Skip to Content
12-16-2010 @ 4:16PM
I agree with Alexa but for different reasons, I suspect. It used to be that way. But with the new mechanics, I've been in situations that are more like this:If the DPS dies, it's the DPS's fault.If the TANK dies, it's because the DPS stood in shit, the healer ran out of mana healing them and couldn't heal the tank, so it's still the DPS's fault.If the HEALER dies, it's because the above happened and then the mobs destroyed the healer, and it's STILL the DPS's fault.Before you start flaming me, let me explain that I'm saying this AS a DPS. And I think it's awesome. We are no longer responsible solely for killing bad things and staying alive. Our every action has lasting effects on not just our survival and our dps, but the survival of the entire group. If we can use our CDs, our mitigations and shields, or simply be aware of the mechanics and not stand in bright stuff on the ground (or even be aware of what stuff is the GOOD stuff and stand in IT so that the healer doesn't have to waist another heal on us), it makes it so that the tank and healer can do their jobs better and the whole group will win!
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.