The Light and How to Swing It: Cataclysm 101 for holy paladins

Paladins have always been a flexible class. Our hybrid nature is one of our greatest strengths, and it gives us a variety of ways to solve any problem. We can use our raw might to crush our enemies, we can defend ourselves from our opponents' onslaught, and we can save our friends from certain death. The massive class changes in Cataclysm have brought us another role to fill -- that of the avenging cleric. We can now use our holy nature to cleanse Azeroth of evil (and the opposing faction).
Holy paladins are lucky enough to have two different roles they can fill with the same set of gear, and this gives us a great opportunity to be flexible while leveling. You can easily queue for the new dungeons while also churning your way through quests, maximizing your experience gain. With the new Light of Dawn at our fingertips, healing groups in dungeons is nearly painless. A shockadin build also allows us to wreak havoc upon our enemies -- and quite efficiently, too. How can we utilize these two halves of the spec to create the best leveling experience?
Dual spec is the key
Listen, if you haven't picked up your dual talent specialization yet, go get it right now. I'll wait. Blizzard significantly lowered the barrier to entry -- you need only be level 30 with just a few gold in your pocket to purchase the option from any class trainer. While I am slightly bitter at shelling out 10,000 gold to buy dual talent specs on all of my characters a few months ago, I am glad that everyone will have access to two trees now. The new talent tree design has really killed any chance of making a two-purpose build with any success. We simply use our two talent tree options to fill two distinct roles.
Group healing
Our two focuses are going to be on dungeon healing and open world questing. A standard holy spec is going to be your best bet for healing in the 5-man groups. You shouldn't be too concerned about mana conservation until you start reaching the later dungeons, as your gear at 80 allowed for so much regeneration that you were able to heal through entire raid encounters. While many sources of mana regeneration were nerfed, dungeon healing simply isn't as intense as trying to heal through a heroic raiding boss. You shouldn't toss around Flash of Light for every heal, but between Holy Shock, Word of Glory, and Holy Light, you can always cast something.
Your goal is to use your high throughput to keep your group alive as they learn the new encounters. Always be aware that your incoming damage can spike up at any time, especially if you've never seen the encounter before. A good healer can help buffer the group's mistakes and allow for even the most difficult bosses to be overcome. Pay attention to boss abilities and learn how you can use your own heals and Hand spells to make a fight easier. Don't forget that you don't need to have everyone topped off at all times. Damage comes in much slower in Cataclysm, and so it's not necessarily a bad thing if everyone isn't at full life.
The dungeons and bosses you'll be facing will get tougher as you reach level 85. With every passing level, your haste, crit, and mastery all get significantly weaker due to how ratings scale. By the time you're level 85, your spells take forever to cast and heal for very little. The key is to use the Holy Shock/Word of Glory/Holy Light combo to keep everything under control, and to only drop back to Divine Light and Flash of Light in times of great need.
Dungeons aren't enough
Dungeon queue timers can vary, but on most servers, they're not fast enough to keep you busy all of the time. I like to quest while I'm waiting in a dungeon queue, as it maximizes my experience per hour. While I've talked about the shockadin build a few times before, I never had the opportunity to level in earnest with the spec. When faced with the decision of maintaining multiple sets of gear and choosing a ret/prot spec or simply playing a shockadin, the choice was easy -- I decided to level as holy.
After going through a few quests on my holy paladin using my old shockadin build, I found a few clear problems. While we don't have to worry about it at level 80, once we hit 81 and pick up Inquisition, holy power generation becomes important. Inquisition only lasts for 4 seconds per holy power point, and so we need a way to get to 3 holy power points quickly. I had originally planned to use Tower of Radiance, but I simply didn't find myself healing that often. I went back to the drawing board to redesign the ultimate leveling spec.
My newest shockadin build is definitely not for healing. I eschew core talents like Daybreak and Tower of Radiance, which I wouldn't consider leaving out of a traditional build. Instead, I grab Blessed Life, which is our best friend when it comes to easily generating holy power points. We're going to get beat up all the time, and Blessed Life ensures that those hits are converted to bonus power. Since we're getting beat up, I also snag Eye for an Eye. Denounce ensures that we'll never have mana issues, and Paragon of Virtue helps us work more cooldowns into the mix.
How to level your shockadin
I'd suggest using Blessing of Kings, as we have no need for the mana regeneration from Blessing of Might. Haste is the most important stat you can acquire, and so feel free to pick up any pieces of great haste gear you find while leveling. We want to keep Exorcism's cast time as close to 1 second as possible. Don't worry about picking up any gear with hit rating on it, as the spirit on our gear provides us with a huge chance to hit. I run around with Concentration Aura active, as this helps me get off more Exorcisms when I'm under attack. Don't forget to use Judgement every once in a while to keep Judgements of the Pure activated. I use Holy Shock whenever it's available and go to Exorcism for the rest of my casts.
Using your cooldowns is something crucial to being successful as a shockadin. You may be used to saving them for a tight moment as a healer, but we're playing a DPS class now. I like to rotate through my cooldowns, using one on each pull to minimize my downtime. Avenging Wrath, Inquisition, and Divine Favor can all serve as cooldowns, as well as any clicky trinkets you acquire. I found a great intellect trinket from a quest in Hyjal that also boosts my haste when activated. Use Inquisition whenever one of your other cooldowns isn't available to ensure a swift victory.
Since we're picking up Crusade in this build, feel free to use your massively buffed Holy Light after killing someone to heal yourself. While our multi-target damage may be lacking, we can burst down most enemies quickly. I haven't had any issues so far, and even when I do pull a few too many mobs, I still have the healing potency to keep myself alive. I try to avoid using Word of Glory to heal myself, as I want to save all of my holy power points for Inquisition. The real mantra of the shockadin is "never stop casting." As long as you continue to spam Exorcism, mobs will fall at your feet. Again, as you level up and your valuable haste and crit ratings decay, you're going to get significantly weaker. In fact, level 84 can be incredible rough for a shockadin, as our damage goes down while our opponents' life and damage go up.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 2 of 2)
Haohmaru (PSN - DimmuBurgerKing XBL - A Real Puppet ) Dec 13th 2010 7:31AM
I've only recently decided to get my feet wet as a healer, so I may not have a base for comparison that other posters have from healing in previous expansions, but I'm quite pleased with the spec at this point. I haven't run into any mana roadblocks healing 5-mans, mostly just by being aware of how much damage my spells heal, casting accordingly, and taking advantage of my free heals as much as possible.
niko Dec 13th 2010 10:21AM
I think what's great about your post here is that you have no memory of how it was in wrath... Many healers from the wrath era are logging into their healers of yore and finding them completely different, and the adjustment has been very tough. I think that a majority of the QQ about healer mana issues and throughput from other healing classes really boils down to not taking the "new" style as a failure from the start. Everyone wants to play the Wrath game in a Cataclysm era, and it's just not working.
You have demonstrated that from your experience, mana is manageable. As always, a smart player will adjust and work with the tools they are given. Everyone should take note of Haohmaru's post here. I think there's a bit of sage wisdom in the new healer here.
Michelle Dec 13th 2010 10:14AM
Thanks soooo much for this. Perfect timing as I started leveling my paladin last night. I entirely hate melee and realized this too late into the character, but I love healing so this is perfect.
Now to glyph tonight. Cheers!!!
Dindae Dec 13th 2010 11:32AM
Fact Check: Inquisition lasts 10seconds per holy charge....so yeah.
Chase Christian Dec 13th 2010 11:33AM
10 seconds per charge for... ret paladins, due to their talents. For holy, it's only 4 seconds.
http://www.wowhead.com/spell=84963
Dindae Dec 13th 2010 11:38AM
Well ignore my previous comment then HAH...been doing ret to much the past few days I guess.
Deathknighty Dec 13th 2010 12:54PM
Might want to mention Holy Wrath in levelling too - I'm finding it to be my highest damage spell.
Nevertheless, nice article. :)
Jorges Dec 14th 2010 12:42PM
I started using this Build at 80:
http://www.wowhead.com/talent#sbIrdbbuubbZcb:0aMcbkMzm
I've tried to get all the damage buffers and left out all the major healing talents. You're not going to heal anyone expect yourself with this build, since you'll be questing and pretty much soloing. I also included all the damaging glyphs available to this build. Use Hammer of Wrath to finish mobs. Also Cleanse and Holy Wrath glyps are extremely useful because you'll be fighting lots of dragons and elementals, and they love to put debuffs and dots on you. The last 5 points should go in Eye for an Eye and Rule of Law.
At 82, I start pulling the mob with Jugdement, then cast exorcism while it gets to me and then Holy Shock. I'll probably have 3 Holy Power now, so I activate Inquisition and start cycling Judgement -> Holy Shock -> Crusader Strike -> Exorcism. I never run out of Holy Power doing this, so my Inquisition uptime is almost 100%. If I need it (very rarely), I heal myself with Word of Glory. I can pull 2-3 mobs and laugh at it, they can't kill me. I've even standed there killing 7 respawns one after the other (sometimes they respawn immediately O.o), and got out at 80% health and 50% mana. The fights are not as fast as a Ret Pally, but they are a lot more fun IMO.
Only problem I've had so far with this, is when I get ganked by casters. Use Hammer and Hands when this happens.
Bullpuckie Dec 31st 2010 10:15AM
Thank you, thank you, thank you... I use this on my pally for leveling with pvp armor and it works great. Reforged armor for haste and gemed all haste.