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12-30-2010 @ 9:43AM
What do you think of changing the cap mechanic for the defenders. Make the defending team clear the area within the walls for say 20 seconds before the meter begins to move their way. Keep the attackers cap mechanic the same. This would make it easier for the attacking team to force defenders into a "last stand" defense at 1 keep and severely limit their ability to just zerg defend.
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