Cataclysm hotfixes for Dec. 15

This is getting to be a little bit of a habit, isn't it? We've got another round of hotfixes today, though it's a relatively short list compared to what we've seen over the past few days. The changes were pushed live and published to the official World of Warcraft blog. The majority of today's changes seem to be addressing dungeons and raids, including the following:
- Argaloth in Baradin Hold now respects the faction that kills him and does not drop trinkets for the opposing faction.
- In the Lost City of the Tol'vir, Frenzied Crocolisks should always despawn when Lockmaw resets.
- In Shadowfang Keep, troll druids in particular, when shapeshifting into Cat/Bear form, were dealing an extra 5 percent damage to themselves via Beast Slaying when afflicted by Barion Ashbury's Asphyxiate. This caused them to die instead of being taken down to 1 health. This has been corrected, and Asphyxiate now properly ignores damage modifiers.
Take a look after the break for the full list of changes.
General
Items
Professions
Cataclysm Zones
Eastern Kingdoms
- Many guards who maintain peace by slaughtering PvPers have been properly buffed to match the stats of Furious Hyjal Wardens. Beware!
- Players are no longer able to go At War with the Dragonmaw faction.
- Trapdoors and transporters should no longer break when hit with area-of-effect abilities.
- Druids
- Rake will no longer receive twice the benefit from the Feral druid Mastery Razor Claws.
- Soothe and Wild Mushroom are both correctly benefiting from, and consuming, Predator's Swiftness.
- Mages
- Ring of Frost does not cause the mage to stand up (interrupting eating/drinking) while it is active.
- Priests
- Blessed Resilience now increases healing received by 15/30%, up from 5/10%.
- Focused Will now reduces damage taken by 5/10% and 10/20%, up from 4/8% and 6/12%.
- Healing done by Glyph of Dispel Magic no longer improperly caps out at a certain health pool range.
- Holy Concentration's mana regeneration component has been increased from 10/20% to 20/40%.
- Player-controlled vehicles return an Invalid Target error when attempting to use Leap of Faith on them.
- Rapture's mana regeneration component has been increased from 1.5/2/2.5 to 2/4/6%.
- Shaman
- The Mana Tide buff is now applied for each Mana Tide Totem on the ground.
- Warriors
- Rude Interruption is no longer incorrectly consumed by Execute, Mortal Strike, or Overpower.
- Both the 5- and 20-quest versions of the Dungeon Quests Completed achievements trigger correctly on dungeon quests done.
- Baradin Hold
- Argaloth now respects the faction that kills him and does not drop trinkets for the opposing faction.
- Bastion of Twilight
- The doors controlled by the Halfus and Ascendant Council encounters should no longer become stuck after a soft reset.
- Blackwing Descent
- Arcanotron's Shield should only proc off of player attacks and not things like Searing Totem, pets, etc.
- Players can no longer engage Nefarian without killing all three sub-bosses first.
- Deadmines
- Defias Blood Wizards, Defias Shadowguards, and Defias Enforcers summoned during the Vanessa VanCleef encounter no longer award experience.
- Halls of Origination
- Spatial Anomaly can no longer critically hit.
- Setesh's movement speed has been decreased.
- Lost City of the Tol'vir
- Frenzied Crocolisks should always despawn when Lockmaw resets.
- Shadowfang Keep
- Troll druids in particular, when shapeshifting into Cat/Bear form, were dealing an extra 5% damage to themselves via Beast Slaying when afflicted by Barion Ashbury's Asphyxiate. This caused them to die instead of being taken down to 1 health. This has been corrected and Asphyxiate now properly ignores damage modifiers.
- The Stonecore
- Slabhide can no longer be killed while he's in his air phase, and can be properly killed when he's back on the ground.
- Flame Ascendants are now dropping loot that is appropriate for non-elite creatures.
- Stratholme
- Eyes of Naxxramas will now spawn a set number of Gargoyles (2).
The Vortex Pinnacle
- The "corpse-catching" mechanic now properly teleports players to the entrance platform of the dungeon.
Items
- Normal and Heroic versions of the Corrupted Egg Shell were not properly granting mana. This has been corrected.
- The Bloodthirsty Gladiator's Insignia of Victory now correctly grants Strength when it procs, rather than Agility.
- All of the Bloodthirsty and Vicious Gladiator gloves now have the appropriate glove bonuses for their respective classes.
- Players can no longer buy the opposing faction's mounts in Alterac Valley.
- Some items improperly shared duplicate stats with other items and have had their stats adjusted, including: Emberstone Staff, Rockslicer, Elekk-Horn Waistguard, Termination Axe, Sorrow's End, Soulsurge Necklace, Corefire Legplates, Blockade's Lost Shield, Sussurating Treads of Shok'sharak, Blazewing's Furious Kilt, Armagedillo's Tail, Book of Origination, Torturer's Mercy, Modgud's Blade, Maldo's Sword Cane, Maldo's Sword Cane (Heroic), Shadowskulk Leggings, Drape of Fiery Dreams, Hood of the Crying Rogue, Spaulders of the Savage Beast, Helm of Fatal Vision, Oath-Bound Gauntlets, Belt of Guardianship, Dorian's Lost Necklace, Don Rodrigo's Fabulous Necklace, Pauldrons of Edward the Odd, Je'Tze's Sparkling Tiara, Heartbound Tome, Arrowsinger Legguards, Thartuk's Inimitable Gauntlets, Terborus's Rotating Bands, Tol'Vir Heriditary Girdle,
- Reputation is no longer being granted while wearing the Tabard of the Guardians of Hyjal in normal mode Blackrock Caverns.
Professions
- Beauty in Blackrock Caverns can now be skinned.
- Canopic Jars are no longer poor quality and now show as white (standard) items.
- Obisidum Ore now spawns slightly less frequently in Mount Hyjal.
- The Blacksmithing Redsteel Shoulders item is now uncommon (green) quality.
- The Stormforged Legguards item is now rare (blue) quality.
- Progress is now properly tracked for the achievement Tol Barad Saboteur.
- Feast of Winter Veil: there is now a quest blob surrounding the area of Growless Cave for the quest "You're a Mean One..."
Cataclysm Zones
- Deepholm
- Pebble is correctly able to be picked back up if he despawns while being escorted from the crumbling depths for the quest "Lost in the Deeps".
- Mount Hyjal
- Players are now able to enter the portal to the Firelands Hatchery as ghosts after the Aviana Regrowth event has occurred.
- Twilight Highlands
- Grot Deathblow (Dragonmaw Quartermaster) and Craw MacGraw (Wildhammer Quartermaster) can no longer be killed by members of the opposing faction.
- "Bring Down the High Shaman" and "Warlord Halthar is Back" are now group quests.
- The amount of Wildhammer Food Stores required to complete the associated quests has been reduced to 10, down from 15. Please note the quest text will still state that 15 are needed until a client-side patch can be implemented to correct this.
- Uldum
- Players are no longer able to receive Efficient Excavations before completing the quest "Do the Honors".
- Vashj'ir
- Players can now ride the Seahorse in Darkbreak and Tenebrous Cavern.
- The questgiver Fiasco Sizzlegrin is now visible and giving the quest "Crafty Crabs" upon completion of "Waking the Beast". "Crafty Crabs" remain acceptable while players work on the other quests in the associated cave.
Eastern Kingdoms
- Stormwind
- Earthworm Mounds for the quest "Diggin' For Worms" should now respawn more quickly.
- Sholazar Basin
- Bonescythe Ravagers no longer award experience or loot.
- Hellfire Peninsula
- The quest requirements for the achievement To Hellfire and Back have been lowered for both Horde and Alliance characters. Horde characters need to complete 86 quests and Alliance characters need to complete 76.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.Filed under: Bugs, News items, Cataclysm






Reader Comments (Page 1 of 3)
Udderpowered Dec 16th 2010 8:39AM
Poor trolls, you know your racials are bad when they kill you instead of anyone else. :(
quasarsglow Dec 16th 2010 9:32AM
That explains a lot! My poor baby troll druid died and the healer was all "Wait! NO!! I was doing it right I swear!" and I was all "Me too! I think.. uh.. I hate this tanking thing.. " Thank god he was pretty low and we had the DPS to finish him off without me.
Nipah Dec 16th 2010 9:34AM
That bit about Troll Druids taking an additional 5% from asphyxiation due to beast slaying actually had me laughing out loud...
Hilarious that something like that would come into play during a boss mechanic.
Kittens Dec 16th 2010 9:36AM
Oh man.. I spent ages with a 5 troll druid pug to get the guy down after the new SFK came out! In the end we just gave up thinking he was bugged. Turns out it was us all along!
Allan Dec 16th 2010 10:09AM
my guild figured out if you have a chance on hit trinket proc you would have died also lol so we spent hours on heroic on him
Hensonite Dec 16th 2010 9:04AM
"Rude Interruption is no longer incorrectly consumed by Execute".
I just realized I'm pretty deep into WOW, because I didn't even blink at this sentence...
Josin Dec 16th 2010 9:05AM
Deadmines
* Defias Blood Wizards, Defias Shadowguards, and Defias Enforcers summoned during the Vanessa VanCleef encounter no longer award experience.
I'm curious how people are getting into Heroic Deadmines before 85... or is it more of an issue to fix extra procs of things like Victory Rush, that proc off of killing mobs that grant XP/honor?
Donhorn Dec 16th 2010 9:37AM
People are already 85, not 3 days after Cata hit the first guildy of mine hit 85 and quite a few guildies shortly after. I hit 85 about a week after Cata hit cause half of my lvling came from Archaeology believe it or not. XD
There aren't many, but a few people in my guild are already running heroics, and I'm only like 3 points off of my avg ilvl to start em myself.
Josin Dec 16th 2010 9:42AM
I know. But you can't run Heroic Deadmines UNTIL 85. I'm not understanding why they needed to make the listed mobs NOT give experience. At 85, it wouldn't make a difference, except for abilities that proc from killing XP-giving mobs, near as I can tell.
ZaG Dec 16th 2010 10:01AM
dunno if this is relevant but it doesnt say its for Heroics, just for Deadmines, could it mean for regular players in the bracket doing deadmines?
Josin Dec 16th 2010 10:01AM
Regular Deadmines doesn't include the Vanessa VanCleef encounter.
CatNips Dec 16th 2010 12:24PM
If the mobs give experience, then they give guild exp and rep. So, they actually mean that the no longer give guild exp and rep, if I understand it properly.
ZaG Dec 16th 2010 10:24AM
ahh, i did not know that. nm me then lol
Eli Dec 16th 2010 10:58AM
Pet leveling, possibly
rip Dec 16th 2010 11:07AM
Hunter pets maybe?
kaminari Dec 16th 2010 11:35AM
posibly it was giving a head start for 86, i know it won't be implemented until about 2 years, but it might have registered the xp for the next lvl (when available
SlimPickens42 Dec 16th 2010 11:44AM
My bet is it had something to do with guild xp.
Herman Dec 16th 2010 1:14PM
its cuz locks like me could drain soul or shadowburn the adds and get soulshards back in the middle of combat, and then use them to soulburn more stuff. other classes also have stuff that procs off of killing blows.
Sleutel Dec 16th 2010 6:42PM
@kaminari:
No. That's not how experience works: You don't "store it up" after the level cap.
brammage Dec 16th 2010 9:12AM
Have they fixed Earthen Ring reputation rewards from quests in Vash'jir yet? I mean really fixed it, not just said they did?