or just in general to keep mobs from getting to you. Innervate is fantastic for dungeon runs so that you can Innervate a healer to help reduce his downtime and still keep your own mana up, and Solar Beam is fantastic for keeping a mob silenced while you kill it. Which you choose is really up to you and whichever you find most useful.
I would strongly suggest against using the Glyph of Entangling Roots while leveling. Many of the elite mobs that you encounter can be rooted, which can allow you to kill them excessively easily even solo. Unfortunately, Entangling Roots breaks very easily, and having a cooldown on the spell prevents you from completely locking down a mob. Switching to the Entangling Roots glyph when you reach the 80 to 85 push is more practical, as there aren't many (if any) elite mobs that you encounter that aren't meant to be done solo anyway. But even in Northrend content -- especially in Howling Fjord, Dragon Blight, and Icecrown -- there are plenty of group quests that can be soloed using a chain root method.
That's all, folks! Stay classy, and remember, there's nothing quite as awesome as a giant owl-turkey-bear-man-thing blowing the living bejeezus out of things. Why do you think balance druids are so cool? Over and out, Connecticut.
Every week, Shifting Perspectives treks across Azeroth in pursuit of druidic truth, beauty and insight. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny, from a look at the disappearance of the bear tank to thoughts on why you should be playing the class (or why not).





Reader Comments (Page 1 of 2)
AROD Dec 10th 2010 7:04PM
Great article... I know you are not the feral columnist, but when is he/she going to release an article?
Eros Dec 10th 2010 7:32PM
Tuesday is normally the day Allison posts the feral/resto article
gewalt Dec 10th 2010 7:29PM
I would love to play balance someday... if only they would get rid of the stupid required costume. Til then, balance is dead to me.
MusedMoose Dec 10th 2010 7:53PM
You could always just not shapeshift until it becomes necessary - in other words, when you're not actively fighting things or in a dungeon, change out of moonkin form. That's what I plan to do if I give the druid's life a try.
Craig Dec 12th 2010 2:07PM
I realized a long time ago, that getting past the shape-shifting was practically essential for playing a druid.
alpha5099 Dec 10th 2010 7:49PM
"The second point into Euphoria does not increase the mana returned from getting Eclipse; it only increases the chance for proccing additional Solar or Lunar Power."
The tooltips on Wowhead say the second point does increase mana.
Rank 1: "When you reach a Solar or Lunar eclipse, you instantly are restored 8% of your total mana."
Rank 2: "When you reach a Solar or Lunar eclipse, you instantly are restored 16% of your total mana."
Is the tooltip wrong?
Hanak Dec 10th 2010 8:14PM
was wondering the same thing...
Tyler Caraway Dec 10th 2010 9:42PM
Hmmm. :|
I thought that it scaled as well, but when I was writing the article the calculator that I was using for a quick reference said that it didn't.
I'll double check in game in a moment to find out which is which.
MusedMoose Dec 10th 2010 7:52PM
Just wanted to say thank you for the guide. I've been thinking about playing a druid for a long time, and Balance is the only spec that really appeals to me (at least for leveling; I'd probably try out Resto), so this will be a great help when/if I get around to it. So thanks!
Kilseker Dec 10th 2010 10:01PM
Actually while leveling my boomkin I found glyph of entangling roots extremely helpful for soloing elites. If you wanted to be absolutely certain it didn't break early you could cast a nuke and pop roots immediately after it hits then repeat, keeping the mob from moving an inch if timed right. The only thing that can endanger that lockdown is putting dots up.
Trilynne Dec 10th 2010 10:39PM
time to dust off my balance drood alt... thanks! :D
matt Dec 10th 2010 11:36PM
one thing i noticed on the way to 85 is that the quest rewards for int leather are a little thin in hyjal and deepholm. I was getting wrecked 2/3 thru deepholm in mostly ICC gear, but I had built 2 complete feral sets. I went feral thru uldam by which time I had a nice set of caster leather to go back to balance the rest of the way.
Maybe vash'jir has better caster leather rewards, but your a druid, you owe this to cenarius, let the shaman handle the oceans problems
Tyler Caraway Dec 11th 2010 11:40PM
Leather caster gear is rather hard to come by, especially for the blue quest rewards, and most of what you'll find -- actually, pretty much all of it -- it going to have spirit on it.
I didn't notice that Vashj'ir had any more caster rewards than others, although I think they do have the first caster relic, but I did notice that I didn't replace much of my ICC gear until I got into Twlight Highlands. Before that, I believe that only item I had changed was the cloak from Deepholm.
A bonus though is that there is a solid number of rep rewards for balance druids out there that are easy to come by. For example, the Revered gloves from Guardians of Hyjal are the best gloves you can get pre-raid, and you should have all the rep you need simply by completing the zone. Earthen Ring has a pair of pants at Revered which you should hit by questing, and Dragonmaw/whatever Alliance have has a great pair of shoulders at Honored which you should get by questing.
From pure quest rewards though, you are right that there isn't much until Uldum and Twilight Highlands, but they have some really, really good stuff.
Side note -- I didn't replace the stupid 264 vendor belt until I could get the belt from Exalted Dragonmaw. Nothing could really compare to two sockets (three since it already had a buckle) and being haste/crit when I believe most quest rewards were spirit/mastery. :\
blinkpunxcracka1 Dec 10th 2010 11:41PM
too many boomkin articles nothin but filler feral articles, wtb complete gearing for tank / dps feral
trefpoid Dec 10th 2010 11:48PM
I love my moonkin. Couldn't play any other type of druid, they are really unique and lots of fun. The only thing I kinda dislike is the time you waste shapeshifting when u dismount. If you could just mount in boomkin form, it would all be very much better :D
Luke Dec 11th 2010 6:52AM
I leveled as Feral from 10 to about 70 before the shattering. I switched to balance going into Northrend and never looked back. Feral is fun, and at low levels it makes getting around easier but nothing beats the efficiency and ease of leveling as Balance at later levels. Flying around at the sound barrier, nuking things so hard their respawn feels it...
A little math for you number crunchers out there.
Typhoon + Hurricane + Enemy Trying To Get The Node + Mine + Cat Form + Dash + Swift Flight (when out of combat) +Awesome = Boomkin.
Tan Dec 11th 2010 8:28AM
Great article. I leveled as Feral for 10-80 in wrath so I'm going to try balance from 80-85. I'm still not sure on the basic rotation for solo-questing though. Should I start with entangling roots and then start casting, or cast a spell or two first before casting roots? Also, a link to the actual talent builds would be really helpful for those trying to follow along at later levels.
Ozonekiller Dec 11th 2010 2:01PM
I made some wowhead profiles (talents only) based on Tyler's recommendations per the level breakout in the article. There are some assumptions made based on the entire article. You can see up to level 80 here: http://www.wowhead.com/user=Ozonekiller#profiles
The level 84 spec is here: http://www.wowhead.com/talent#0IrGdR0RkoucZMcz
Level 85 should see you retalenting based on your needs. I feel that is outside the scope of this article personally.
Nerfling Dec 12th 2010 2:57PM
Boomkin druids rarely, if ever, should need to single-target grind before 80 once they get out of the wee-druid levels. I leveled my druid from 1-to-80 post-Cata sans heirlooms. I don't know where the author is going saying Lunar Shower is a necessary concern for AoE grinding. It's not. The effect only lasts three seconds. It looks amazing on paper for tab-dotting (probably why it was recommended) but in practice the three second window often expires by the time you've found and tabbed to your next mob since you have to worry about Insect Swarm too.
From 1-80, this should be your general boomkin questing rotation:
Select new target > moonfire > insect swarm > repeat
Situationals:
-Thorns in areas where mob health is higher than usual (the Thorns glyph is amazing for this). The author overstates the effects of the Thorns nerf; thorns is still a great damage spell, especially when you get some spellpower under your belt. The bigger concern is mana cost; Thorns costs a hefty chunk of your mana.
-Shift out of boomkin to cast regrowth > rejuve when needed
-If you need space, cast typhoon to get them off of you so you can heal or kite.
-Once you get Shooting Stars you can use it on mobs later in the dot-chain to bring them down to the HP of the rest of the mobs
-Once you get Sunfire, always try to stay in Solar Eclipse. The only single target damaging spell you should be using is Starsurge off of the Shooting Stars proc. Solar Eclipse buffs the damage of Thorns, Sunfire, Insect Swarm, and Typhoon...pretty much all of your essential spells. Lunar Eclipse will only buff Moonfire out of those.
-Treants and Starfall for overkill or if you just feel like pulling half of the mobs in the zone at a time.
Unfortunately, once you hit Cata content mob health skyrockets. You'll have to stop the tabdot fest and go back to your Starfire and Wrath ways. But as you go from 1-80, this becomes increasingly effective to the point where you in Outland and Wrath content you can chain tabdots until there aren't any mobs within a hundred yards of any given camp. Boomkins are terribly effective at this. We have amazing physical damage reduction, multiple escape options, and heals to get through massive damage.
MaxWilder Jan 5th 2011 7:18PM
Thanks for the rotation advice! I'm going crazy with all the spells available at level 50. I'm experimenting with switching from feral to balance, and nobody has made a guide that includes spell rotation!
If anybody could expand on what Nerfling posted into a full fledged rotation guide, I would really appreciate it. Or if has already been done for 4.0.3a, link please!