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1-05-2011 @ 11:51AM
Frankly, I could care less about who wins and who loses TB. My problem is that the victory conditions are unrealistic. As mentioned in this article, no amount of tactical skill can *realistically* counter the very simple Circle Zerg strat, which requires almost no advanced coordination and is easily doable with your average pug.My favored idea for changing TB is this - the attackers win if they get 3 bases at once OR if they control 2 of 3 bases when the time runs out.I understand this may make the towers work in a bit of an odd fashion... thus I would also suggest that the defense starts off with a small buff that goes away after, say, the initial duration of the battle.This would give the defense a strong incentive to protect the towers - the shorter the battle, the more of an overall advantage they have. However, they'd also have to manage not to overcommit to the towers, or the attackers could swoop in and snatch up territory under their collective noses.Of course, I don't do this for a living. I'm sure that Blizz has something good up their sleeve.
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