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12-16-2010 @ 3:19PM
Tattoo this on the backs of both your hands. Then write it in permanent marker on your monitor.If the tank dies, it's the healer's fault.If the healer dies, it's the tank's fault.If the DPS dies, it's their own damn fault.Thank you, Ms. Robert for that.
12-16-2010 @ 3:35PM
There are definitely times this isn't true.
12-16-2010 @ 3:42PM
I think that's going to be my sig now...I like it.And I'm DPS.RS
12-16-2010 @ 4:15PM
"There are definitely times this isn't true."Sure, definitely. There are lots of fights with damage that hits absolutely everyone in the room, or NPCs that choose targets completely at random, or massive damage spikes, or computer problems that have nothing to do with character actions.90 percent of the time though? Damage that hits everyone in the room won't one-shot them; it'll take them down to 80 percent or maybe 50 percent at worst and that will be it for the next minute. Healers will have plenty of time to top them off with HoTs and/or area of effect heals and almost any class can top themselves off as well. NPCs rarely choose targets completely at random, and if they do they can almost always be crowd-controlled or avoided. And massive damage spikes almost always hit the tank and/or are avoidable. As for computer problems, Internet connection issues happen to us all, but more often than not, problems can be mitigated by common-sense maintenance. (If you have 4 fps even at the lowest graphics settings, then do a virus scan, upgrade your hardware, or don't raid or do heroics. Sorry if that sounds elitist, but it's not like raiding is your salaried job.)So 90 percent of the time, yes, actually, deaths of tanks are the healers' fault, deaths of healers are tanks' fault and deaths of dps are their own fault. For those remaining five percent, blame really weird, hard-to-prepare-for design in encounters, or Comcast.Don't take this personally, though. People screw up! It happens! Own up to it, try not to do the same thing the next time, and it will all be OK. Be reasonable about it ("sorry, my fault", for example, if you stood in the fire too long, and run back without being asked), and reasonable people will be reasonable to you. "It's your own damn fault" may be true but doesn't mean "you're a bad person". (Well, not necessarily.)
12-16-2010 @ 4:16PM
I'd also add if the healer dies it's the dps's fault ... and I am either dps or tank. ESPECIALLY as we get used to the "new" mechanics of threat and CC ... dps needs to keep an eye on the healers and draw strays off them when they get one. Hunters and rogues ... this REALLY means you!The other rule ... if you pull aggro it's your fault. Period. End of story. You simply are not paying attention (and we all do it!)
I agree with Alexa but for different reasons, I suspect. It used to be that way. But with the new mechanics, I've been in situations that are more like this:If the DPS dies, it's the DPS's fault.If the TANK dies, it's because the DPS stood in shit, the healer ran out of mana healing them and couldn't heal the tank, so it's still the DPS's fault.If the HEALER dies, it's because the above happened and then the mobs destroyed the healer, and it's STILL the DPS's fault.Before you start flaming me, let me explain that I'm saying this AS a DPS. And I think it's awesome. We are no longer responsible solely for killing bad things and staying alive. Our every action has lasting effects on not just our survival and our dps, but the survival of the entire group. If we can use our CDs, our mitigations and shields, or simply be aware of the mechanics and not stand in bright stuff on the ground (or even be aware of what stuff is the GOOD stuff and stand in IT so that the healer doesn't have to waist another heal on us), it makes it so that the tank and healer can do their jobs better and the whole group will win!
12-16-2010 @ 4:17PM
I'd would like to offer this addendum to the three rules:TGIF --- TANK GOES IN FIRST
12-16-2010 @ 4:31PM
"I agree with Alexa but for different reasons, I suspect. It used to be that way. But with the new mechanics, I've been in situations that are more like this:...If the TANK dies, it's because the DPS stood in shit, the healer ran out of mana healing them and couldn't heal the tank, so it's still the DPS's fault."That might be the case right now, but it shouldn't last. If the current mana issues remain, then healers will stop healing dps who stand in the fire, and that problem will solve itself.
12-17-2010 @ 9:33AM
I've run into occasions where both the healer and tank died because of one of the DPS in the group.My Rogue's first attempt at running Shadowfang Keep for the class weapon ended after Commander Springvale thanks to this idiot of a Warrior who decided to pull bosses when the tank and healer weren't ready.I was doing my part... Assist the tank, watch my aggro, stab the fething hell out of the enemy. This guy seemed like just another player right up until we finished clearing Silverlaine's feasthall guests, the healer sat down to drink, stated she was OOM, and the moron decided to go and pull Silverlaine anyway. I survived thanks to Evasion and Improved Recuperate, but both the tank and healer died.Then, after the tank threatened to leave if he pulled again, we cleared our way to Springvale's room, and the moron pulled him while we were still fighting the guards. Needless to say, everyone left after that fight, and before I left the group, I told him he could finish the bloody instance himself if he wanted to pull that crap.And he wasn't even one of the "Oh, I'm just going to get my class quest done, and screw the rest of the group wanting to finish" kind of players, either... He wasn't even level 20 yet. He was either a total n00b who refused to listen, an outright idiot, or a griefer.
12-17-2010 @ 5:32PM
Wow so many old adages that aren't true anymore. Wrath really corrupted it's player base. OP is completely wrong. There is so much that happens now in a fight, the fault of a wipe could be anything. Bad CC, Missed interrupt, standing in fire, or simply not geared enough for the fight. It has so many exceptions now, it's a useless saying.Regarding TGIF. Again useless. CC pulls, ranged silences, etc are now the predominant pull methods.
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