Raid Rx: Reality check for heroic healing

Granted, this is supposed to be a raiding column. But you know, since it is a new expansion, we need to work our way up the progression ladder. What comes before raids? Heroics, of course!
Before I dive into the serious business that is heroic healing, I figured I'd open up with a screenshot of me slaughtering a bunch of penguins. That's how I take out my anger and frustration when I feel helpless in certain groups or compositions. It is also a fun method in obtaining the [Critter Kill Squad] achievement. I once mentioned to Allison Robert that it would be fun to compile an Overachiever guide to critter slaughtering and that if she didn't want to do it, I would graciously volunteer critter-killing advice and areas where they can be taken down en masse. Suffice to say, I could feel that e-glare of hers coming straight through my monitor when she replied with nothing more than a "...".
But we're not here to talk about killing critters today. Oh no, today we get to face the reality check that is heroic healing. Are you ready for it? I don't mean just gear-wise. I mean do you have the mental fortitude to endure the stress of healing in today's mechanics? Here's what you need to find success in your runs.
Who to run with
Ideally, you're best off running with friends or other players in your guild. They're generally more understanding than random pickup players you encounter. I'm not saying all players won't understand you. I've found some polite and skilled players during my time in the dungeon finder, but it was a rare experience for me.
We have it good right now. Our queue times are near instantaneous, even if we decide to use the dungeon finder alone. I'm sure there are plenty of DPS players you know of who wouldn't mind jumping in with you to bypass the horrendous queue times.
Crowd control is a must
We healers have access to specific types of crowd control. We can use them. Personally, I like to use the Glyph of Psychic Scream since I can use it an emergency and run away until a tank can get to it or another form of stable crowd control can be applied. On pulls in which CC is used, the overall instance run go much faster because I don't have to drink as much after the pull.
If I spend more time drinking, the rest of you spend more time waiting. We all lose. Be a man. Do the right thing. Use CC. At least, that's what Russell Peters would say if he played this game.
What should my gear level be?
The dungeon finder says you need to be at a minimum level of ilvl329 to even begin foraying into heroics. I'd try to get as many items that are at an item level 333 (that are relevant to your spec and stats). Don't worry about using superior quality gems on them, as you'll replace them soon enough. Stick to the uncommon, green cuts. Wait for any ilvl346 drops before spending dough on precious superior gems.
Pro tip: Upgrade your weakest gear first. If you're using a green belt and you're aiming for a Cord of Raven Queen, bite the bullet and spend the points on the belt from the justice points vendor. Yes, you're going to replace it eventually. But every gradual increase in your own stats goes to that much improvement in your ability to heal. This means you'll be able to add some decent healing, which means overall quicker runs through heroics because there are fewer wipes.
Where should I start?
Vortex Pinnacle is one of the easier heroics, I've found. The second boss involving the drake tends to be trickier than most due to the amount of cyclones in the area. Here's a hint: Stay near the middle so you can swiftly move to get the Upwind buff.
Another moderately challenging heroic is Halls of Origination. The boss that gave me fits the most was Setesh. The rest of them should be fairly manageable with a decently skilled and geared group.
Words of encouragement
Look: I wish there were something I could say that could help ease the stress of the new healing game. There isn't much I can do, though. I'm right in there in the thick of things, too. I have to deal with the same share of good players and bad players.
The difficulty is always going to be extremely challenging in the beginning of an expansion. You can't expect to power through heroics and watch TV during the opening two weeks of the expansion (at least, not us mere mortals). This is a group effort. You need your tanks to be doing their jobs and your DPS players to be doing their jobs. The margin of error is narrow. Don't give up.
You just have to change your thinking. It's OK if a player isn't at 100 percent. Tape those words to your monitor.
Is it fun?
I won't deny that I find the new healing game stressful. After I hit 85 and managed to exceed the 329+ item level mark for queuing for heroics, I was getting my butt kicked left, right and center. But I found the encounters challenging, not downright impossible. The first time I did these bosses, I was wearing a mix of 333 gear and stuff I purchased from the justice points vendor.
I personally prefer this slower style of healing. It beats the up and down tempo of Wrath of the Lich King, when healing was dependent on reflexes (and I don't have a problem there, as I used to be a street hockey goalie). Either players were at full health, or they were dead.
Now, you just need to play a more pronounced game of whack-a-mole and resource management. I think it's more engaging and interactive. And I have no doubts that many of you out there will disagree. So I'm quite curious, how have your heroic healing experiences been? Any good stories, or have you encountered nothing but horror?
Last-minute pro healing tip Visualize a vertical, straight line down the middle of your health bars. Keep your group above that line as best as possible via any means necessary. You won't be able to keep everyone at 100 percent without seriously compromising your mana pool. So why not set that bar a little lower and just focusing on keeping people alive?
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to matticus@wow.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.Filed under: Raid Rx (Raid Healing)






Reader Comments (Page 1 of 4)
Necromann Dec 17th 2010 4:08PM
Killing critters I see.
Matticus Dec 17th 2010 4:08PM
Those penguins had it coming.
(cutaia) Dec 17th 2010 4:31PM
There's only one way to grind Critter Kill Squad: 10-man raid in the Eastern Plaguelands tunnel. Over 100 critters each respawn...with a x10 multiplier? It's a beautiful thing.
Slightly less beautiful: Someone on vent interrupting all the whoops and cheers with a disappointed "The armadillo requires Exalted???"
Aris Dec 17th 2010 4:36PM
What's this? x10?? You mean everyone in the group gets credit for a single critter kill? That sounds like an unintended feature. Perhaps one I should try to exploit before it gets fixed. =)
(cutaia) Dec 17th 2010 4:40PM
I don't think it's unintended at all. I think it's just one of the many things designed to encourage guilds to do things together. And yes...it works above 10, too. A 40 man raid in that tunnel could literally get Crittergeddon in an hour.
BB Crisp Dec 17th 2010 4:57PM
Spamming holy nova on the penguins in Borean Tundra is EXACTLY what I was doing the moment the expansion launched. Most of my guild had downloaded version, whereas I had ordered from Amazon, so I figured I'd fish all of the nodes down there for the fishy achievey. When I saw the critter achievement and all of the penguins, I knew what I had to do...
Bloodvein Dec 18th 2010 5:01PM
Woot for critter killing. The 10m guild I am did this achievement in 40 minutes. Good times, too bad you have to be exalted to get the pet, lol.
Helios Dec 17th 2010 4:08PM
the last minute pro tip definitely rings true. If someone is taking a constant stream of medium damage I'll sometimes let them drop just below 50% before I heal them to employ Test of Faith http://www.wowhead.com/spell=47560
Qeww Dec 17th 2010 5:35PM
Indeed! I am taking my time and following the quest lines to the Dungeons and my first one, suited in quest gear, was a TOUGH one. Fun and challenging, but TOUGH to say the least.
I'm a Druid Healer and as of now, I don't think I'll be helping the DPS with my AOEs, least not until I get slightly bette gear. :) Haven't reached Heroics yet, but I'm sure they will be just as fun as the normal dungeons.
Julien Dec 17th 2010 9:19PM
@Qeww
"fun"
Schadenfreude Dec 17th 2010 4:14PM
I'm frustrated with my "normal" heal, Healing Wave. What is it FOR? It's too slow and heals for too little to do anything. Forget trying to use it to heal against regular damage, it barely makes the green bar get any bigger.
I've noticed that for a heroic to be successful, people need to /not stand in shit/. If I have to spam heals and save the group, we will wipe because I have no mana. Unfortunately this is too much to ask from PUG groups. I wait for guild runs or nothing now. :/ Conversely, when people do the encounter right, I end the fight with nearly full mana.
Nick S Dec 17th 2010 4:37PM
I was really happy with Holy Light until they removed its most important component: Holy Power generation. Now, it's an absurdly tiny, absurdly slow heal that only get spammed in between "real" heals. It's tedious and annoying to use, instead of being a useful tool.
Lissanna Dec 17th 2010 5:04PM
"The low mana cost, low healing done" heal spell for using when your tank isn't in serious danger, but you want to be pre-casting something before he takes a big hit, so that you have incoming heals that don't over-heal or cost much mana. I think of it as the auto-attack for healers. No one in serious danger? Throw a nourish (on my druid).
rodmin Dec 17th 2010 5:29PM
@ Nick
A Player with 90% health is more likely to die than a person with 100% health. Regardless of any situation, saddly.
Also, if you happen to heal those players with the cheap Holy Light while little or no damage during boss fight, you will be less in a stress when the real damage starts to kick again.
And about the holy power in holy light, saddly it'll stay for a long time, so finding fights in which you can use Crusader Strike to regenerate Holy Power would be a good suggestion
Konchu Dec 17th 2010 5:34PM
I find that it isn't too bad if you use all you spells with the right talents you can have a constant 30% bonus haste to healing wave and Greater healing wave if you keep rip tide up. And unleash elements give a good boost to heal so pop rip tide unlease then ghw for a pretty decent heal and use healing wave for maintence. It does not seem to be working 100% but Healing surge gets a 30% crit bonus with the same talent making it close to GHW when it crits and slightly cheaper mana wise (if it crits)and it it triggers several other talents 10% less damage and the bonus heal over time and should consume a sheild charge quite alot (though I think may be bugged cause Im not seeing it working alot to have a 60% chance ). I want to test this one more but I think it has potential especial when you start breaking the 20% natural crit mark.
Not sure how I can work the shock spell in for that bonus 30% to heal I think the global cooldown migh make that less desireable.
Vogie Dec 17th 2010 5:48PM
If you had a heal on auto-shot, it would be Healing wave. It's profoundly average in everything it does. Nourish is the sexiest of the average heals, because it doesn't consume Omen, has double mastery, and refreshes Lifebloom stacks, but HW is still good.
Shamans actually have it made far better than the other healers. Why? Tidal Waves turns either Healing wave or GHW into a spell with a non-insane cast time, remarkably close to Healing Splash (I know it's surge, I'm not bitter), but with the same umph without the wait. Twice.
Salomas Dec 17th 2010 6:52PM
The trick to being a good Resto Shaman is healing combos. Use Focused Insight and Unleash Life to draw out some extra mileage from Healing Wave, for instance. Using all my tricks, I can get a Chain Heal to hit for close to 20K before critting.
Also, if it's just the tank getting hit, a good little combo is Riptide, Wave, Wave, Chain, Wave, Wave, Repeat. It isn't important that you reverse the damage being taken right back up to full, just put the brakes on its drop rate.
The other trick is resisting the urge to heal before people drop below 50%. If the fight lets you, keep people low health, because even a small amount of mastery will boost all heals on a group at half health by 10 or 20 percent. That's a lot of savings.
Pandalicious Dec 17th 2010 4:17PM
Healing is now as much as DPS thing as it healers. Once DPS learn to get out of mechanics that hurt them, our job will be that much easier. In a sense, there are now 4 healers and 1 tank in each heroic...
Matthew Dec 17th 2010 5:04PM
i'm annoyed when classes that can heal themselves dont, and die.
If everyone is near death and you can heal yourself and the other dps can't . . . guess who gets more attention. Hint: not you.
I'm talking to my friend boomkins, eleshammies, and pallies here.
Léona Dec 17th 2010 6:31PM
@Matthew
And mages with glyphed evocation, which they all should have, since there really aren't any other major glyphs as useful as that. Big spike of damage comes, I pop evoc to give my healer a break.
Rogues - work Recuperation into your rotation. It's a huge help for your healer.
Other classes have some minor heals they can use every so often, warriors with victory rush (unless you're fury, then you heal yourself a tiny bit pretty much constantly, which helps), marks hunters Chimera shot heals for a small amount, death knights and death strike, etc etc.
Some of these abilities may be a dps loss, but remember that a dead dps does no dps.
If you think about it, very few (if any) classes have any sort of excuse to not be helping out with healing themselves, at the very least.