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12-13-2010 @ 2:06PM
It appears they've hotfixed in a reduction in the conversion of personal XP to guild XP, so this should presumably make it a *bit* harder to hit the daily cap each day. Of course, since it was initially "ridiculously easy," this just changes it to "pretty easy."I just don't understand why they didn't lower the amount of experience garnered from achievements instead of completely removing it.
12-13-2010 @ 2:56PM
The XP nerf was far more annoying than this. Look, I'm in a very small guild (total of 3 RL people and 8 or 9 characters at most). At first we were leveling the guild fairly quickly. Then they added the nerf somtime on Saturday or Sunday and guild XP just stopped in its tracks. One day we're adding 1.6M XP, then the next day its like 140K for roughly the same play (i.e., # of quests turned in, etc).They should have left the Achievements and the XP the way they were. Large guilds would have powered through the levels? Really? *yawn* Large guilds already have a ton of other advantages over us smaller guilds. If I cared, I'd join or start one of them. But the achievement nerf in combo with the xp nerf leaves my guild much worse off relative to big guilds than just not changing a damn thing would have.Again, not that I'm going to leave and join one of these drama factories, but if that was the point in the change, Blizz screwed it up far worse than it already was.
12-13-2010 @ 2:59PM
I just wish I'd stop getting the message about having maxed out my contribution to the guild for the week after EVERY quest...
12-13-2010 @ 3:07PM
Being in a smaller guild with 5-8 regulars that are "casual", we're likely not going to make the cap daily any more.I'm thinking this is the Activision part of Bliz, trying to squash the little guys!Okay... that last bit, overreaction. The first bit, still holds true...no daily cap for us. :/
12-13-2010 @ 3:43PM
You know your post made me realize a "simple" solution to all of this. Why don't they just use an equation to determine exp given from achievements? Take participation time, number of members online per day, time spent by those members, and plug that into an equation to determined roughly how much someone contributed?Larger more active guilds get less exp. Hell put a minimum participation time on the achievement with a drastic reduction in exp for those who break it and the uber guilds that ground 1000 stacks of everything in the last month will think twice about wasting all of that time again.I guess this is something that should have been done beforehand, but maybe the game's staff are already implementing it?
12-13-2010 @ 3:53PM
@BrianThere's two sides to this coin though. I'm in a fairly large guild, and for the first few days of the expansion, we were hitting our guild XP cap by 9am server, if not earlier. People who didn't log in until after lunch, or after work/school were feeling left out, like they weren't getting to participate.On Sunday we had more people on throughout the entire day than we did any of the previous days and we still didn't hit the XP cap until late afternoon. Those people who were missing out before were suddenly able to contribute and it made them a lot happier.I assume today there's a chance we won't hit the cap until late at night. So for our guild, this was a very good change.
12-13-2010 @ 4:33PM
They completely removed XP gains because it made Achievements no longer "optional"...which goes against the very spirit of Achievements.
12-13-2010 @ 4:47PM
I'm a bit unclear on the daily cap thing. Does this mean people in the guild with no job/school/life that play all day will cap out the daily limit while am at work? so when I get on nothing I do will go to guild XP? So I won't get guild rep or look like I'm contributing? Even if I do just as much but it's in the latter part of the day?
12-13-2010 @ 5:53PM
@IkarusDon't worry, you will get the guild rep (up to the weekly rep cap), it's just the guild won't get any more exp.
12-13-2010 @ 6:36PM
@Josin:http://www.wowinterface.com/downloads/info18981-1.1.html"NoGuildReputationWarning "As there is a weekly cap for earning guild reputation and Blizzard makes sure you are aware of it every time you turn in a quest, this addon was written to reduce the number of warnings you receive."The first time you receive the message (for each game session), the message is displayed as normal. However, any future times the message would show up, the message is automatically hidden so you don't see the warning."It's the best addon ever.
12-13-2010 @ 6:44PM
@(cutaia) Your "ridiculously easy" is more like "barely obtainable" for some small guilds. Now the "pretty easy" is more like "freaking impossible". For smaller friends/family guilds it can be a challenge to even get 4 or 5 people to get together to do a guild run of an instance. I'm foreseeing the guild I'm in completely stall at level 3 or 4 now because once we're done leveling to 85 there will be no way to gain more guild experience (or guild rep) at any reasonable rate. In the last couple of years we have partnered with a few other like guilds so that the people who wanted to could raid. Unfortunately I see this wiping out guild partnering as everyone is much better off just merging them all together. I think there is only one simple fix and that is for Blizzard to make it so the guild experience needed to level is determined by the number of accounts in the guild. This will achieve two things:1. All guilds will have the same opportunity to level at the same pace depending on how active their membership is.2. It will give an incentive to the larger guilds to weed out and streamline their membership.I say accounts tied to guild as not to harm altoholics. Guilds with 5 RL People with 10 characters each should not be held to the same standards as guilds with 50 RL people in them.
12-13-2010 @ 7:03PM
My sense is that we're "supposed" to be doing things as a guild group, and that questing and guild achievements were only supposed to be a bonus to the bread-and-butter of playing with your guild.
12-14-2010 @ 1:08AM
Annoying part is it screws over smaller guilds now :| Before the guild I was in would max out the daily guild exp easily, and now it's much more difficult to even get a bar of exp -.-Blizzard should just model the guild exp required or gained to be more/less with smaller/larger guilds. Right now they're basically forcing any smaller guilds wanting to compete to either mass recruit or play way more in the day, which is lame as hell. :|
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