Blood Sport: Seeing the big picture in PvP
Every week, WoW Insider brings you Blood Sport for arena enthusiasts and The Art of War(craft) for fans of battlegrounds and world PvP. Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more.
Listening Music: James Taylor's "Fire and Rain." 40 years later and just as awesome.
Whether you're doing BGs or arena, the big picture is the most important part of PvP. Arena and battlegrounds are almost entirely about figuring out what's going on at that time with your team against what is going on with your opponent's team. The players who see where the battle is headed before their opponents will always win that game.
Some members of my team are usually pretty curious about my apparent foreknowledge when it comes to battlegrounds. I call everything out before it happens -- that is, I'll call, "Farm, 4-5 incoming" before the enemy team even spawns. To me, it's obvious that the enemy team is going to head to our farm. To others, this prediction seems like witchcraft or a lucky guess.
The only thing I'm utilizing in this example is an understanding of spawn points.
Spawn point predictability
If you've played first-person shooters in which spawn points are predictable, you've most likely got a heads-up by just naturally keeping spawn points in mind. In battlegrounds, spawn points aren't just predictable -- they're 100 percent knowable.
When I call out incomings in Arathi Basin, 90 percent of the time, I'm doing it before it happens. If the entire enemy team is spawning at the gold mine, they can only quickly get to the stables or farm. If most of them just made an attempt to capture the stables and failed, they're obviously going to try the farm next. It's a matter of simple trial and error on their part, and it benefits those who can see it coming.
Understanding spawn points is the first step to figuring out the big picture when it comes to PvP. While this particular example might not have a ton of relevance within arena, a similar effect does.
Predictability in arena
Arena doesn't have spawn points -- but it does have ebb and flow from the same battle to the next. When your opponents attack your paladin and don't kill him while burning all their cooldowns, they're probably going to go for another member of your team next time. Be prepared for it. This can happen in the same game or (more likely) in the next.
If the opposing team is made up of two physical damage classes and a healer, they're likely to view clothies as high-priority targets. Use this to your advantage! Call out on Vent (or Skype) what the enemy wants to do and how to counter it.
Ever hear the expression "one step ahead of everyone else"? That's exactly what's going on here. They're usually just talking about what they want to do -- you're making a prediction (that hopefully lines up with theirs) and a game plan to counter it. That gives you a huge edge.
Thinking ahead
If you had your paladin sitting behind a pillar for most of the game yet they went for him anyway, that tells you something very important about the enemy team -- they're willing to forfeit positioning for what they view as a good target.
Punish them by predicting what targets they will attack and put them on your side of the arena, away from the center. When they go to attack your teammate, have your team stop them in the center with stuns, roots, and slows. Your teammate can run away for a little bit, then come back to help DPS/heal. The enemy team will hopefully be very far behind at this point, and you can ride your advantage to victory!
Slow down the game
Think about it -- the first time you entered arenas, you probably got blown away more often than not. Everything seemed like a blur; most of the time, you didn't even know what you died from. Sometimes, you didn't even know which enemy killed you.
When people get more familiar with fast-paced battles, a few globals seem like 10 to 20 seconds. It's much easier to figure out how to win an arena match when you know exactly what happened within the match.
There are a few things you can do to successfully slow down the game.
Make predictions
We already talked about this a little bit, but it's really important for understanding so much. Sometimes you make predictions and they fail; those times are when you learn about your enemies.
Some predictions are easy to make: The enemy rogue is trying to line-of-sight behind a pillar because he's low on health. He's probably going to want to stealth once he gets out of combat. That's an easy prediction. A difficult prediction might be where he wants to move to once he's hidden.
Take videos
One of my old teammates would take videos of our games from his perspective, and we would review them after we were done for the night. It was awesome. It allowed us to figure out where we were weak and where we were strong. It also gave us insight into the enemy team -- especially positioning of healers during certain points within the game.
Videos also had the beneficial side effect of keeping us honest so no one could say, "No, I gave you Blessing of Freedom 5 seconds before you died." Yes, we played with a holy paladin that would make assertions about what he did in order to not put the blame on himself.
Ask teammates for advice
Your teammates are a valuable tool; they have insight into your tendencies. Because of my teammates, I know I have a tendency to switch DPS targets before my team is ready to start spreading around damage. I tend to be a poor communicator when this happens, so I'll always tell my teammates to remind me when I'm doing this.
When we review our games (either in memory or on video), I always start by asking my teammates to point out huge mistakes I made within the games and ways we can change them. Sometimes it will be trying to burn a stun cooldown to get a kill when we weren't in a position to do so -- I could have instead used it defensively when our opponents went for a kill. Other times, I'll completely miss a kill opportunity because I'm off in la-la land crowd controlling enemy healers to my heart's content.
Having friends tell you exactly what you're doing wrong will help you to slow down the game. Whenever I crowd control enemies, I now remember to look at enemy health totals to make sure I'm not wasting my time keeping track of healers when I could be Kill Shotting someone. That kind of goes with something we'll talk about soon: priorities!
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Read Blood Sport for pointers on arena play. Don't miss our interviews with successful arena PvPers, and see The Art of War(craft) for the inside line on battlegrounds and world PvP.
Listening Music: James Taylor's "Fire and Rain." 40 years later and just as awesome.
Whether you're doing BGs or arena, the big picture is the most important part of PvP. Arena and battlegrounds are almost entirely about figuring out what's going on at that time with your team against what is going on with your opponent's team. The players who see where the battle is headed before their opponents will always win that game.
Some members of my team are usually pretty curious about my apparent foreknowledge when it comes to battlegrounds. I call everything out before it happens -- that is, I'll call, "Farm, 4-5 incoming" before the enemy team even spawns. To me, it's obvious that the enemy team is going to head to our farm. To others, this prediction seems like witchcraft or a lucky guess.
The only thing I'm utilizing in this example is an understanding of spawn points.
Spawn point predictability
If you've played first-person shooters in which spawn points are predictable, you've most likely got a heads-up by just naturally keeping spawn points in mind. In battlegrounds, spawn points aren't just predictable -- they're 100 percent knowable.
When I call out incomings in Arathi Basin, 90 percent of the time, I'm doing it before it happens. If the entire enemy team is spawning at the gold mine, they can only quickly get to the stables or farm. If most of them just made an attempt to capture the stables and failed, they're obviously going to try the farm next. It's a matter of simple trial and error on their part, and it benefits those who can see it coming.
Understanding spawn points is the first step to figuring out the big picture when it comes to PvP. While this particular example might not have a ton of relevance within arena, a similar effect does.
Predictability in arena
Arena doesn't have spawn points -- but it does have ebb and flow from the same battle to the next. When your opponents attack your paladin and don't kill him while burning all their cooldowns, they're probably going to go for another member of your team next time. Be prepared for it. This can happen in the same game or (more likely) in the next.
If the opposing team is made up of two physical damage classes and a healer, they're likely to view clothies as high-priority targets. Use this to your advantage! Call out on Vent (or Skype) what the enemy wants to do and how to counter it.
Ever hear the expression "one step ahead of everyone else"? That's exactly what's going on here. They're usually just talking about what they want to do -- you're making a prediction (that hopefully lines up with theirs) and a game plan to counter it. That gives you a huge edge.
Thinking ahead
If you had your paladin sitting behind a pillar for most of the game yet they went for him anyway, that tells you something very important about the enemy team -- they're willing to forfeit positioning for what they view as a good target.
Punish them by predicting what targets they will attack and put them on your side of the arena, away from the center. When they go to attack your teammate, have your team stop them in the center with stuns, roots, and slows. Your teammate can run away for a little bit, then come back to help DPS/heal. The enemy team will hopefully be very far behind at this point, and you can ride your advantage to victory!
Slow down the game
Think about it -- the first time you entered arenas, you probably got blown away more often than not. Everything seemed like a blur; most of the time, you didn't even know what you died from. Sometimes, you didn't even know which enemy killed you.
When people get more familiar with fast-paced battles, a few globals seem like 10 to 20 seconds. It's much easier to figure out how to win an arena match when you know exactly what happened within the match.
There are a few things you can do to successfully slow down the game.
Make predictions
We already talked about this a little bit, but it's really important for understanding so much. Sometimes you make predictions and they fail; those times are when you learn about your enemies.
Some predictions are easy to make: The enemy rogue is trying to line-of-sight behind a pillar because he's low on health. He's probably going to want to stealth once he gets out of combat. That's an easy prediction. A difficult prediction might be where he wants to move to once he's hidden.
Take videos
One of my old teammates would take videos of our games from his perspective, and we would review them after we were done for the night. It was awesome. It allowed us to figure out where we were weak and where we were strong. It also gave us insight into the enemy team -- especially positioning of healers during certain points within the game.
Videos also had the beneficial side effect of keeping us honest so no one could say, "No, I gave you Blessing of Freedom 5 seconds before you died." Yes, we played with a holy paladin that would make assertions about what he did in order to not put the blame on himself.
Ask teammates for advice
Your teammates are a valuable tool; they have insight into your tendencies. Because of my teammates, I know I have a tendency to switch DPS targets before my team is ready to start spreading around damage. I tend to be a poor communicator when this happens, so I'll always tell my teammates to remind me when I'm doing this.
When we review our games (either in memory or on video), I always start by asking my teammates to point out huge mistakes I made within the games and ways we can change them. Sometimes it will be trying to burn a stun cooldown to get a kill when we weren't in a position to do so -- I could have instead used it defensively when our opponents went for a kill. Other times, I'll completely miss a kill opportunity because I'm off in la-la land crowd controlling enemy healers to my heart's content.
Having friends tell you exactly what you're doing wrong will help you to slow down the game. Whenever I crowd control enemies, I now remember to look at enemy health totals to make sure I'm not wasting my time keeping track of healers when I could be Kill Shotting someone. That kind of goes with something we'll talk about soon: priorities!
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Read Blood Sport for pointers on arena play. Don't miss our interviews with successful arena PvPers, and see The Art of War(craft) for the inside line on battlegrounds and world PvP.Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 1)
ken_higginson Dec 15th 2010 8:02AM
your taste in music is so bad i hope you go deaf.
Josin Dec 15th 2010 9:26AM
Great taste in music, though I can't imagine really getting into the PVP vibe while grooving to James Taylor.
TonyKP Dec 15th 2010 9:58AM
Your taste in manners is so bad that, uh, hmm. Don't really have a witty rejoinder that won't sink me to the same level.
Well, anyway, be excellent to everyone.
Bravehome Dec 15th 2010 3:28PM
What you fail to understand about this musical selection for this article, likely because you're too young to have been a part of this 'scene' (ballads from late 60s/early 70s), is that music like this was all about communication. There are easy to follow lyrics, a moving story, and music that can be listened to without earplugs.
I went to a concert recently involving Elton John and Billy Joel, playing pianos together. No other instruments. The audio was cranked up so loud I could barely hear the lyrics and had to cover my ears the entire concert. Not a very conducive environment for successful communication.
Kinda parallels when peoples emotional juices are hyped up too much in arena/battlegrounds to communicate effectively.
I think this was Mr. Moore's musical point....
ChaosBolt Dec 14th 2010 10:21PM
The more I play, the more I feel like positioning is everything. Knowing your bindings and communicating well, among others, are obviously important. But I feel like whenever I get completely outplayed, or vice versa, it comes down to positioning. Now that you mentioned FPSs, I can't help thinking how true it is in those games too. People do it instinctively almost, throwing grenades to force the opponents position as much as get a kill.
It's also incredibly hard to pick up quickly, for me anyway, most especially when I'm playing melee and I'm in the thick of things, I make far worse positioning calls than I do on my warlock.
Lemons Dec 15th 2010 2:16AM
Nice article. I think watching replays is a great suggestion. Most teams I've been on we just say something like "ah, it was just bad luck" or "that team just got lucky". NO SUCH THING. There is always something we could have done better imo, we just gotta look back and see what it was.
I think I've got a pretty good lineup this season tho, and I think we'll do pretty awesome. I hope cata pvp was better than wrath *shudders*. If I named everything that was wrong with wrath pvp I think I could write a 10 page diatribe.
Pyromelter Dec 15th 2010 3:09AM
C. Christian -
I've been thinking about this, and thinking hard on it. I remember a while back you talked about how wrath pvp was all about damage, damage, and damage. You wrote about when you focused less on cc and more on dps on your warlock, your 5s team started winning more.
I really feel like the same scenario is going to play out in cataclysm. I think there may be more room for a CC/mana drain type strategy, but at least in battlegrounds (which is where I'm more focused), dishing out damage just seems like the way to go. Maybe dishing damage with a combination of purge/spellsteal, but damage nonetheless. If you get 2-3 dps training a healer, blowing some CD's, that person is going to die, and die fast. I've already seen reports of people dying within one deep freeze, people with over 100k health. Granted, they weren't in resil, but still, that's a lot of damage in a short time.
I just don't see the defensive chess game working out all that well, at least in a battleground type environment. And with massive dps burst from, say, ele shaman and arcane mages, I can see that possibly carry over to arena.
My question is more about battlegrounds though. Whaddya think?
Bossy Dec 15th 2010 3:55AM
Great video.
My youth has gone :(((
I was 15 when I heard that one.
So I am from that illusive "wargame time" period. 500 board wargames on my attic prove the age I spend on this earth.
So I play Bg's. For years on end. WIth the same fellows I hang out with playing wargames decades ago.
We still play some wargames now and then but these days I am Justicar more than shuffling card bord. I know the feeling of battle prediction. :)
I am more watching the tactical map of AB than anything else. Apparently my roots don't lie.
Times passes...
Dragonrose Dec 15th 2010 9:27AM
This is very weird, I don't PvP, I dislike PvP, but I love reading these articles. Fascinating.
Hensonite Dec 15th 2010 10:28AM
"The players who see where the battle is headed before their opponents will always win that game."
I think the big picture there has a lot to do with local control- having more people than the opposing force where it matters. If you play 5v3 it doesn't matter too much if you succeed by CC or DPS - just keep a decent number of opponents at the graveyard.
jdt Dec 15th 2010 11:10AM
How do I record the fights?
Zanaji Dec 15th 2010 2:10PM
Google fraps :)
Coldbear Dec 19th 2010 4:38PM
Yo Christian, need your help: http://coldbear.wordpress.com/2010/12/19/cb10-best-of-wow-pvp-1-submit-your-favourite-clip/
Marbear Dec 21st 2010 3:35PM
I must admit one of the main reasons I've switched from PvP to almost strictly PvE is because of the very concept you've discussed. It befuddles me that time and time again Alliance players in the Isle of Conquest completely ignore the Quarry... even when it's being taken over by the Horde. And then they wonder how the Horde keep spawning virtually on their doorstep. And by then, it's typically too late; usually accompanied by the cry of 'WTH? How'd we lose?'
It's as if players think 'tac-tics' are a type of breath-mint.