Cataclysm hotfixes for Dec. 14

Once again, Blizzard has applied another round of hotfixes addressing several issues with quests, classes, and flying mounts. The changes were pushed live and published to the official World of Warcraft blog. While not quite as much of a novel as yesterday's list of fixes, there are still a lot of changes that ought to make players a bit more happy in this post-Shattering world, including the following:
- Master Riding now properly grant players 310 percent flight speed in Eastern Kingdoms with X-53 Touring Rocket, Celestial Steed, Headless Horseman's Mount, X-51 Nether-Rocket, X-51 Nether-Rocket X-TREME, and Invincible.
- The dungeon finder random bracket for Throne of the Tides and Blackrock Caverns has been changed from level 80-81 to 80-82, and the specific bracket has been changed from level 80-83 to 80-85.
- The respawn rates for all Horde and Alliance cooking daily quest objectives in Orgrimmar and Stormwind have been increased.
- The Alchemy mount Vial of the Sands is no longer bind on pickup.
Check out the full list of changes after the break.
General
Cataclysm Zones
- Master Riding now properly grant players 310% flight speed in Eastern Kingdoms with X-53 Touring Rocket, Celestial Steed, Headless Horseman's Mount, X-51 Nether-Rocket, X-51 Nether-Rocket X-TREME, and Invincible.
- Battleground Demolishers in Strand of the Ancients have had their health lowered in all Battleground brackets except for the level 80-84 range, where their health has been increased.
- Lifegiving Seeds can no longer be used in Battlegrounds.
- Hunters
- Players who have the Insanity debuff can't benefit from Time Warp until the debuff has expired. Players can no longer benefit from both Ancient Hysteria and Time Warp prior to the Insanity Debuff fading.
- Mages
- Frostfire Orb cannot trigger Fingers of Frost if Rank 2 of Frostfire Orb is not learned. Fingers of Frost functions normally otherwise. Note that the debuff will still appear on the target until a client-side patch is applied to correct this display issue.
- Paladins
- Zealotry no longer consumes the Hand of Light proc effect.
- Tower of Radiance no longer grants Holy Power from Holy Lights cast on a target buffed with Beacon of Light. It continues to work as the tooltip describes for Flash of Light and Divine Light. Please note the tooltip may not be updated to reflect this change until a client-side patch is applied.
- Healing done by Beacon of Light is now properly affected by healing modifiers on targets which reduce healing done (i.e. Mortal Strike).
- The healing done by Light of Dawn has been reduced by approximately 40%. Please note the tooltip may not be updated to reflect this change until a client-side patch is applied.
- The Looking For Dungeon random bracket for Throne of the Tides and Blackrock Caverns has been changed from level 80-81 to 80-82, and the specific bracket has been changed from level 80-83 to 80-85.
- Blackrock Caverns
- Twilight Dragonkin Armorers in Throne of the Tides and Blackrock Caverns now always drop some sort of loot. Get your Shimmering Claws while they're fresh!
- Blackwing Descent
- All four golems are now immune to Distract in the Omnotron Defense Council encounter.
- Poison Bombs in the Golem Council encounter will now only attack and explode on targets they're fixated on.
- The gate beyond Magmaw and Omnotron should not close after the bosses are killed if a soft reset takes place.
- The Orb of Culmination will now properly respawn after a soft reset takes place.
- Deadmines
- Ripsnarl's Summon Vapor mechanic now ignores line of sight and correctly spawns a Vapor in regardless of where players are standing.
- Glubtok can now be looted even if the party dies before he finishes his dramatic death sequence.
- Grim Batol
- Impaling Slam by Forgemaster Throngus now does much less damage, but is no longer mitigated by fire resistance.
- Players can now zone into the dungeon while another player is in combat with a boss.
- Halls of Origination
- Brann now correctly begins his event for "Heart of the Matter" if the player is mounted when the quest is accepted.
- There is now a teleportation device present at the front of the dungeon once Temple Guardian Anhuur has been defeated.
- Throne of the Four Winds
- You are now able to drink and eat after the party wipes. It's a sad day, after all, when the dead can't even enjoy delicious food and drink.
- The Ravenous Creepers in the Conclave of Wind encounter now properly retarget players on the western platform when their aggro target moves to another platform. Even when no players are available to target on the platform the Creepers will retarget any new player who arrives on the platform.
- The Vortex Pinnacle
- Characters who become stuck in a Slipstream are now properly dropped after a period of time and brought back to the platform via the Fall Catcher.
- Amulet of Dull Dreaming and Acorn of the Daughter Tree had duplicate stats. That's no fun for anyone! Amulet of Dull Dreaming has a critical strike rating of 112 and a haste rating of 112. Acorn of the Daughter Tree has a mastery rating of 116 and a haste rating of 107.
- Captured Lightning from The Vortex Pinnacle now correctly has Spirit instead of hit rating. The item tooltip may not properly update to reflect this change, but the appropriate stats should be applied to a character when the item is equipped.
- Lifegiving Seeds can no longer be used in Battlegrounds.
- Shroud of the Dead, purchased from the Ramkahen Quartermasters in Uldum, is no longer Bind-on-Equip.
- The respawn rates for all Horde and Alliance Cooking daily quest objectives in Orgrimmar and Stormwind have been increased.
- The Alchemy mount Vial of the Sands is no longer Bind-on-Pickup.
- Corpses which have already been skinned should no longer sometimes remain, making players think they can still be skinned -- players who are then left saddened by false hopes.
- Players are no longer able to apply the Eternal Belt Buckle on belts higher than item level 300.
- The droprate on the Precious Locket from Royal Monkfish in Stormwind waters for the Fishing daily quest "Big Gulp" has been increased.
- Ethereal Ink sold by vendors was too expensive and now trades at a 1:1 ratio with Blackfallow Ink.
- Obsidium Ore nodes now spawn more frequently in Deepholm.
- Pristine Hides were too common and now have less of a chance to drop.
- The gem cuts Timeless Nightstone, Jagged Jasper, and Solid Zephyrite can no longer create perfect versions of the cut.
Cataclysm Zones
- Deepholm
- Players that are not on the quest "Wrath of the Fungalmancer", and are out of combat at the same time another player begins the Fungalmancer event, will not be placed into combat with Fungal Horrors that spawn during the encounter. All Fungal Horrors despawn as soon as Fungalmancer Glop is defeated. In addition, at no time should Fungalmancer Glop path through walls or terrain. Norsala respawns moments after a player completes the encounter.
- The quest "Wayward Child" can now be completed with Therazane regardless of the phase the player is in.
- Twilight Soulreapers and Defaced Earthragers no longer give any experience or loot when killed.
- Mount Hyjal
- All players who receive the raid victory message while on the quest "Prepping the Soil" will also receive quest objective completion.
- Lava Surgers were caught red-handed showing no loot. Showing no loot of an almost broken nature. This will not do. (They now drop loot and can be mined.)
- Tol Barad Peninsula
- Wandering Souls will now always drop a Cursed Femur for the quest "Salvaging the Remains".
- Darkwood Broodmothers and Darkwood Hatchlings were sharing spawn locations, sometimes preventing one of the creature types from spawning. This has been corrected.
- The Magnatized Scrap Collector cannot be used outside the designated quest area.
- Twilight Highlands
- The cutscene for the quest "Enter the Dragon Queen" no longer breaks if someone skips the cutscene and more than one person is watching it.
- The ever-sneaky Cayden Dunwald should now always get attacked during the escort quest "Once More Into The Fire".
- Baited Black Drakes were Deathwing wannabes and doing way too much damage with their fire breath. This damage has been reduced to ensure there is only one king of pain.
- To address a phasing conflict, players cannot accept "Somethin' For The Boys" until they've completed all three of the preceding quests, including "They Took Me Pants!"
- Axebite Grunts now despawn whenever the siege tanks get healed and leave, or if they get destroyed. The Siege Tank Commanders are now flagged as immune creatures and no longer get stuck in combat, which prevented players from interacting with them for the quest "Siege Tank Rescue". In addition, players can no longer attack Siege Tank Commanders.
- Darunga's respawn time for the quest "Doing It Like a Dunwald" has been reduced. In addition, the corpses of Darunga and Jaspertip Crystal-Gorgers should no longer linger around for an inordinate amount of time.
- The Frothing Rage buff is now removed when players leave the zone.
- The ogres in Glopgut's Hollow now respawn at a higher rate than before.
- Uldum
- Harrison Jones will now spawn at the exact same time as the Obsidian Colossus for the quest "Fortune and Glory".
- Engaging in PvP combat in Ramkahen now properly spawns guards.
- Wearing associated costumes for the quest "Firing Squad" when the cutscene plays should no longer result in event issues.
- Kill credit is now awarded to all party members for both the regular and daily versions of the quest "Fire from the Sky". Missiles from other players are also visible to everyone now.
- Elite Troopers were way too elite and had triple the armor they're supposed to have. We've stripped them of some of their precious protection.
- All party members are now receiving credit for motivating a Slacking Laborer for the quest "Make Yourself Useful". This is 100% more useful.
- Vashj'ir
- The quest "Wake of Destruction" now only requires players to devour 10 naga.
- Hallazeal the Ascended now despawns when a player leaves combat or logs out while being engaged with him.
- At the conclusion of the final cutscene for "Defending the Rift", the quest completion NPC is visible for both factions.
- The Nespirah Fluid buff is now removed when players enter a dungeon, raid, or Battleground.
- Quest credit is now shared between party members when killing quest creatures for "Wake of Destruction".
- Eastern Plaguelands
- Players should no longer have issues using Rayne's Seed in all three ziggurats for the quest "Amidst Death, Life".
- The Cape of Stranglethorn
- The Ironjaw Humour that drops off Ironjaw Behemoth for the quest "Too Big for His Britches" can now be looted by multiple members of a party.
- Ghostlands
- Goblin characters are now able to accept the quests "The Forsaken" and "Journey to Undercity".
- Northern Stranglethorn
- When reputation with the Bloodsail Buccaneers is friendly, players can now accept the quest "Avast Ye, Admiral!" from Fleet Master Firallon.
- Swamp of Sorrows
- The objects Thousand-Thread-Count Fuse, Extra-Pure Blasting Powder, and Stack of Questionable Publications for the quest "In with a Bang" now respawn more quickly.
- Southern Barrens
- Silithid Swarmers no longer grant any experience or loot, and cannot be skinned when killed.
- Stonetalon Mountains
- The Stonetalon Mountains Quests achievement is now properly triggered after the 55th quest is completed.
- Northrend
- Icecrown
- Morbidus no longer provides any loot or experience.
- Icecrown
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.Filed under: Bugs, News items, Cataclysm






Reader Comments (Page 1 of 5)
Sicadastra Dec 14th 2010 10:55PM
The Vial of Sands is no longer BoP....
Thank. You. Titans.
Maccabeus Dec 14th 2010 11:14PM
does this mean that players in general can buy this mount for an obscene amoutn of gold and learn it? or is this another tailoring-type carpet where its available, but only for tailors.
klink-o Dec 14th 2010 11:14PM
Massive amount QQing in 3, 2, 1...
Saeadame Dec 14th 2010 11:50PM
The tooltip for the mount doesn't say "Requires Alchemy (###)" so I'm guessing this is the new Mechano-hog.
ricree101 Dec 15th 2010 12:01AM
And yet, still far more of an archeology mount than an alchemy one. I'm glad they changed something, but I don't think this was the right way to fix this.
Nitride Dec 15th 2010 10:47AM
Hate to be a buzz kill, but insanely high-priced BoE crafted mounts serve only to feed the gold sellers.
Do you really think all those people riding around on one earned all the gold from auctioneering or inscription?
Eyhk Dec 15th 2010 11:22AM
@Nitride
Yes. I made 20k gold with a 2k investment in ore during the 4.03 patch.
And that's just from jewelcrafting for 2 weeks which I would call "casual" AH-ing.
Try mining or herbing right now. You'll probably make way more than that.
Sicadastra Dec 15th 2010 12:00PM
Yes I do believe those people earned that money... I'm one of them, that's why I'm excited. I really hate that anyone who enjoys the game economy and gets rich is assumed to be a gold buyer. It's really not hard to make gold in this game unless, to play Gevlon for a moment, you're too stupid to figure it out. I'm a certifiable mount collecto with the gold to burn, but not an alchemist. I was very irked that this amazing mount would be unavailable to me... until now!
Quigley Dec 14th 2010 10:57PM
"The Alchemy mount Vial of the Sands is no longer Bind-on-Pickup."
Well hello... 8)
Couldnt agree more on the respawn fixes among a host of fix ups in the lists.
- Q.
Cassie Dec 14th 2010 11:07PM
Gah, and I was so looking forward to having something that would make alchemy unique.
Oh well, maybe the mount will be a money-maker now...
Saeadame Dec 14th 2010 11:51PM
It'll be a ridiculous money maker. The vendor mats alone are about 24,000g, I hear, so people will be tipping you hefty sums for making it for them. Plus, if you do have the capital to make it up front, you can sell it for an obscene amount on the AH.
Sidfish Dec 15th 2010 2:18AM
Hate to be a buzz kill but I wouldn't count on this being a big money maker. Even if you could net several thousand gold, the market for these big ticket items isn't robust enough to sustain itself. You're better off pursuing more conventional avenues of income. Any engineer would agree with me here.
Also, you need 450 Archeology to obtain the recipe and, from what I've heard, it's not the most engaging of professions.
Heilig Dec 15th 2010 2:38AM
This engineer disagrees with you. I made about 75K profit over the course of Wrath on choppers. Yeah, that's not huge money, but it's a lot more than some other professions were pulling in. And yes, that's profit. I sold exactly 39 choppers over 2 years and every one netted me a minimum of 1500 gold profit after the cost of mats. One guy early on tipped me 5K on top of the 2K crafting fee I asked.
Also:
"you need 450 Archeology to obtain the recipe"
....wut?
Pyromelter Dec 15th 2010 2:45AM
The mats from the vendor cost exactly 29,000g. It's 8x3000g for the one thing, and then another 5000g for the pyrium vial. There are differing reports on whether you can get a discount on the mats. The vendor has no faction, however reports are that goblins can get an exalted-level discount. Also questioned is whether the guild perk Bartering http://www.wowhead.com/spell=83964 reduces the mat price.
In any case, I doubt this will be a big money maker. Anyone who has 30-40k gold likely has an alchemist, or knows an alchemist that will make this mount for them. That's how a lot of the choppers got made, and while some engineers made some decent gold off of choppers, it wasn't a huge profit machine. Looking at a random well-populated server, I see the keys to the mechano-hog averaging around 15k gold. The vendor mats alone for the mechano-hog are 12.5k. While I'm sure earlier in wrath, achievement hounds were paying upwards of 20k, that still isn't a great profit based on the time it takes to gather the mats, plus the chance that no one would buy it for a while. 15k seems about average for the past year or so that I can remember.
Truegold prices seemed to have momentarily stalled in the 1300-1500 range. The vial requires 12 truegold. Taking the lower end there, we have another 15.6k gold. That's about 44.6k gold, right off the top. The flasks won't be too expensive once herb prices come down (although not negligible).
Even if you were to sell this mount for 50k gold, your time and opportunity cost will likely have resulted in a net loss compared to the mats you could have sold. Assuming truegold becomes cheaper, you're still looking at dropping 30k+, and still likely losing gold based on crafting other things that sell for a higher profit margin.
Sidfish Dec 15th 2010 3:26AM
@Heilig
I'm glad you were able to turn a profit on hogs. You were most definitely in the minority. On my server there was a poor schmuck in trade trying to sell one for over a month, and for a very modest profit at that.
If you go back and read my post you'll realize you're just proving my point. You said it yourself, 75k over the course of the expansion is not very much. It's all about profit vs. time invested and selling pricey items to a relatively small base is, in most circumstances, not an efficient strategy.
And yes, the recipe is a random drop from an Archeology item in Uldum (450 required). Go ahead and factor that into the profit/time invested equation.
Zanathos Dec 15th 2010 3:32AM
Going to chime in with the choppers weren't big sellers crowd. I did a lot of auctioning in wrath, but never found choppers to be worthwhile.
jrb Dec 15th 2010 4:50AM
seems like a lot of people here figuring out prices are basing them on the AH rates for mats, which to me seems the worst way to make money most of the time. If you wanna make profit (at least in terms of pure gold, rather than time-spent) you should be farming mats yourself, especially if the raw mats are anything to go by.
having spent a good few K levelling LW up over the past week i now realised a good farming spot would have saved me all that money, wasted about the same amount of time, and saved me in the long run on random volatile elements and other items that drop as well. :-)
Rob Dec 15th 2010 7:15AM
Wow, the guy who got a 5k tip on a 2k crafting fee. I gave someone a 1k tip for making a hog, and I felt that i was being really generous. (And so did they). I'm not cheap by any means, but for any other epic item, 100g or 200g is a common tip. I wouldn't expect all that much as a *tip* for making this item, knowing that players are, mostly, very cheap.
Didaxical Dec 15th 2010 7:53AM
@ jrb:
The problem with your reasoning is that you are losing gold through opportunity cost. Since you can sell the mats you farm, if you use them, you are (in effect) spending however much gold you could have made.
Considering time invested, buying off the AH is more logical. Buy something from the AH in a few seconds...or fly out to a specific area and farm for 30 minutes.
(Granted you get other items while farming that are also profitable.)
Spark Dec 15th 2010 2:57PM
-----
jrb Dec 15th 2010 4:50AM
If you wanna make profit (at least in terms of pure gold, rather than time-spent) you should be farming mats yourself, especially if the raw mats are anything to go by.
-----
"Time is money, friend."