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12-20-2010 @ 3:22PM
My problem is most of the acheivements and 90% of experience gain is from running 5man heroic dungeons... My guild of 81 members (all goblin) have a really hard time hitting cap every day because questing and low lvl dungons just dont give enough guild experience. We were finally able to hit lvl 2 about a week ago. Thanks to us alowing non gobs in (who made race changes now) to farm 5 man heroics so we could hit lvl 1 and we still havent gotten to lvl 2 yet... It really gimps low lvl guilds as well.. If your not in a power housing oober leet lvl 80 guild with 500000 memmbers then your screwed and your guild is going to fall apart... No one wants to be in a guild that is lvl 1. eveyone wants guild perks, even at the expense of being in a VERY large oober epeened guild. Rather than in a tight knit guild with friends.
12-20-2010 @ 4:20PM
It's all about what you want. Almost all of the guild perks are geared towards a certain playstyle, that of the hardcore raiding guild. If you're an RP guild your members won't get too bent out of shape if you're not glevel 10 by January. If they did, they wouldn't have joined an RP guild. Alternatively you could make RP events to gain xp by doing quests together.
12-24-2010 @ 12:32PM
If someone is requesting a guild invite based on the perks your guild could bring, you should immediately ignore them.Kind of like the whole "hazbanktabs, haztabard, hazhelpfullnezz" guild ads you see in chat. Waste of text.Is there a way to limit which perks are available to which subset of members? Like no increased speed boost for those under x rank? I feel like some of my alts haven't contributed enough to the guild but are getting the benefits from other peoples contributions. Yeah, I also pass on gear upgrades when someone else rolls as need regardless of their (or my) spec.
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