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12-14-2010 @ 11:11AM
Questions for the Queue:1. What is going on with guild reputation? Does it have a weekly or daily cap and what is it used for? I'm personally stuck at 678 into friendly and its not moving at all.2. What is raid progressions supposed to look like? Are different instances harder than others or can you start wherever you want.Thanks
12-14-2010 @ 11:16AM
There is indeed a weekly cap.
12-14-2010 @ 11:17AM
Yes! Please answer this question, Queue! Everyone in my guild is capped at different levels. Only a few of us were on in the first three hours of launch, so we think we've ruled that out. We've tried to figure it out, but we're just not getting it.
12-14-2010 @ 11:18AM
Guild xp has a daily cap, Guild rep has a weekly cap. You gain guild rep when you contribute to guild xp, even if the guild is capped for the day. I'm expecting with the nerf to guild xp your rep will likely come in much slower as well and the cap will take more time to get to now. Your rep should unlock for the week today.
12-14-2010 @ 11:28AM
1. We were wondering the same thing in our guild meeting Sunday, as several guildies were rep-capped at different amounts - I was about 2100 into Friendly, someone else was over 5000 in, someone else was only 1000 in, etc.The best theory we could come up with was maybe there's a finite amount of guild rep that can be gained in aggregate by the guild members as a group, and whoever grabs first gets it. But we can't find verification yet on any of the usual sites.If that's the case, it would be a good argument for doing stuff on your mains and/or in your primary guilds Tue/Wed/Thur, and do alt stuff and level non-guilded toons on the weekend.2. http://www.wowpedia.org/Cataclysm_instances_by_levelThat "Required Average ilvl" is no joke. One point shy, and you can't go in.Also, it's been said that they intend you to have a much longer gearing-through-heroics phase before you'll start raiding (well, not as long as in vanilla, but definitely longer than in Wrath - ding 80, do heroics for a couple days, get a handful of purple 200s and you were ready for Naxx; absolutely not gonna be the case this time around). Steel yourself now for a higher percentage of heroics ending in something other than your success.(Aside... I disagree with the shorthand for Lost City of Tol'vir being established as "LCoT" - makes you think it's part of Caverns of Time. "LC" or "LCT" would get my vote.)
12-14-2010 @ 11:37AM
The guild rep thing has me befuddled as well, the first couple days I would get the "You have reached the weekly cap" message, and then I'd start earning it again. I assume this was a bug, but as a result I have no clue how much I should be earning.
12-14-2010 @ 11:40AM
You can only get 500 rep points toward your guild per week. This seems extremely low as it is easily obtainable in only a few hours. Based on this, it will take 12 weeks just to get to honored.Your guild's experience has a weekly cap, which is not so easily obtainable if you are in a small guild. It seems to be approximately half a level (for at least the first 2 levels).Here is my theory on how you got stuck at 678: You started playing at or around midnight on launch day. Sometime between 1am and 4am (pacific) the new week actually started (when you were at 178 rep) since new weeks start on Tuesdays and new days start some time between 1 and 4. I don't remember the exact time, and no I can't explain why they do this.
12-14-2010 @ 11:44AM
"You can only get 500 rep points toward your guild per week."Yeah, see...this is what I'm talking about. Nobody seems to have any clue how guild rep works. I can absolutely guarantee you there isn't a 500 point cap, though, because I've gotten about 6000 and am halfway through Friendly.
12-14-2010 @ 11:46AM
After reading grovin's comment, I realize that I am wrong. I based my answer on my own guilds experience (we were all stuck at 500). There must be another factor (possibly a bug).
12-14-2010 @ 11:50AM
@ (cutaia)That is very strange that you have 6000 and are halfway through friendly. Mine shows me only needing 6000 to get to honored.
12-14-2010 @ 11:52AM
"That is very strange that you have 6000 and are halfway through friendly. Mine shows me only needing 6000 to get to honored."You seem to be forgetting the 3000 points spent in Neutral.
12-14-2010 @ 11:59AM
I don't think there is any manner of consistency here. I was online at launch w/ a few other guild mates and we were all online for approx 20 hours. I capped for the week at 2600/6000, some 500/6000, and still others 1200/12000. I can only assume there is some sort of bug or randomness to how it is figured.Also, if you go to your Guild Roster and look at "Activity," I have no idea how this is figured as people that have only played 1/5th the amount of time of others are top of the list for total activity.
12-14-2010 @ 12:01PM
From what I can tell, it has to do with guild size and your rank within the guild. The larger the guild the more contributions you are allowed for rep and the amount gained and allowed also depends on rank. Lower ranks gain the least rep. In my guild the lowest 2 ranks gain at best 3 rep per quest.
12-14-2010 @ 12:07PM
Scrap what I said before. I'm throwing my vote to, "it's fucked."
12-14-2010 @ 12:15PM
See... this is what I'm talking about.I had been thinking that some guilds may choose to use this as a measure of contribution to the guild, and to determine who merits reward, be it promotion or whatever.But based on what Destiny is saying, if higher-ranking members actually get more XP than lower ranking ones for doing the exact same things, one could argue that "the fix is in."Does Blizzard feel it's their obligation to make sure officers rep up faster, even if/when nonofficers are contributing more? Or are they worried guilds will fall apart the moment someone says "I'm at Grunt rank, and Billy's a Corporal, and I've earned three times as much guild rep as him, why aren't I a Corporal?" Do they really think they need to micromanage this?Not to mention, what's to stop officers from promoting their alts (something we've generally allowed so you could still participate in Officer Chat when on your alts), so they get more rep for the same activities than they would otherwise, for the sole purpose of being allowed to buy the guild shinies quicker?Like I said. Fucked.
12-14-2010 @ 12:24PM
Grovin,I've had guildies come up with the rank theory, but so far I see inconsistencies with that as well.Either way, I sure hope that's not the case, cause if so, it's a stupid idea. 1) Not all guilds use all their ranks. How do they determine what rep to give to people in a guild with 4 or 5 ranks versus a guild with all 9? 2) We have ranks for a reason. It's so we can give benefits and responsibilities to people as we see fit. Rank-based rep caps would encourage guilds to promote earlier than they otherwise would just so guildies don't get screwed out of amounts of rep for doing the same things as other folks.
12-14-2010 @ 12:40PM
Judging by the replies to this post and the utter confusion and abounding misinformation this should not just be a question for a queue but the basis for an entire artical. I'm currently at 4592/6000 on my way to honored with our guild and I'm rank 3. Our guild master is only 941/6000 toward honored. She has played enough to reach level 85, while I'm about 75% of the way past 84. If you look at the guild roster and choose "all contributors" (where it gives the top contributors) there's a whole ton of people at the exact same weekly contribution of 1,575,002 while for "lifetime" there is an enormous amount of variation. Now, this contribution stuff probably refers to guild xp and not guild rep, but it's not very clearly labeled and all pretty confusing. (To go back to the comparison between myself and the guild leader, I have 8,309,563 lifetime while she only has 7,327,608 so I have more, but probably not enough to make up the difference in guild rep. And, top of the list for lifetime contributions with nearly twice as much as me, at 4699/6000 has just 100 more guild rep than I do.)
12-14-2010 @ 12:55PM
My draenai DK made it partway into Friendly before finishing Vashj'ir. Guess what? 500/6000 Friendly: http://us.battle.net/wow/en/character/stormrage/nalaer/reputation/From what I can tell, there was no cap originally AND you gained rep at a 1:1 ratio with XP... then Blizz put in the hard Weekly cap, and set folks to that 500/6000. Probably an internal miscommunication left a tech somewhere that put folks at 600/6000 by mistake.So, now that we're hitting the Weekly reset and have the Reputation nerf, things will progress a bit more normally.
12-14-2010 @ 1:41PM
I'm thinking its the achievements that were giving guild xp over the daily cap also contributing to individual guild rep?
12-14-2010 @ 3:36PM
"That "Required Average ilvl" is no joke. One point shy, and you can't go in."Do remember, however, that you can enter the instance through the front door just fine without that item level. It's only the requirement for using the LFG tool.
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