All the World's a Stage: So you want to roleplay a worgen

Cataclysm brought us two new races to roleplay -- for the Horde, it's goblins, and for the Alliance, it's the enigmatic worgen. These new races have the dubious honor of being creatures we've already encountered. We've been dealing with the goblins and the Steamwheedle Cartel for years, ever since the launch of World of Warcraft. The worgen are essentially human beings, a race we've played ever since the beginnings of the Warcraft games.
Each new race, however, has its own host of unique characteristics that sets it apart from the humans and goblins we're familiar with. In the case of the worgen, most of what we know about their history and their current situation can be discovered through the worgen starting experience, but for roleplayers, that might not be enough to build a character around. Today, we're going to go over the basics of being a worgen -- where the worgen came from, what you can do with them, and what realistically just wouldn't fit, character-wise, with worgen lore.

This is explained fully in the worgen starting experience, so I'm not going to go into major amounts of detail here -- consider this a very rough summary, OK? The first worgen originated with a group of night elf druids who were playing around with an aspect of the druidic arts -- mainly by following the teachings of Goldrinn the wolf Ancient rather than the teachings of Cenarius. This was pretty unsafe, as the Ancient Goldrinn was a feral, wild spirit, and his followers usually ended up losing their minds to his savage nature. This was considered way too risky by Malfurion Stormrage's tastes -- he ordered these druids, the Druids of the Pack, to stop what they were doing.
The druids, on the other hand, didn't agree with this assessment at all. When they shapeshifted into worgen, losing themselves entirely in the process, it was decided that they needed to be locked away. So they were put into eternal slumber deep beneath a tree, and the Druids of the Pack were never spoken of again -- until now. Night elf roleplayers as a rule won't really "remember" the worgen unless they happened to be a druid that lived during this time, which would put that night elf at about 10,000 years of age.
Reports are mixed as to what happened next. There are stories that speak of a mage named Arugal, who summoned the worgen back to the waking world. Needless to say, they were decidedly cranky about this and set about chomping on people left and right. The bitten were transformed into worgen, an affliction that is now called the curse of the worgen. But there are also tales of Velinde Starsong, a night elf who discovered an artifact called the Scythe of Elune and used it to summon and control the worgen.
There were several misconceptions about the worgen at first, early quests and quest items share impressions of the worgen that are incorrect in light of what we know now. Arugal and the magician Ur, who wrote the book that Arugal used for summoning, were under the impression that the worgen were from another dimension; so was Velinde Starsong,
the night elf who used the Scythe of Elune to summon the worgen to her in an effort to cleanse Felwood. The Scythe also plays a big part in the worgen starting experience.
Some sources for more information on the original worgen curse can be found here:
- Faded Journal This is a random drop from the worgen attacking Gilneas, but you can read it on Wowhead as well.
- Curse of the Worgen This comic series goes into the history of the worgen, and it's an excellent read. You can find it at your local comic shop, or you can order it online if there are no comic shops nearby.
- Know Your Lore: The Ancients A brief history of the night elf Ancients, including Goldrinn.
- The Book of Ur The magician Ur's original impressions of the worgen.
- Velinde's Journal The journal of Velinde Starsong, in which she writes about receiving the Scythe of Elune and meeting the worgen.
- Jitters' Completed Journal This is a journal written by a man in Duskwood who happened across the Scythe some time after Velinde's mysterious disappeared.

The worgen that are now playable, however, are a different matter entirely. While the original worgen were these night elves, you on the other hand are a Gilnean who has been bitten by a worgen -- perhaps a worgen who was one of the night elves, or perhaps another former Gilnean who was afflicted with the curse. As a Gilnean, your history is entirely different from that of the original worgen from thousands of years ago.
The kingdom of Gilneas was part of the original Alliance back during the Second War, but after the Alliance's victory over the orcs, Gilneas as a kingdom withdrew from the Alliance. It's been about 20 to 25 years since the Second War (the timeline for Warcraft lore is notoriously iffy), but most adults living in Gilneas should remember the Second War and what occurred, although they may have been children at that time.
The important part is this: King Genn Greymane was a proud, often arrogant man, and so were his people. Gilneas was one of the most powerful human nations in the world at that time. It was well equipped to take care of itself, and Greymane knew it. So did everyone else who lived in Gilneas. Greymane agreed to join the Alliance, but he complained constantly about it, because it was costing his kingdom money and resources, and his kingdom wasn't even under direct attack from the encroaching Horde.
When the war was over, the orcs were put into internment camps, and that's the main reason Greymane withdrew from the Alliance. He saw no point in sinking money and resources into keeping an enemy alive and had no wish to spend his kingdom's fortune on those kingdoms that had been shattered by the war. Shortly after withdrawing from the Alliance, he ordered the construction of the Greymane wall. This wall prevented anyone outside of Gilneas from getting in -- but it also prevented anyone in Gilneas from getting out.
While some Gilneans were OK with this, some were entirely against it, and when the worgen curse began to spread, more and more unhappy people began to let their king know about it. A civil war broke out, with many Gilneans caught in the middle -- and of course, during all of this, the Gilnean people were dealing with the worgen that had mysteriously appeared and begun chomping people left and right.

What you should keep in mind as a Gilnean
- Gilneans are in general a proud, arrogant people -- but as of late, they've discovered that they aren't as self-sufficient as they'd like to believe and may have a more humble attitude.
- King Genn Greymane is extremely apologetic for what he did in the past. The Greymane wall was an obvious mistake. He wants nothing but what's best for Gilneas and the tattered remains of his people, now.
- You have never seen a night elf before meeting the ones in the worgen starting experience. Night elves didn't join the Alliance until the Third War -- long after Gilneas stuck itself behind that wall.
- Likewise, draenei are completely foreign to you. Matter of fact, the thought of traveling to other worlds like Outland is probably difficult to comprehend.
- You weren't aware of the rise of the Lich King. You may have vague memories of Terenas Menethil, but you weren't aware of his death at the hands of his son.
- The whole mess with Varian Wrynn and Onyxia? Yeah, you don't really know anything about that, either.
- The war with the Lich King and the victory in Northrend completely passed you by. Yes, from a game standpoint you can go back and play through it if you like -- consider it a gift from the Bronze Dragonflight. Timelines between Cataclysm, Outland and Northrend are screwed up, and Blizzard knows about it.
- You have never seen a troll or a tauren. You may have seen a blood elf at one point in time or another, but back then, they were high elves that had nothing to do with fel magic.
- The Forsaken are basically the undead remains of your former neighbors. They are likely horrifying to you.
- Tides of Darkness by Aaron Rosenberg
- Beyond the Dark Portal by Aaron Rosenberg and Christie Golden
- Know Your Lore: A history of Gilneas
- Know Your Lore: Shadowfang Keep
- Know Your Lore: The Second War

The points listed above are all possible things you want to keep in mind while creating a backstory for your worgen, but as with anything else, it's entirely open to interpretation on the roleplayer's end of things. Your character can be a Gilnean of old attitudes -- proud, arrogant, aggravatingly self-sufficient and extremely proud of it. Your character can be a Gilnean who has been humbled by the devastation of your former home. You can make yours a vengeful Gilnean who wants the Forsaken dead and Gilneas returned to its former glory at all costs.
You can be thankful that the night elves stepped in and are currently trying to help your people deal with the worgen curse. Or you can be a very, very bitter Gilnean who is ticked off about the fact that these strange, alien people from another continent decided to muck around with unusual magic in the first place and, in the process, set up a series of events that ultimately messed everything up. You can be the bewildered and shocked Gilnean who's just realized that the world hasn't revolved around you and that there's a ton of history to catch up on. Or you can treat the passing of time with nonchalant bravado -- after all, you are a Gilnean. You can handle anything thrown your way.
The possibilities are endless.
What if I'm not Gilnean?
This is a little tricky to address, but let me make it as plain as possible: All current playable worgen in game came from behind that great huge honking wall that went splat when Deathwing fluttered his fancy way into the world. The only exception to this are worgen death knights, who were former slaves of Arugal that managed to break free and get themselves killed and resurrected by Arthas. You can read more about worgen death knights and their origination in a Know Your Lore from a month or so back.
Is it possible to roleplay a worgen as a citizen of Lordaeron or Stormwind? Yes, it could be argued that traveling adventurers that scampered their way into Shadowfang Keep got themselves bitten and managed to come down with a case of the worgens. Is it possible to play another race as worgen? To put it bluntly -- no. The case could be argued for night elves, but there are no playable night elf worgen in game; they all exist as NPCs. There are no draenei worgen, there are no gnome worgen, and there are no dwarf worgen; these races weren't part of Gilneas.
When push comes to shove, though, it's a matter of roleplaying taste. You could try to play a draenei worgen, but it's likely that other roleplayers are going to look at you funny or flat-out refuse to roleplay with you. When you're roleplaying a race -- even one that seems to be an offshoot of an existing race like the human/worgen connection -- you want to keep the lore of that race in mind. Stepping too far out of existing lore is kind of a recipe for disaster. You could do it, sure, but other roleplayers may not be as accepting of your character's "unique" qualities, leaving you with nobody to roleplay with.
And in the end, why would you want to? The Gilnean people have such a rich, vivid history that roleplaying a Gilnean, much less a worgen, is a fascinating concept in and of itself. There are literally millions of scenarios that you can fiddle with until your character is perfect, countless ways you can make them unique within the context of the lore. Sure, we haven't heard anything from Gilneans in years -- but that's exactly what makes them so interesting. Keep that in mind when you're constructing your character. Have fun, and go wild!
Filed under: All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 4)
lilywillylover Dec 19th 2010 4:20PM
My Worgen, she roleplays as a Gilnean patriot. She always disliked the Kingdom of Lordaeron and so she really dislikes the Forsaken. She thinks Lordaeron messed with Gilnean affairs when they were alive and now they are invading as an undead kingdom. She wants them to pay dearly.
Eldoron Dec 19th 2010 4:29PM
I only can't understand why people make their characters' behavior so wolf-like. According to all we know, apart from the appearance they're just Gilnean humans.
roseclown Dec 19th 2010 4:35PM
However, the curse DOES affect them, and according to the player story many had been stuck as worgen roaming wild for a decent amount of time.
Now, should they be exceedingly wolfish? Probably not- but I am not surprised that I see a degree of it and it makes sense when you take into account how much the worgen curse affects them.
Xantenise Dec 20th 2010 3:28AM
My character's only wolflike when she's fluffy.
Heather Dec 26th 2010 8:13PM
Well they do sniff the air alot and look particularly fearsome and feral when they run at mount speed
Heather Dec 26th 2010 8:16PM
What's unusual is when people RP their druids as really feral (despite the fact the Talent Tree is called Feral, I get the impression they have all their mental faculties when they're transformed). It seems only the Druids of the Scythe got that way (the original Worgen).
Heather Dec 26th 2010 8:17PM
Tauren/Troll/Night Elf druids, I mean
JC_Icefox Dec 19th 2010 4:33PM
If you find yourself shaving daily, you're a woman and not a Dwarf, you might have a case of the Worgens.
If the moon hits your eye
And living things around you die
It might be a case of the Worgens.
If someone asks you to scratch their back and you end up with [Medium Leather] in your inventory, it might be a case of the Worgens.
Variatas Dec 19th 2010 4:32PM
Weren't there Forest Trolls around during the First and Second Wars? I definitely recall Troll Axe-Throwers in WC2. So, you may not have seen the Jungle Trolls that are part of the Horde now, but that's not to say you won't know what a troll is.
Anne Stickney Dec 19th 2010 5:09PM
You might, but it's an iffy might that depends on the age of your character. If they're older and they remember or participated in the Second War, then it's a possibility. If they're younger, chances are they spent their time in Gilneas -- and since the Horde forces were all out east, it's unlikely you would've seen one.
balazamon0 Dec 19th 2010 6:58PM
Then it is unlikely they have seen orcs, ogres or goblins.
Fernin Dec 19th 2010 4:34PM
Nicely written. I've gone the route of both the Worgen DK and a proud but analytical old man Worgen. Think Grandma Wahl but with a taste for Whiskey. X3
Eldoron Dec 19th 2010 4:41PM
PS. "You have never seen a troll"
There were trolls in the Horde during the Second War, in which Gilneas participated.
Frosthaven42 Dec 20th 2010 5:04PM
Well, I've got a "gentleman thief" idea going on in a worgen I've been playing..
pedge Dec 19th 2010 4:54PM
Sorry,
But IMHO you cannot roleplay on WoW for the lack of correct surnames. It's too silly to have a world with just one name smushed together.
"Hello I am Frederick Gravious"
"Hi I'm Jarodgeiffodkaks."
You know what I mean.
razion Dec 19th 2010 5:05PM
There are add-ons for the problem you mention. . .
JC_Icefox Dec 19th 2010 5:17PM
I can't fathom this argument. When was the last time in real life people used their full titles in standard conversation? It sometimes takes me weeks to find out a persons surname, such as co workers or aquaintances.
I wouldn't want Sir Mimsy DePorpington the Thirde ESQ floating above my head, either. As a matter of fact, the Grace of a first name is often more information that one would get in reality. It just so happens every character is gifted with a 'Hi, My Name Is...' tag before they're sent into the world.
If people want to have an interaction with you, they can tell you themselves.
Shrike Dec 19th 2010 5:23PM
While I'd love for the game to directly support them, too, this is what RP AddOns are meant to fix.
http://wow.curse.com/downloads/wow-addons/details/my-role-play.aspx
http://wow.curse.com/downloads/wow-addons/details/total-rp.aspx
And for the ability to create items and share them between players...
http://wow.curse.com/downloads/wow-addons/details/ghi.aspx
snarkygoldfish Dec 19th 2010 5:32PM
Surnames? Psht, how Azerothian. Spacegoats have no need for surnames! We just add some extra vowels into the mix to keep things interesting! ;)
MusedMoose Dec 19th 2010 5:58PM
Many NPCs have proper surnames. What's stopping you from saying your character has one? That's kind of like saying you can't possibly roleplay a one-eyed character because, when you take the patch off, they still have an eye underneath. Isn't a big part of roleplay just, y'know, pretending? ^_^