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Reader Comments (Page 1 of 1)
12-16-2010 @ 6:37PM
Tim said...
@tulipblossom,
I was one of those tanks that raced through Wrath instances. As a DK tank I got a lot of comments like, 'wow you can keep threat'. This was coming on as the gear outstripped the instance. I'd run with healers and tell them to switch to dps spec and heal me as needed. More DPS = Less damage taken. Heck I'd even have to use a defensive cooldown because of the pace!
I'd queue up for the random instance for badges, and Utgarde Keep would come up. I had that instance down to a 15 minute run on avg, often 12. If the group is coming in with ICC gear, they should know how to play. If there's someone new, it may be an alt and they are g2g. If they are new the the instance I may slow it down. But spending unnecessary time in the instance you've already done 10+ times? Not I.
I don't agree that the casual player is having the easiest time, I think it's just the opposite. The casual player didn't CC in the Wrath instances, and so they have to learn that now. I just got out of a Cata normal 85 instance with a Shammy that didn't even have Hex on his action bar. I think it's what your experience is. (I've seen casters rooted with no LoS....) It's been a very interesting week.
I've decided to also heal the new instances and the biggest drain seems to be on the healer, with no CC healing is very tough. CC'ing 1-2 mobs makes a huge difference and actually, right now, I believe makes it go faster, because I don't have to drink between fights. I've found the trash is harder than the bosses sometimes. Is that what Blizz was going for? I'd like to see more CC during boss fights, make it more strategic. Trash is named that because it's what it is, trash. I think Blizz has a lot to think about for instances and encounters. Considering how many times they are run, some added flavor/variety between runs would be appreciated.
Cheerio.