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Reader Comments (Page 1 of 1)
12-17-2010 @ 7:35PM
Johnnyd2 said...
add one more problem to the list, I tried doing some dailies right before a battle on Scarlet Crusade on my alliance ret pally, got some done (2 of the undead ones). The questgiver despawned pre battle RIGHT before I was about to turn it in, and we sadly lost... while defending none the less XP. Luckily we got it back today, unfortunately, the dailies were a different set (The demon dailies), so I'm now stuck with the quest items and the quests until not only the undead quest givers come back up, but we have to control TB as well.
TLDR Make it possible for dailies from a different quest set to be turned in regardless of which set of dailies is avaiable to do.
Reply
12-17-2010 @ 8:40PM
Ice said...
Speaking of dailies I have never seen worse dailies in my life.
Respawn timer is literally 2 seconds sometimes, mobs are right next to eachother so you fight 3 at time or in row. No time to drink/eat at all. Also they hit A LOT.. at this gear level you cannot even pull a lot of normal mobs and "aoe down"..have to be one by one and then drink after while, atleast I cant. Its horrible.
I thought daily mobs should be hitting less. These hit like wrath heroic trash, literally.
12-17-2010 @ 9:02PM
Kylenne said...
@Ice: I just haven't had those issues doing dailies. I don't know if you noticed this while leveling up from 80-85, but you aren't *meant* to be able to round up a bunch of things and AoE them down at this gear level. You have to be smart about your pulls (thinking like a tank in a 5 man helps) and be intimately familiar with the tricks of your class if things go south in a hurry. I have yet to die doing these dailies, and I'm a clothie that's barely geared for heroics (as in sub 100k hp). Granted, I'm also a frost mage, but just about every class has *some* kind of sneaky method they can use to get out of trouble. This isn't Wrath of the Zerging anymore, and frankly I *like* that I have to be smart when doing dailies instead of rounding up 15 cultists and AoEing them down every day.
That's not to say that there aren't some spawning issues, but I've run into far, far fewer of those while doing TB dailies as compared to say, questing in Vashj'ir. I've been pretty faithful about dailies since I dinged, and I can count on one hand the times when I haven't been able to eat/drink because mobs kept spawning. As long as you don't do something silly like sit in the middle of the cemetery, you should generally be fine.
12-17-2010 @ 9:17PM
Jaq said...
@Kylenne.
No amount of careful pulling can save you if while you're killing a mob that you think is isolated, two more respawn right on top of you, which happens to me a LOT in Tol Barad, especially in the quests where you go into the cell blocks. I can take one, even two mobs in Tol Barad on my DK, thanks to a tough as nails ghoul, but three is pushing it and four will slaughter me. The funny thing is, the respawn rate for mobs out in open areas where you can properly avoid things is far lower.
12-18-2010 @ 7:42AM
Ice said...
@Kylenne
Thats what I mean. You arent able to aoe them down. There lies the problem because they are desinged to be taken one by one so they hit harder..
The desing of "AoEable= X amount of mobs hit hard together but tame alone. One by one = One mob hits hard".
But they spawn so fast you end up fighting them aoe anyway or using some cc that might not work depending what daily you have today (like you cannot fear/hex/poly unded etc).
When you go to tol barad like these cell blocks or the "towns" in other side of the map the mobs spawn at WAY TOO RAPID speed since theres tons of people in the area after battle, but maybe not killing them (they seem to spawn faster the more people there IN THE AREA itself and there is a lot of them after battle = super fast respawns).
Once you kill one, other spawns near it..after that, the one you killed before spawns.. and so on endlessly.
Easiest way I could get away from it was to simply die and wait for res timer at GY rather than fight my way out which would take 10 minutes if you were at end of it or at one of those longer cells like ghost one. Dailies shouldnt be this annoying since some of us might end up doing these for rest of expansion.
I'm sure they fix it but man, I sure hope its fast.
12-18-2010 @ 8:44AM
Sadman71 said...
Here is what I find humorous in all these arguments, WG was epic. The way you won WG on a faction out balanced server was simply to zerg all siege weapons. Tenacity didnt help, you would get a zerg of defenders on the keep and they would just eat though any vechile heading to the wall.
TB on the other hand requires startegy, some of the articles points are valid, but alot seem like someone who was accustomed to just zerging to win.
I have noticed on my server that we are beginning to work together as a faction and I am back to enjoying pvp(I was part of the vanilla HWL grind)
TB needs small fixes, but is definitely not broken. It plays as it was intended. New zone new startegy.
Now for those who say you cant capture TB, we took it back easy everytime we have to attack. Again work together, seems to be the theme of the expansion.
As for the rating on gamescores, most people who are complaining about Cata seem to have gotten to comfy with the way wrath did everything, Pug friendly. I myself am very happy that Cata has started to feel like vanilla again. OK preparing for the downrating and the flames, but really quit QQing and relook at your class and strategy. Learn to adapt enjoy the newness of everything. The game has changed and so has the mechanics. Be epic and relearn, or just QQ
12-18-2010 @ 5:53PM
dashrendar72 said...
@Sadman71
You sir. aren't playing the same TB as the rest of us or your opposing faction goes to bed early or must leave most of their brain on auto pilot. TB is all about the defender circle jerk zerg and capping mechanics. TB is broke. That is all.