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12-18-2010 @ 9:42AM
I agree that Tol Barad's poorly balanced, but find the article's suggestions too complicated.Since the objective is not only to capture but to hold, why not 1) link towers to the defender's ability to recapture locations within a time period and 2) penalize the defender for losing a location? For each tower that has been destroyed, capture bars could move respectively 10, 25 and 50 percent more slowly for the defender. And each recapture might also require more time from the defender. An attacking force accomplished in hit-and-run to win by 1) picking off towers, 2) then grabbing locations, and 3) then holding the locations long enough to run out the clock. A roving defending group would likely lose, since it couldn't immediately retake what it left unguarded.
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