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12-20-2010 @ 11:34PM
I really think Blizz dropped the ball the system they had in place was excellent to begin with. They gated daily guild exp. They gated achievements with having to be a certain rep with the faction, in turn minimized how many achievement exp you could get out of the gate. Yes there was alot of factions that got a few levels the first day, but it wasn't like there was going to be a level 25 guild by the end of the week. The reason is, if you got all the achieves done on the first day you would have gained about 25% of all the xp to level 25. The majority of xp has to come day to day. Now literally any guild with about 30 people will hit level 25 at the same time. Just because your in a "guild" doesn't mean your in a guild.Blizz should just have the balls to define what guilds are. Family of 5 maybe in a "guild " in the sense of the game but its my belief that is not what the use of the guild function is in WoWBigger guilds should be able to achieve more
12-21-2010 @ 4:31PM
"Just because your in a "guild" doesn't mean your in a guild. Blizz should just have the balls to define what guilds are."Sure looks to me like they did define what guilds are. "Choose a name, and get 5 unique accounts (down from 10 characters) to sign on." Presto, Guild. You seem to be asking for a qualitative game difference between the basic 5 man guild and the 500 man guild. "Bigger guilds should be able to achieve more."Like 5 man Heroics. Or 10 man raids. Or 25 man raids. Or 40 man guild Isle of Conquest BG groups. Sure looks like more to me."Now literally any guild with about 30 people will hit level 25 at the same time."What's so bad about that? Doesn't that sound like Blizzard did decide "what a guild it"? IE "beyond this size, it doesn't much matter"? Really, it sounds like you're simply unhappy that Blizzard didn't decide YOUR guild size "was what a guild should be".
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