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12-20-2010 @ 3:16PM
My guild has the same problem (tho not as bad as we still manage to hit the daily cap, tho sometimes just barely). With around 110-120 members, over 50% of that alts, it can sometimes feel like u can't get a group together or that u can't hit the cap. I can see how a small guild will feel drowned in despair at having to compete with guilds that have 200 members, let along 500.
12-20-2010 @ 4:31PM
I know how you feel. I'm the leader of a guild with a total of 12 players in it, and we rarely have more than 2-3 on at a time unless we're raiding. We hit the cap the first two days because everybody was leveling, but we haven't even come close since then, and the odds of us ever doing guild 5-mans are very low unless they're scheduled way in advance. It really sucks that they did this after saying that they were going to keep things balanced for 10 and 25 man guilds when an ideal 10 man guild has barely over 10 people in it and that is clearly not enough to keep the guild leveling fast enough unless everybody plays nonstop.
12-20-2010 @ 4:28PM
Its all in your scope of reference, I had always thought a small guild constituted around 20ish members(not counting alts). 60+ is a pretty good sized though not huge guild I would think. Then again I always stay in guilds with real life friends and never get too deep into raiding content.
12-20-2010 @ 4:44PM
Why not cap the guild xp, to prevent big guilds but allow guild achievements to progress to help big and small guilds that arent lazy and want to do those things. I run a 10 man raiding guild, and was looking forward to getting those achieves and now i dont care, like the personal achievements
12-20-2010 @ 5:44PM
Or how about some diminishing returns on Guild XP? Seriously, there's diminishing returns on everything else in this game.There several obvious problems with the current set up.If you're an altoholic, your low-level toons aren't even contributing the vapor off a drop in the bucket for guild XP. This is probably an unsolvable problem unless blizz flat-out maxed guild XP based off of time /played. If you're in a small guild like the SGGM, you're probably better off shuttering the windows, joining a megaguild as a group and creating a private /chat channel. Essentially, you're a pre-packaged clique in the new guild.If you're hitting older content (Anzu, not-Baron Rivendare, Argent Tournament), you're dead weight XP-wise.I think the average WoW player puts in 20 hours/week. How many active L80-85 toons would you need to hit the daily cap?Just thinking out loud, I guess. Hopefully the HTML works.
12-21-2010 @ 1:57AM
The point being missed in all of these comments is that Blizzard has put this small guild limitation in place to prevent people from simply making solo guilds.I have my own small alt guild, simply for the storage space and easy sharing between my 2 accounts.They don't want this type of guild getting leveled up.The rules as they stand now favor guild consolidation. I want my hunter to be leveled up, he will no longer stay in my alt guild, he will go into my mains guild to get the perks I will never be able , or even bother to try, to provide.The intention of this model is crystal clear. There are too many small guilds.Guild perks and levels will lead to guild consolidation.It is the desired intent.If you have a 4 man guild, you are either not trying to recruit, which basically puts you in the same boat as my solo guild, or you are doing it wrong.Even a 4 man guild is ok too , as long as you understand you WILL be operating at a disadvantage.As far as recruitment and retention goes, recruitment and retention are always constant issues for every guild.This will not change. While the small guilds WILL be at a disadvantage, there are always people who "go for the underdog" or "enjoy a challenge".That will favor small guilds, also small guilds that want to recruit should remember to not just look for 85's. Sometimes the new players, sometimes they stay on long term.Just some bits from my mind for ya all to chew on.
12-21-2010 @ 8:28AM
I thought 50-60 members is a fairly large guild too. I'm in a 25man raiding guild, and we have probably 30 members. We hit the guild xp cap every day even before I get back from work. The cap is set fairly low not to punish 10man guilds I believe.@Kar I think the alts contribute more to the daily cap actually. From what I understand, you only get guild xp from quests, running guild pvp, dungeons and raids. We are semi-casual with raiding (haven't started raiding properly since cata), but all our raiding mains have farmed heroics to the point that it's not worth doing any more (ie 346 geared and maxed out justice points). As it stands now, the only real contributors to guild xp are the alts levelling up or farming gear from normal and heroics 85 dungeons.Ofc if you are in a PvP guild then arena season just started and the mains should be able to contribute still.
12-21-2010 @ 12:43PM
To me your guild is pretty large. My guild is about 20-25 people, with usually about 10 people on at once. Everyone knows each other pretty well. We were hitting the guild xp cap when everyone was leveling but now, not so much. Still we do 5-mans together and hopefully will raid together. We may not get the perks right away but we're slowly getting them. Level5 now.
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