The Light and How to Swing It: Cataclysm 101 for holy paladins

Paladins have always been a flexible class. Our hybrid nature is one of our greatest strengths, and it gives us a variety of ways to solve any problem. We can use our raw might to crush our enemies, we can defend ourselves from our opponents' onslaught, and we can save our friends from certain death. The massive class changes in Cataclysm have brought us another role to fill -- that of the avenging cleric. We can now use our holy nature to cleanse Azeroth of evil (and the opposing faction).
Holy paladins are lucky enough to have two different roles they can fill with the same set of gear, and this gives us a great opportunity to be flexible while leveling. You can easily queue for the new dungeons while also churning your way through quests, maximizing your experience gain. With the new Light of Dawn at our fingertips, healing groups in dungeons is nearly painless. A shockadin build also allows us to wreak havoc upon our enemies -- and quite efficiently, too. How can we utilize these two halves of the spec to create the best leveling experience?
Dual spec is the key
Listen, if you haven't picked up your dual talent specialization yet, go get it right now. I'll wait. Blizzard significantly lowered the barrier to entry -- you need only be level 30 with just a few gold in your pocket to purchase the option from any class trainer. While I am slightly bitter at shelling out 10,000 gold to buy dual talent specs on all of my characters a few months ago, I am glad that everyone will have access to two trees now. The new talent tree design has really killed any chance of making a two-purpose build with any success. We simply use our two talent tree options to fill two distinct roles.
Group healing
Our two focuses are going to be on dungeon healing and open world questing. A standard holy spec is going to be your best bet for healing in the 5-man groups. You shouldn't be too concerned about mana conservation until you start reaching the later dungeons, as your gear at 80 allowed for so much regeneration that you were able to heal through entire raid encounters. While many sources of mana regeneration were nerfed, dungeon healing simply isn't as intense as trying to heal through a heroic raiding boss. You shouldn't toss around Flash of Light for every heal, but between Holy Shock, Word of Glory, and Holy Light, you can always cast something.
Your goal is to use your high throughput to keep your group alive as they learn the new encounters. Always be aware that your incoming damage can spike up at any time, especially if you've never seen the encounter before. A good healer can help buffer the group's mistakes and allow for even the most difficult bosses to be overcome. Pay attention to boss abilities and learn how you can use your own heals and Hand spells to make a fight easier. Don't forget that you don't need to have everyone topped off at all times. Damage comes in much slower in Cataclysm, and so it's not necessarily a bad thing if everyone isn't at full life.
The dungeons and bosses you'll be facing will get tougher as you reach level 85. With every passing level, your haste, crit, and mastery all get significantly weaker due to how ratings scale. By the time you're level 85, your spells take forever to cast and heal for very little. The key is to use the Holy Shock/Word of Glory/Holy Light combo to keep everything under control, and to only drop back to Divine Light and Flash of Light in times of great need.
Dungeons aren't enough
Dungeon queue timers can vary, but on most servers, they're not fast enough to keep you busy all of the time. I like to quest while I'm waiting in a dungeon queue, as it maximizes my experience per hour. While I've talked about the shockadin build a few times before, I never had the opportunity to level in earnest with the spec. When faced with the decision of maintaining multiple sets of gear and choosing a ret/prot spec or simply playing a shockadin, the choice was easy -- I decided to level as holy.
After going through a few quests on my holy paladin using my old shockadin build, I found a few clear problems. While we don't have to worry about it at level 80, once we hit 81 and pick up Inquisition, holy power generation becomes important. Inquisition only lasts for 4 seconds per holy power point, and so we need a way to get to 3 holy power points quickly. I had originally planned to use Tower of Radiance, but I simply didn't find myself healing that often. I went back to the drawing board to redesign the ultimate leveling spec.
My newest shockadin build is definitely not for healing. I eschew core talents like Daybreak and Tower of Radiance, which I wouldn't consider leaving out of a traditional build. Instead, I grab Blessed Life, which is our best friend when it comes to easily generating holy power points. We're going to get beat up all the time, and Blessed Life ensures that those hits are converted to bonus power. Since we're getting beat up, I also snag Eye for an Eye. Denounce ensures that we'll never have mana issues, and Paragon of Virtue helps us work more cooldowns into the mix.
How to level your shockadin
I'd suggest using Blessing of Kings, as we have no need for the mana regeneration from Blessing of Might. Haste is the most important stat you can acquire, and so feel free to pick up any pieces of great haste gear you find while leveling. We want to keep Exorcism's cast time as close to 1 second as possible. Don't worry about picking up any gear with hit rating on it, as the spirit on our gear provides us with a huge chance to hit. I run around with Concentration Aura active, as this helps me get off more Exorcisms when I'm under attack. Don't forget to use Judgement every once in a while to keep Judgements of the Pure activated. I use Holy Shock whenever it's available and go to Exorcism for the rest of my casts.
Using your cooldowns is something crucial to being successful as a shockadin. You may be used to saving them for a tight moment as a healer, but we're playing a DPS class now. I like to rotate through my cooldowns, using one on each pull to minimize my downtime. Avenging Wrath, Inquisition, and Divine Favor can all serve as cooldowns, as well as any clicky trinkets you acquire. I found a great intellect trinket from a quest in Hyjal that also boosts my haste when activated. Use Inquisition whenever one of your other cooldowns isn't available to ensure a swift victory.
Since we're picking up Crusade in this build, feel free to use your massively buffed Holy Light after killing someone to heal yourself. While our multi-target damage may be lacking, we can burst down most enemies quickly. I haven't had any issues so far, and even when I do pull a few too many mobs, I still have the healing potency to keep myself alive. I try to avoid using Word of Glory to heal myself, as I want to save all of my holy power points for Inquisition. The real mantra of the shockadin is "never stop casting." As long as you continue to spam Exorcism, mobs will fall at your feet. Again, as you level up and your valuable haste and crit ratings decay, you're going to get significantly weaker. In fact, level 84 can be incredible rough for a shockadin, as our damage goes down while our opponents' life and damage go up.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
JKWood Dec 12th 2010 6:25PM
Chase, I only take one issue with your shockadin talent spec - I'd pick up the points in Arbiter of the Light. If you weave Judgment into your "rotation", you can take advantage of the boost to crit chance to help maintain Conviction uptime.
Quasimofo Dec 12th 2010 6:27PM
I've been leveling a shockadin through questing and DPSing in dungeon queues. It's served me pretty well, the damage isn't bad considering my gear isn't very good but still far behind my equally-leveled mage and DK. The one thing that would make it a truly viable DPS spec in my view is simple - take Inquisition off the GCD.
Dakiri Dec 12th 2010 9:29PM
Ret could really use Inquisition getting some kind of buff as well. As it is, Inqui isn't worth using unless Hammer of Wrath is also getting used - so only during wings or the last 20%. During a normal rotation, the buff to Exorcism and Holy Wrath simply doesn't overcome the loss of a TV (unless you get pretty lucky with Art of War procs).
But yeah, let's fix Ret before we worry about making the shockadin viable.
Noyou Dec 12th 2010 11:06PM
I also have been having a blast leveling my main in holy spec. I have been cheating a lot and just relying on Excorcism. Not paying much attention to holy power unless I am getting over mobbed. WIth the quest greens I have exorcism around 1.22 seconds. I also have the Caster JC trinket which gives around 258 intelligence. Once I hit 83 though I switched over to protection spec just to see where I was at and came up with 73k health self buffed. I will be starting Uldum tonight questing and mining away :) I have as much fun healing and buffing passing players than I do spamming Exorcism and rolling over mobs. I hope they don't hit us too hard with the nerf bat but at this rate I wouldn't be surprised.
Darias.Perenolde Dec 12th 2010 6:31PM
A good read chase. I may retune my spec slightly to adjust, but I also may just leave it until 85. I jumped back on the Shocky wagon as soon as the talent changes came on, and am just as happy being a shockadin as I was when I healed back in Karazhan days.
In addition, if you can wade through the dripping hate of those who just are never going to get the shockadin class, Latrocius of Moon Guard has a thread out on the Palading forums. There's a lot of good info he posts at the front, and those that are interested in the shocky lifestyle can pick up a few tips of how to live through Cat as a shockadin.
http://us.battle.net/wow/en/forum/topic/1020823270
As for cooldown timers, I definitely have to agree. Once I get my Paladin macros article rewritten for Cataclysm (only a couple sections left), I'm going to post my Power Auras alerts that I use. It shows when I've got each stack of Holy Power (so I know when to jam on Inquisition), it shows the timer before Inquisition fades, and also shows when Exo, HoSho, Judgements, Holy Wrath, Crusader Strike, and Hammer of Wrath are available.
I really need to get cracking on rewriting that thing...
Darias.Perenolde Dec 12th 2010 6:34PM
Mind you it's not completely updated, but I suppose I could at least link the macros article:
http://www.sleepercartel.com/index.php?Article=92
jfofla Dec 12th 2010 7:11PM
I have been a Pally Healer since BC. I find this build of Holy Pally amazing. At Level 83 in Stonecore I saved the Party in a particularly botched pull. It went on forever, taxing all my mana skills. In the end, nobody died, and the usually jaded PUGers exploded in praise for the healer.
Love Holy Pallies!
Nicks87 Dec 13th 2010 12:18AM
Dont believe what they say about this game being around for 20 years. It's a load of BS.
I lvl'ed my Paladin to 80, I've run Ret, Tank and Heals and after 3 years of giving my hard earned money to Blizz, I'm DONE!
Dont believe me?? Check it out for yourselves but you will regret it once you play for 20min and realize it's all the SAME.
Wake up people avoid this game like the plauge. Stop giving your money to a company that sells crack! (YOU KNOW WHAT I MEAN)
chris crouse Dec 13th 2010 2:10AM
umad?
Enxen Dec 13th 2010 1:25AM
I started leveling as holy but the problem was that with each level gained my Exorcism cast time increased. That's why I changed my offspec to retribution - you will notice that the quest rewards you choose from always have only one plate item - that means you can always gather retribution and holy gear at the same time. At level 84 it's significantly faster to level up as ret.
Boobah Dec 13th 2010 4:30AM
While it's true that you'll nearly always get only one plate item, the designers typically do things like throw an AGI axe, a piece of DPS plate, a caster ring, and a tanking necklace all on the same quest.
MichaelBerean Dec 13th 2010 11:03AM
I tried both Ret and Shockadin for leveling. Ret felt significantly more powerful so if you are trying Shockadin and struggling try Ret. It has been incredibly easy to maintain two gearsets just from quest rewards and drops noone else needs in 5 mans. Seriously, you should never go Heal/Shock dual spec because you think gearing 81-84 is an issue because it has not been at all. But if you enjoy Shockadin more power to you.
JKWood Dec 13th 2010 11:37AM
My problem isn't with gearing, it's with sacrificing 16 bag slots to carry a second gear set.
myst Dec 13th 2010 11:37AM
I am using an exorcism spec, if there isnt any healin to be done ill be spamming exorcism. (Last boss of vortex, while waiting for storms in the triangle)
If the boss is going to die and once the party is sufficiently high enough in hit points that they wont die till the boss does, ill start exorcism instead of healing to get the fight over faster, i can always top them up again once the boss is dead not to mention regen is better out of combat for faster runs.
The fact that exorcism 100% crits on undead is awesome!
The Lesser Evil Dec 13th 2010 5:52AM
"The key is to use the Holy Shock/Word of Glory/Holy Light combo to keep everything under control, and to only drop back to Divine Light and Flash of Light in times of great need."
I can't emphasise this enough. I've been healing a fair share of heroic Cataclysm dungeons, and using these spells as my primary healing spells allows me to keep going on and on without the fear of running out of mana. Primarily use Holy Light to heal your (beaconed) tank to build up Holy Power, use Holy Shock on DPS to spot-heal and add more Holy Power, then use Word of Glory where needed, and you'll be fine in most situations. If the tank is taking heavy damage, use Holy Shock and Word of Glory on the tank instead of the DPS before resorting to the costlier Divine Light and Flash of Light.
It's also possible to skip using Word of Glory and resort to Light of Dawn. It could just be me, but it seems to me that it heals even a single target for more than Word of Glory would, simply because it heals the same target more than once if there aren't five people in its radius when you need it. The possibly ideal combination would be using Word of Glory, THEN Light of Dawn if you've got the talent that gives Word a chance not to consume Holy Power, but personally I don't like relying on something random to heal my group.
It's key to use your Holy Power whenever it reaches three stacks, or you'll kind of waste the potential of any Holy Shock or casted heal on your beaconed target.
MichaelBerean Dec 13th 2010 11:27AM
The tough thing to me is figuring out how to AoE heal in 5 mans. Healing 2 people plus myself is pretty easy. When the whole party loses over half their life in an instant it gets rough. The only way to do it seems to be to predict when the aoe damage will come and be ready with 3 HoPo, standing in the right place to LoD/HR. Otherwise I have to use FL or let people die. So I struggle to determine when it's safe to use HoPo for WoG (increasing mana efficiency) and when I must save it for Light of Dawn (increasing throughput). It almost seems to depend on how good the dps are at avoiding damage.
Elovan Dec 13th 2010 12:54PM
Michael, you are exactly right. That is exactly how it is supposed to work in Cataclysm. If a healer goes oom, it's not always because the healer was inefficient. It's equally true that people were taking damage they shouldn't. Predicting AoE damage is also a definite must, and even if you can't always know exactly when it will happen, constantly be on the lookout and shift your position to be able to throw out LoD immediately and hit as many as possible. If you're in position before the damage goes out, you don't have to waste time running to orient yourself or mana using FoL.
The Lesser Evil Dec 14th 2010 2:57AM
If people are taking avoidable damage, let them die, Michael. Nothing tells a DPS that they should be paying attention to what they do and where they stand like falling face-first into the ground.
Res Dec 14th 2010 12:04PM
"The tough thing to me is figuring out how to AoE heal in 5 mans."
It seems everyone is forgetting Holy Radiance for some reason. It is our AOE heal, so it makes sense to use it to AOE heal in 5 mans. It's incredibly helpful and on a fairly short timer considering. It's a bit costly, but on rough pulls I can usually use it more than once and still spam my other heals in the process without going OOM.
Comito Dec 13th 2010 6:18AM
This has been super useful, I haven't tested this spec since the change over since ppl expected you to play as good as you used to with a new spec overhaul! Hopefully in cata I'll get back into the swing of things and see how it feels! Thanks!