Arcane Brilliance: Gearing a mage for Cataclysm heroics

So you have a mage. After literally days of grinding out experience points, your mage has dinged 85. Re-energized after the climb from 80, you allocate that final talent point, rush off to the mage trainer to learn Time Warp, and then open the dungeon finder tool, ready to leap feet-first into your first Cataclysm heroic. Visions of vast piles of justice points dance in your head as you click the button to queue yourself ... but what's this? Your average gear level needs to be ilvl329 to queue for a heroic? And your gear level is well below that? Bewildered, you pore over your character sheet, noticing with some dismay that you're still using that wand you found off a crab in Vashj'ir on the first day of the expansion, and you somehow never replaced that off-hand from PvP Season 8 in the last five levels. What to do?
Those of us who are used to having the gearing process spoon-fed to us by the past year or so of the Wrath endgame progression are likely in for a bit of a shock. Plentiful and easy-to-obtain purples like those offered in normal 5-man instances like Trial of the Champion and the Icecrown instances are nowhere to be found here. There's no short-cut. This is the beginning of the endgame, and baby steps are still required.
Past the break, we'll dive headlong into the various options available to us at this very early stage in the expansion. Gearing up in Cataclysm is gradual, challenging, and rewarding. We'd better get started.
I'm not a fan of giant lists of loot. They're no fun to read and definitely no fun to write. I will be listing a few items, to be sure, but if you came here in search of a comprehensive gear encyclopedia, you're in the wrong place. Instead, I want this column to be something more akin to a signpost or roadmap. I'll point you in the right directions, dole out some unsolicited advice, and leave the actual gear lists to other folks.
One thing you'll notice is that I'm ignoring anything with spirit on it. Spirit is worthless to mages, but a large amount of the caster gear we'll see out there just reeks of the stuff. You may see an upgrade that's good enough to overlook the item budget spent on spirit, and you should feel free to take it, reforge the spirit into something useful, and tide yourself over until you find something better. Totally up to you. But I won't be listing any of that crap here.
Quest rewards
The first place to look for pre-heroic gear is the same place you've likely already been spending the majority of your time: questing. You were right in the middle of establishing a beachhead on the east coast of Twilight Highlands when you hit 85, and just because you're no longer farming experience points doesn't mean the quest givers there no longer require your services. Believe it or not, that particular world-shaping conflict is still in need of resolution, and those involved are still more than willing to exchange some very solid gear upgrades for your time and effort.
Quest rewards in Cataclysm shouldn't be looked at inferior items. In many cases, the rewards you'll be picking up in the expansion's final two zones are perfectly serviceable entry-level heroic gear, and in Twilight Highlands, you can pick up a good amount of things with an item level high enough to actually help you get into those heroics. Head back, quest out the zone.
In fact, you may also want to head back to any zones you didn't quite finish (or didn't quite start) and finish up the chains there, at least enough to gain the precursors for the instance quests for that zone. The rewards for some of those dungeon quests are fantastic and may help you fill a slot with something high enough to up your gear average.
Some examples:
- Very Manly Staff From the final part of the Crucible of Carnage boss rush quest line in Twilight Highlands. Good luck; this place is a griefer's paradise right now.
- Truth-Seeker Belt or Belt of Mystical Betrayal From a faction-specific quest that begins in Twilight Highlands and completes in Orgrimmar or Stormwind.
- Blight-lifter's Mantle From a dungeon quest in the Lost City of the Tol'vir.
Justice point gear
Click on your character sheet. Go to the currencies tab. How many justice points do you have? If your answer is 950 or more, congratulations! You can purchase a fine piece of iLevel 346 gear. In many cases, you may even find you have enough to buy a couple of pieces, which may well put you over the heroic bar right off the bat. You may have stockpiled justice points at the end of the last expansion cycle, having no more to purchase with them. You may have been gaining them at a tidy clip from running random normal Cataclysm 5-mans every day since the new expansion hit. Whatever the source, take stock of what you've already accumulated and plan out your purchases. If you don't have enough to buy what you want, just hop into a few daily random 5-mans until you do.
Once you can start farming random heroics, these points will come with almost obscene rapidity, but that's still a ways off. For now, earn your pieces a few points at a time, focusing on replacing the slots you're least likely to get upgrades for from other sources.
A list of what's available and prices:
- Cowl of Pleasant Doom 2,200 justice points
- Gloves of the Painless Midnight 2,200 justice points
- Robes of Embalmed Darkness 2,200 justice points
- Pensive Legwraps 1,650 justice points
- Incense Infused Cumberbund 1,650 justice points
- Meadow Mantle 1,650 justice points
- String of Beaded Bubbles 1,250 justice points
- Hermit's Lamp 950 justice points
Dungeon drops
While you're running those dungeons, cursing the name of the jackhole in every group who insists on breaking your sheep every single pull, and soaking up as many justice points as you can, you're also giving yourself a shot at some nice gear drops. The upside of getting a drop is that it's basically free. You were running the dungeon for the points anyway, so seeing something you need drop along the way is just a pleasant bonus.
The downside, of course, comes from that same randomness. You can't count on a dungeon drop, and God help you if you set your eyes on something and start farming for it. Twenty-seven dungeon runs later, long past the point at which it has become a numerical miracle that your piece hasn't dropped yet, you may find yourself wondering why you didn't just spend your time questing or ramming your face repeatedly against a blunt object.
So while it may not be a particularly good idea to target specific dungeon drops to provide needed upgrades, it doesn't hurt to pray to the random number generator gods while you run randoms. The later Cataclysm 5-mans, especially, can be rich sources of upgrades. Keep your eyes open, and feel free to kill the warlock if he steals your stuff.
The stuff that'll help you get into heroics will be found in the final three 5-mans: Halls of Origination, Lost City of the Tol'vir, and Grim Batol.
Here's a Wowhead-created list loot to look for.
Reputation rewards
While questing, you may have noticed yourself gaining reputation with some of Cataclysm's new factions. The very moment you hit friendly with any of them, you need to hunt down that faction's quartermaster and purchase its tabard. Begin wearing this tabard in every dungeon you run from that moment on, soaking up reputation while you gain experience, justice points, and loot drops.
The factions in this expansion are in my opinion more practically useful earlier than in previous expansions. By the time you hit level 85, if you've been questing through the new zones as normal, you should be at least honored with one or more of these factions. One of your earliest destinations once you hit 85 should be to revisit any quartermasters you've hit honored or above with and see which of their wares would be upgrades for you. Chances are that you'll find a couple, and these items are plenty good for heroics. By wearing the tabards, running 5-mans, and doing normal questing, you can even get to revered or exalted with one or two of these before long, granting you access to more blue upgrades and some pre-raid epics.
Here's what the various factions have to offer for mages:
Guardians of Hyjal (Mt. Hyjal)
- Revered Arcanum of Hyjal
- Honored Helm of Temperance
- Revered Cloak of Ancient Wisdom
- Exalted Flamebloom Gloves
- Revered Robes of Orsis
- Exalted Desert Walker Sandals
- Honored Lesser Inscription of Charged Lodestone
- Revered Diamant's Ring of Temperance
- Exalted Greater Inscription of Charged Lodestone
- Honored Gloves of Aetherial Rumors or Bone Fever Gloves
- Revered Band of Singing Grass or Band of Lamentation
- Exalted Lightning Flash Pendant or Yellow Smoke Pendant
- Honored Baradin Footman's Tag or Baradin Grunt's Talisman
- Revered Insidious Staff
- Exalted - Stump of Time
Are you a tailor? Do you know one? Are you capable of slaughtering humanoids and rummaging through their bloody leavings for Embersilk? Maybe you're a blacksmith or a jewelcrafter or some other crafting profession. There are a great many highly serviceable crafted items out there to be created or bought that are perfectly capable of filling a pre-heroic slot or three.
The ridiculous cost of materials here at the opening of this expansion make relying too highly on crafted gear a bit inadvisable, but maybe you're rolling in money. Maybe you've got so much cash you're melting down your extra gold pieces to erect a giant statue of yourself on your massive front lawn. Maybe you have hounds. Maybe you sometimes release those hounds. I don't know. If you're willing to blow 13 grand on a crafted piece that you'll be replacing in your first raid, that's fine.
A more realistic option is to craft whatever you can for whatever professions you have access to, then provide the mats to guildies and have them make things for you. Remember that the goal here is to open up a gateway to better gear. As soon as you craft things to bypass that barrier to entry, you're going to start immediately replacing the gear that got you there. I'm not saying don't invest too much in getting there, but that's exactly what I'm saying.
The same applies to gemming and enchanting. Enchant your gear. Put gems in the empty slots. But maybe don't put the best gems in those slots, and maybe save your most mat-intensive enchants for the good gear when you finally get it. The upgrades begin to come fast and furious once you can start running heroics. There's not much sense in blowing your wad on a shiny enchant of glowy awesomesauce for that dagger you just had the blacksmith hammer out for you, only to kill 6 kobolds, turn in a quest, and earn a replacement for it five minutes later.
And don't get me started on BoE epics. Yes, there are some out there. Yes, you will see them in the auction house. Yes, they will sparkle and look all kinds of sexy. Yes, they will look good on you for approximately a minute. And yes, you will eventually vendor them for like 20 gold after you find out that everything in the expansion's first raids is way better. If you're the guy who has so much money that renting a piece of loot for a week for about 20k is worthwhile to you, well, you know who you are and you don't have to apologize for your disgusting opulence. Must be nice.
Here's a Wowhead-created list of crafted items to farm mats for.
That's about it! Random sidebar: Does anybody else miss the days when enchanters could craft their own wands? What happened to that? Not sure what that has to do with anything, but it just occurred to me, and if you've been reading Arcane Brilliance for long, you know that I am incapable of filtering my thoughts before vomiting them out into my word processor.
Go forth, young wizards! Get heroic-worthy, then farm those heroics until you're raid-worthy. Keep going long enough and we may even find that first random group where nobody breaks our Polymorph.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm






Reader Comments (Page 2 of 3)
Sl0th Dec 18th 2010 5:56PM
Good primer on how to gear. Using a modicum of planning and a lot of blind luck in the 83-85 normals I ran while leveling, it only took a single Justice Point purchase (The pants, which I used to replace the green ones I got in Deepholm, I think. It was the lowest item level item I was wearing.) to push me over the threshold of the mystical 329 mark on my now-85 Mage.
I kinda wish I hadn't hit that mark so rapidly, really.
It's a bit of a mess out there in heroic land right now. The queues for a lone DPS are staggeringly long - somewhere between half an hour and an hour, though it been getting a bit better as more people hit 85. And once you enter said heroic instance, there are still far, far too many people who are under the horribly mistaken impression that this is still Wrath of the Lich King and you can still silently steamroll your way though heroic dungeons with no wipes and minimal effort. Yes, there are good groups full of competent people who know how to communicate with one another, but I'm hitting an equal number of groups full of idiots who I'm not entirely convinced have ever seen a polymorphed mob before, let alone know that attacking one is a terrible, somewhat suicidal idea unless you're a tank and the rest of the mobs have already been dispatched.
I apologize for the slightly off topic rant here, but I figured I'd share my increasing frustrations with my fellow purveyors of the arcane.
Babaloo Dec 18th 2010 6:48PM
I was wondering if I should also be looking to be hitcapped during heroics and before raids. Is there even a point to it? Because it seems like you need hit on every piece of gear to get hitcapped, so should I bother before entering raids? Or should I start getting as much hit as I can while gearing for and doing heroics?
Treason Jan 14th 2011 8:20AM
heroic hit cap is only 6%
it's important but easy
Mark Dec 18th 2010 7:11PM
is there anything I can use my justice points with before 85? I'm maxxed out but it says I can't buy any of the gear until 85
Mondi Dec 18th 2010 7:18PM
The best part about gearing up your mage with cataclysm gear is that when you're ready to raid you should look an awful lot like Vivi, and that is something I can get behind.
The worst thing about this gear, warlocks also look like Vivi. This I can not support, nor can I even tolerate it.
Scooty Dec 18th 2010 7:19PM
Hey there quick question. What are stat priorities right now for us mages?
I was thinking hit to cap > int > everything else
But then for each spec what comes after int?
I was thinking for Arcane mastery > crit > haste,
for Fire crit > mastery > haste
and Frost crit (to 33% or whatever) mastery > haste.
Am I way off here? Or is this pretty close to what most people are doing?
Thanks
Tokhand Dec 18th 2010 10:29PM
ALL HAIL THE PANTS
Anyway, trinket question- what about this:
Tyrande's Favorite Doll
+321 Intellect
Equip: Recaptures 20% of all the mana you spend on spells, and stores it within the doll to be released at a later time. Up to a maximum of 4200 mana can be stored.
Use: Releases all mana stored within the doll, causing you to gain that much mana, and all enemies within 15 yards take 1 point of Arcane damage for each point of mana released. (1 Min Cooldown)
Because I don't quite know what to make of it. I want that doll, but I don't know if I want it to use it or have a tea party with (or both). It would help with the Arcane spec and mana issues (how many stacks of Arcane Blast would it take to spool up 4200 mana?).
Also: mana-less Arcane Explosion, but it would scale with the passive Arcane 5%-spell damage boost?
Or do I just keep digging for it (it's a rare Archaeology find) while polishing my teacups? (I'm doing that anyway- never mind).
Also you are missing the Tol'vir ring and the Dwarf staff from archaeology.
Ickyness Dec 18th 2010 11:09PM
So for gearing purposes would it be more beneficial to quest in Vash'jir or Hyjal? Because looking at the list posted Hyjal gives one enchant and no gear while Vash gives 3, one of them being epic
Decertian Dec 19th 2010 12:13AM
Plz keep in mind that you need to be able to pump out 7K-8K dps at a minimum. A 329 average nay not get you there.
mor8idhomogenosuicide Dec 19th 2010 7:19AM
7-8 minimum? No way, I hit 85 fairly quick (unbelievably quick by my own standards) and queued for heroics the moment I hit 329 (holy paladin), and random dps in the LFD tool were definitely not all pulling 7-8k in 329 ilvl gear. I'd suggest on boss fights it was more like 6-7k each on boss fights. I'll admit the boss fights are probably tuned with 7-8k+ dps in mind but it is definitely possible at lower dps (WITHOUT an overgeared healer).
Garviel Dec 19th 2010 8:23AM
7-8 would be nice, and I've seen some of that or much higher depending on classes (Warlocks mainly or any class with DoT's). But on average I'm seeing 6-7 so far, I'm trying myself to increase mine on my mage toon.
Bered Dec 19th 2010 3:57AM
Gearing a mage for heroics? This is so a week and a half ago.
Xantenise Dec 19th 2010 4:48AM
Only a wee 82 at the moment, but bookmarked. Thanks dude!
Raszero Dec 19th 2010 8:13AM
"Begin wearing this tabard in every dungeon you run from that moment on"
Might be worth noting that this only applies to level 85 dungeons, a few people I've random'd with didn't seem to know this when going through normals, So its worth keeping on that Gilneas tabard a bit longer ^^
Garviel Dec 19th 2010 8:19AM
This is a nice filler also from a questline in Deepholm:
Spire of Defiance: http://www.wowhead.com/item=61403/spire-of-defiance
Not 333 mind you but not too shabby.
Sinfulle Dec 19th 2010 9:43AM
For the last half year I have been leveling a shadow priest who was my bank alt, to experience the old world before it vanished. My mage is a tailor/enchanter and I thought it was great to be able to make wands for the priest, who at times actually needed them to help kill creatures. The problem with wands is that they are scarce while leveling, my character held onto that last crafted wand for far too long while seeking a replacement.
The only reason I can think of as to why the wand recipes stop early is that perhaps blizzard believes enchanters make enough income from enchants and disenchant essences and wands would be overkill. Scribes can make nice off-hand tomes for each tier as well as glyphs and darkmoon cards, I don't understand why enchanters don't get to continue making alternative items. Enchanters get all of one enchanted metal and leather recipe(can't remember the last time I made either). Oils used to be big business but the recipes end in Burning Crusade at item level 165. Tailors make leg enchants(as well as profession only cloak ones), leatherworkers make bracer and leg enchants, and scribes can enchant their own shoulders. Arcanums for helms and shoulder enchants are purchased from faction vendors. It seems with each expansion enchanters have less to offer. Enchanting does seem to need something else, I think continuing wands would be a great choice.
Water Elementals, are they somewhat bugged at the moment? Whether mine is on aggressive, passive, or defensive, it acts the same, simply hovering around wishing it could smoke cigarettes or twiddle it's thumbs, like a Planar Silent Bob. I made macros for most frost spells to include Waterbolt as that seems to be the only way I can get the elemental to cast it(or do anything at all). Maybe I need to send it to rehab, it might have gotten addicted to http://www.wowhead.com/item=44729 .
neminem Dec 19th 2010 12:09PM
And that... is *exactly* the sort of column I really could've used yesterday, as I dinged 85 and had guildies wanting to cheat my way into me doing an 85 random with them even though my gear wasn't up to it quite. There was a lot more googling involved than there could've been if you'd posted this a couple days ago. Still, better nate than level. :D
Still getting used to the idea of having a *ranged* CC (my main's been a rogue my whole WoW-playing life, until just now.) And one you can reapply in combat!
Kai Dec 20th 2010 5:34AM
Thank you for the article! I just dinged 85 when this post came up :D
So far ive had bad experience with CC.... everytime someone has broken it! Im even using the glyph to stop dots.. but people just rush in cleaving and aoe'ing and then we wipe.
This is whats happend to me the few times ive done 85 instances... First hard trash mobs... CC...breaks..wipes.. someone leaves the group. Just very frustrating! Is there nobody that remembers TBC! argh.
DaShiVa01 Dec 20th 2010 2:29PM
I've been dumping BoE gear at ilevel 333+ into the guild bank - If it's a serious upgrade, guildies take and use it. If it's a small upgrade, they take it and just hold it to get into heroics, get heroic gear, and put it back in guild bank for others to use.
Of course, this can lead to slightly undergeared people getting into heroics, but most folks in my guild are longtime raiders, and knowing how to play makes up for the small lack of gear.
Doesn't work so well for healers, but can work for tanks, and almost always works for dps.
Also, before I get slammed by others for 'polluting heroics' and that people like this is why queing for randoms sucks, we do guild only randoms, so the only people that would potentially suffer is ourselves, and so far it's been working a charm.
I do both guild runs and randoms, and guild runs have been consistantly far more successful and much more plesant to run.
mlive78 Dec 25th 2010 1:51AM
I'd love to know how BoE gear gets re-used by various members of your guild.