Cataclysm is the fastest-selling PC game "of all time"

The main part of the press release below, and the full release after the break.
PARIS, France. -- December 13, 2010 -- Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), sold through more than 3.3 million copies as of its first 24 hours of release*, making it the fastest-selling PC game of all time. This milestone eclipses the previous record of more than 2.8 million copies sold in 24 hours, set in November 2008 by Blizzard's second World of Warcraft expansion, Wrath of the Lich King®.
WORLD OF WARCRAFT®: CATACLYSM™ SHATTERS PC-GAME SALES RECORD
PARIS, France. -- December 13, 2010 -- Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), sold through more than 3.3 million copies as of its first 24 hours of release*, making it the fastest-selling PC game of all time. This milestone eclipses the previous record of more than 2.8 million copies sold in 24 hours, set in November 2008 by Blizzard's second World of Warcraft expansion, Wrath of the Lich King®.
World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9. More than 10,000 stores throughout the world opened their doors at midnight to welcome players who wanted to be among the first to obtain a copy of the expansion. In addition, more than 15,000 players attended official launch events hosted by Blizzard and key retail partners in the US, Canada, France, Germany, Russia, Sweden, the Netherlands, Spain, the UK, and the region of Taiwan.
"We had to bring Azeroth to the brink of destruction in Cataclysm, but the result was our best expansion yet," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We want to thank all of our new, existing, and returning players throughout the world for their incredible enthusiasm and support, and we look forward to hearing what they think about all the new content."
Prior to the launch of Cataclysm, World of Warcraft's subscriber population had grown to more than 12 million players globally, further strengthening the game's position as the world's most popular subscription-based MMORPG. More information about the new expansion can be found at the official Cataclysm website: eu.blizzard.com/en-gb/games/cataclysm/.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment® games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at eu.blizzard.com/jobs/.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to identify forward-looking statements. Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment's titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, competition from the used game market, industry competition and competition from other forms of entertainment, rapid changes in technology, industry standards and consumer preferences, including interest in specific genres such as real-time strategy, action–role-playing and massively multiplayer online games, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, including the ability to attract, retain and develop key personnel and developers who can create high quality "hit" titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
PARIS, France. -- December 13, 2010 -- Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), sold through more than 3.3 million copies as of its first 24 hours of release*, making it the fastest-selling PC game of all time. This milestone eclipses the previous record of more than 2.8 million copies sold in 24 hours, set in November 2008 by Blizzard's second World of Warcraft expansion, Wrath of the Lich King®.
World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9. More than 10,000 stores throughout the world opened their doors at midnight to welcome players who wanted to be among the first to obtain a copy of the expansion. In addition, more than 15,000 players attended official launch events hosted by Blizzard and key retail partners in the US, Canada, France, Germany, Russia, Sweden, the Netherlands, Spain, the UK, and the region of Taiwan.
"We had to bring Azeroth to the brink of destruction in Cataclysm, but the result was our best expansion yet," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We want to thank all of our new, existing, and returning players throughout the world for their incredible enthusiasm and support, and we look forward to hearing what they think about all the new content."
Prior to the launch of Cataclysm, World of Warcraft's subscriber population had grown to more than 12 million players globally, further strengthening the game's position as the world's most popular subscription-based MMORPG. More information about the new expansion can be found at the official Cataclysm website: eu.blizzard.com/en-gb/games/cataclysm/.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment® games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at eu.blizzard.com/jobs/.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as "outlook," "will," "could," "would," "might," "remains," "to be," "plans," "believes," "may," "expects," "intends," "anticipates," "estimate," future," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "upcoming" and similar expressions to identify forward-looking statements. Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment's titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment's products, competition from the used game market, industry competition and competition from other forms of entertainment, rapid changes in technology, industry standards and consumer preferences, including interest in specific genres such as real-time strategy, action–role-playing and massively multiplayer online games, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, including the ability to attract, retain and develop key personnel and developers who can create high quality "hit" titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.Filed under: Cataclysm






Reader Comments (Page 1 of 4)
Allan Dec 13th 2010 11:06AM
next up... wows 4th expack 4.4 million sales on day one!
Crowqueen Dec 13th 2010 11:13AM
Way to go, Blizz. Not wholly surprised, but still...nice work, keep it up.
Cyrromatic Dec 13th 2010 11:11AM
OF ALL TIME
Mailia Dec 13th 2010 11:09AM
What's the asterisk for?
Silversol Dec 13th 2010 11:21AM
In case the infinite dragonflight messes with the timeline I suppose.
Asmor Dec 13th 2010 12:04PM
I've heard the infinite dragonflight has a plan to reduce the sales numbers to a mere 3.3 million.
Qot Dec 13th 2010 12:15PM
"sold through more than 3.3 million copies as of its first 24 hours of release*"
I'm guessing they counted digital downloads as pre-orders that were only processed when the game went live, so everyone who ordered in the weeks beforehand could be counted as a sale on the first day.
It's technically not inaccurate, as 3.3 million games were sold as of Wednesday at midnight (by the 24th hour of Cataclysm's release), but Blizzard didn't take in $40 * 3.3 million on Tuesday alone (as some of the transactions were processed earlier).
Kay Dec 13th 2010 11:13AM
Um, are we even supposed to act surprised at this stage?
Baba Dec 14th 2010 7:42AM
I just find it hilarious that the previous record holder (which they beat by a mile) was themselves, 2/3 years ago.
Does anyone even come close?
burntpizza Dec 13th 2010 11:14AM
If Blizz brings up some old gods w/ old god-transformed bosses, moar epic lootz, and tameable gnomes/worgen hunter pets (¿hey we have monkeys and dogs, why not worg/gnome?), they should hit the 5 mil mark.
I'm just saying..
Fletcher Dec 13th 2010 12:41PM
It was, at one point, possible to tame a worgen, if you had a bunch of hunters with that spell speed debuff and a lot of luck. Blizzard hotfixed it faster than blinking. Don't get your hopes up. :P
Nyold Dec 13th 2010 11:15AM
If only they counted first 48 hours window, they could have 3.3 million + 3, from me and my family.
Pat Dec 13th 2010 11:16AM
Nice, They've done well for themselves.
I'd love to see a rough figure of how much they have made in the week after launch from game sales and the race/faction transfers, Plenty of Worgen and Goblins around.
Somebody is getting a nice bonus this year :)
niko Dec 13th 2010 11:18AM
/in before Kanye let's Blizz finish
gratz Blizzard. One helluva game you've got here.
Christopher Dec 13th 2010 11:30AM
i came here to say this.
Sedna Dec 13th 2010 11:58AM
Damn, me too.
"Garrosh, Imma let you finish"- /immediate axe to the head
Js Dec 13th 2010 11:22AM
If blizzard adds Pandarens they will get another 2 million from China
Bristae Dec 13th 2010 12:53PM
No, if Blizzard put in Pandarens, there would be NONE sold in China. This is due to China's restrictions on the display of panda bears. So China would not allow the release of it just as they blocked the release of Lich King until Blizzard hid the bones of the undead.
Anyhow Pandarens do not really exist in the Warcraft lore at all, they were created as a cross marketing stint with Panda Express around Warcraft III launch. It would be like putting cross dimensional space aliens in the gam....... errr..... nevermind...
alblemma Dec 13th 2010 1:29PM
@Bristae
It has been repeated, checked and made sure of so with 100% certainty:
No such law against Panda's exists in China, in fact one of their most popular MMOs has panda's as a playable race.
Avan Dec 13th 2010 1:30PM
@Bristae:
The thing about China censoring pandas is a myth.