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12-13-2010 @ 2:31PM
The CC is wonderful and I have yet to be in a heroic where I'm not both running a CC and top dps (or only a few hundred dps behind). Camouflage has been excellent for frequent trapping, and in a solid pug with good CC trash mobs are plentiful and die quickly, which makes me wonder why this "heroics" spec chooses both stamina and over-80% crit increase, which is only useful for tiny parts of any fight, over trap resistance reduction (Survival Instincts), increased crit on trapped targets (Point of No Escape) and the huge boost to aspects of One With Nature in the BM tree. If you're standing in stuff on the ground, it's likely that you will die regardless of how much stamina you have (I wouldn't want my healers wasting precious mana on someone who is), if you aren't standing in stuff you don't need the stamina, and if you aren't using your traps like crazy (relying on Black Arrow for trash) you're not playing Survival very well.
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