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Reader Comments (Page 1 of 1)
12-20-2010 @ 3:24PM
Squeaksbcod said...
The problem is that not all small guilds want to actively recruit just to put butts in seats so to speak. I doubt my build will ever feel positive about recruiting people. If people want to join, that is fine, but we are not the type to say "Let's go find people".
I do suspect Blizz will change things around as time goes by. I suspect when many a large guild are all level 25 the leveling will somehow become quicker and faster. But for the time being, I am just accepting (sadly) that for my guild guild levels are not really even worth paying attention to.
It seems the simple compromise would have been that Blizz could have kept achievements as giving XP, but have that XP count as part of the cap. That way if a guild can not get the daily XP due to size, if they want to go do an old world achievement for some extra XP, they have that option, but it is not going to help the mega guilds as there is still a cap in place.
Or they could have just added an age factor to each guild level. I.e. for level 5 you must have X experience and have been a guild for Y time. Then you can farm and rack up XP as much as you like, you are not going to level faster. You may get the level the second it opens, but you still can not get it sooner.
Even worse, I suspect there will be less room for people to PUG now. As raiding in my guild is not really an option I do like to PUG. I actually like it. But with the guild perks and advantages, I just am not too optimistic about seeing as many opportunities. I fear that even running with friends will dry up as many do not want to loose a run being a "guild run" so will not have room.
I was actually looking forward to the guild leveling system, now I find it is just horribly horribly depressing.
Reply
12-20-2010 @ 3:31PM
Faydre said...
I agree with your comment about keeping the guild XP for achievements. There are nights and days, especially during the week where it's really hard to reach that max. If Achievements counted then on those night we could go back into BC or MC and make up for it.
I'm just glad they didn't remove the option of gaining guild reputation from doing achievements. So alts can gain rep a little easier.
12-21-2010 @ 8:43AM
LittleHamster said...
I think you are confusing small with inactive. A normal run-of-the-mill 25man raiding guild has about 30 members, and can easily reach the cap. (It's hit sometime before I get home for the evenings). We are on level 5, the cash flow level, and will be level 6 by tomorrow. All our raiders are honored.
I really do believe a 10man pve guild or a 15-20 man pvp guild that is active will have no trouble hitting the cap.
How many people do you have logged on at peak time? We usually have 20+ even on non-raid nights.