Scattered Shots: Marksman hunter 101

The marksman spec has had a tumultuous history, starting off the game in vanilla as the raiding spec, back when our specs were split into a raid spec, a solo spec, and a PvP spec. Then MM fell into obscurity for the entirety of The Burning Crusade and the first part of Wrath, before exponential stat scaling launched it back on top for the latter end of Wrath of the Lich King.
Cataclysm is starting with SV clearly on top of the DPS charts and without the non-linear armor pen scaling stat to let it gain ground. However, with specializations and mastery in the game (along with promises of using those to tune and tweak DPS), MM devotees can hope for quick adjustments to bring their spec back in line with SV.
Where BM hunters claim that the pet is what defines a hunter, the MM hunter takes the stance that it's our ranged weapon the defines us. The MM hunter is the ranged physical DPS class, and damned if they don't look good doing it! Join me after the cut for the breakdown of optimal MM hunter talents, rotation, glyphs, gems, and stat weights for raiding.
MM talent spec
The MM talent spec gets a little bit interesting, since as it turns out going down the BM tree to grab Frenzy is a surprisingly significant DPS boost -- much larger than playing around in the SV tree. Remember: you don't have to be a BM hunter to care about your pet. All hunters care about their pets and maximizing their pet DPS -- even if you're MM, your pet is still contributing thousands of DPS to the fight, and that's not something to ignore. The power of our pets is also what makes Bestial Discipline a better talent than the lackluster One with Nature.

Instead, I tossed the extra point needed to get down the tree into Resistance is Futile, which procs surprisingly often as long as the boss is moving (and tanks reposition many bosses pretty often during fights). It's more likely to net you DPS, at any rate, than Rapid Killing.
MM glyphs
As always, our prime glyphs are our DPS options. We have a lot of nice utility and quality of life options in the major and minor glyph categories, but nothing that's a straight DPS boost. As a result, your major and minor glyph options are a matter of choice, based on your playstyle. For example, if you use your Silencing Shot to interrupt often, the Glyph of Silencing Shot becomes phenomenal. On the other hand, if you just leave the interrupts to other classes that are better at it, that glyph is suddenly useless.
As a result, the only glyphs I can definitively recommend are the prime glyphs.
Prime glyphs
The Glyph of Chimera Shot is a larger and more consistent DPS gain than the Glyph of Kill Shot -- but only if you use it! The 1-second cooldown reduction is a small thing, and if you aren't actually consistently hitting your Chimera Shot a second earlier, then the glyph is doing nothing at all for you. My recommendation is to test out your rotation at the target dummy for a bit, then try the glyph and re-test. Does it make your rotation much easier and smoother? Are you really getting that Chimera Shot off a second earlier? If so, then this is the glyph for you. If not, it's the Glyph of Kill Shot.
Major and minor glyphs
Choose whichever major and minor glyphs suit your playstyle the best. These are primarily utility-based glyphs, not DPS-increasing ones, and what glyph is best depends on how you play.
MM rotation
Marksman enjoys the most complicated rotation of all the hunter specs. Rather than just hitting shots in a priority order, the MM rotation is all about constantly making on-the-spot decisions. Like all hunter rotations in Cataclysm, this is a priority-based rotation and for the most part, you want to hit whatever shot is available highest on the priority list; however, this priority can change mid-rotation, because of the complexities of the Improved Steady Shot buff.
You will always want to start by putting up Hunter's Mark and be in Aspect of the Hawk, then get Serpent Sting up on your target at the beginning of the fight. Thereafter, your standard priority looks like this:
- Chimera Shot
- Kill Shot
- Aimed Shot procs
- Arcane Shot
- Steady Shot, in pairs if possible
Then we get to the complicated part: Steady Shot. Steady Shot is your 2-second cast shot that regenerates 9 focus every time it lands. We use it to refill our focus pool; however, with the Improved Steady Shot talent, when we fire two Steady Shots in a row, it also procs our 15 percent haste buff (which increases our rate of fire, shortens our steady cast time, and increases our focus regen). We really want that buff active as close to 100 percent of the time as we can.
Note that Improved Steady Shot does not proc if you have any other shot hit in between your two Steady Shots -- you can, however, do non-shot actions in between, including Kill Command. Also Improved Steady Shot is based on shots hitting; missed shots do not count.
The result is that we want to construct our rotation as much as possible to fire our Steady Shots in pairs. If an Aimed Shot procs after firing a Steady Shot, we want to wait to fire it until we fire our second Steady Shot -- we do not want to break up those pairs for anything except Chimera Shot and in some cases Kill Shot (if the target is almost dead). This means that you want to spread out your focus expenditures a bit more; you don't want to fire two Arcane Shots and then four Steady Shots. Instead, you'd want to fire two steadies, an arcane, two more steadies, then another arcane. This is usually going to net you the best Improved Steady Shot uptime; however, there is no single hard-and-fast rule. You need to constantly evaluate your uptime and your ever-changing rotation to get the best use possible out of this buff.
Further rotation complications: The first 20 percent
MM has two talents that combine to bring a very interesting facet to just the first 20 percent of its rotation. The Careful Aim talents boosts the crit chance of Steady Shot by 60 percent while the boss is over 80 percent health. This then combines with Piercing Shots to make those Steady Shots incredibly effective. So effective, in fact, that during that first 20 percent, your average Steady Shot plus Piercing Shots is actually doing more damage than an Arcane Shot.
This means that while the boss is over 80 percent health, you want to remove Arcane Shot from your rotation. You'll be spamming tons of Steady Shots, even when you're completely full on focus; you'll just let the extra focus go to waste while you keep hitting Steady Shot. A side effect of this, by the way, is that your free Aimed Shot will proc a lot more often during that part of the fight.
Using cooldowns
MM has the Readiness talent to combine with Rapid Fire. As a MM hunter, you should get at least four Rapid Fires every boss fight. You want to be sure to use those first two Rapid Fires in the very beginning of the fight -- they give you more DPS at the beginning than any other time.
The reason for this is at the start of the fight, you're firing almost nothing but Steady Shots (Chimera when it's off cooldown, and Aimed Shot when it procs, of course). Rapid Fire has a huge impact on your Steady Shot cast time, making it lightning fast. So for that brief period when Steady Shot is actually contributing more damage than Arcane Shot, you want to be firing off as many Steady Shots as possible. If you have any on-use trinkets, you'll also want to pop them at the beginning, as well as other controllable buffs like Call of the Wild.
For your next two Rapid Fires, which become available a bit over 3 minutes into the fight, you should do your best to time them with other buffs (Heroism / Bloodlust, trinket procs, etc.), but more importantly, time them for a period of the fight in which you can stand still for the duration of the buff. Rapid Fire is still helpful while on the move, but you won't get nearly as much DPS out of it if you're running.
MM gems
Like all hunter specs, agility is your best stat -- even better than hit. Because of this, you do not want to gem for hit (except the Glinting Demonseye to satisfy your meta requirement). Instead, you'll want to reforge for hit and gem for agility as much as you can. Here's the breakdown:
- Meta Chaotic Shadowspirit Diamond
- Red socket Delicate Inferno Ruby
- Yellow socket (if socket bonus is 10 agility or 20 of another stat) Deadly Ember Topaz
- Yellow socket (if socket bonus is worse than the above) Delicate Inferno Ruby
- Blue socket (one for meta requirement) Glinting Demonseye
- Blue socket (if socket bonus is 20 agility or better) Glinting Demonseye
- Blue socket (if socket bonus is worse than 20 agility) Delicate Inferno Ruby
MM stat weights
Your stat weights will change not just with your spec, but also with every single change you make to your gear. Literally upgrading one piece of gear will change the exact value of the weights. I'm going to provide some general qualitative MM stat weights as a guideline to at least identify which stat is better, but the only way to get accurate weights for you is to use a tool like Zeherah's DPS Analyzer.
MM stat weights, from highest to lowest:
- ranged DPS
- agility
- hit rating
- crit rating
- mastery rating
- haste rating
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
Aquaryon Dec 20th 2010 2:15PM
Once again Frostheim, top notch article! Perfect for someone like myself who just starting doing heroics and want to play my beloved MM spec, not SV. Thanks again!
Maulis425 Dec 20th 2010 2:16PM
Hate to be a bit of a downer, but this is not a Marksman 101 just as your last article was not a Beast Mastery 101. It may be a pre raiding 101, an instancing/spec/rotation/glyph 101 - but a 101 of the spec itself it is not.
In a 101, much like in college, I expect some theory on the spec, what your basic picks of rotations (and not just in accordance to raids/bosses) are, HOW to play the spec, how to "spec" the spec and some theory on it. Where to get the best pets, weapons, gear... what low level quests to go for. If you want to write a true xyz spec 101 article then look at what the other writers have done - especially the rogue writer. His 101 is perfect.
Your article is AWESOME for being an article about current Specs and their uses; however you either need to already have a hunter or be familiar with their gear/spec/playstyle/theory before setting foot in here for a 101 session. Kudos on the good article, but please don't bill it as a "XYZ Spec 101" article if it's really not.
Harvoc Dec 20th 2010 2:25PM
Yes, because all of the 101 articles have everything that you listed either. For example Chase's is the exact same as this one. His lists specs, glyphs, and rotations. He also gives a short description of each spec. Isn't that exactly what Frostheim put in his article?
king heart Dec 20th 2010 2:49PM
There is no need for this comment.
Frostheim Dec 20th 2010 2:40PM
I think I just approach spec 101 differently. To me, it's NOT how to play a hunter 101 -- we already have that in the hunter leveling spec. It's not a gear guide or pet guide -- I already have gear guides and a pet guide. To me it's a guide to that spec specifically.
Thus my spec 101s will go over the general feel of the spec, how to spec, the rotation for that spec, glyphs, gems, and stat weights -- all that spec specific stuff. Stuff that isn't spec specific usually has (or will have) another guide dedicated to it in much greater detail.
It sounds like the stuff you want in a MM 101 article is either already here, or is not spec-specific and I've already covered elsewhere in greater detail.
Maulis425 Dec 20th 2010 2:48PM
True - they're somewhat similar, but I'd like to see more information to the noob MM hunter here. Specifically - leveling (rotations/big spells & shots to use/glyphs/pets (and how/where to get them)), basic principles of how to instance (what to do/NOT to do, rotations, pets to use, CC abilities specific to xyz spec), maybe a sentence or two about PvP if possible, info about races (abilities/racials that benefit this playstyle/spec), links to the spec itself on MMO champion/WoWhead with glyphs, etc...
Like I said, it's a really good article if you already know about the hunter class. Personally I've got every other class to 80 or beyond except a hunter. He's a lowly L38 Undead hunter and I really don't know much about the different specs/leveling/playstyles/pets, etc... So I figured each of these articles would give me a one stop shop on the basics/how to or "101" of the spec. If I were already a hunter in the know, then this would be *GOLD*. As referenced by the comments directly above and below mine where people are clearly very happy with this article but they also state that they're getting into heroics. A Spec 101 article shouldn't be useful to people stepping into heroics without it being a "Spec 101 for heroics" article as this information should be very basic. Perhaps a better name for these articles would be "Cataclysm Marksman/Beast Master/Survival 101". This would be a very fitting name for an article written in this scope with the quality that Frostheim is known for.
Pyromelter Dec 20th 2010 2:53PM
"In a 101, much like in college, I expect some theory on the spec, what your basic picks of rotations (and not just in accordance to raids/bosses) are, HOW to play the spec, how to "spec" the spec and some theory on it."
Did you read the same article as me? The first 3 paragraphs are a background on the spec. I'm not quite sure what "basic picks of rotations" means, but he thoroughly went through almost every possible dps scenario. He put a lot of words into how to play the spec, and he definitely showed an example spec. I'm not sure how much theory you want on it, he even went through a few different talent choices that were theorycrafted out.
He gave us a background. He talked about speccing. He talked about rotations. He gave us glyphs, gemming, and what stats to look for.
I'm not sure what else he is supposed to put into a marks 101. Remember, a 101 class in college assumes that you have basic skills like reading and mathematical comprehension. It's MM 101, not "remedial huntering for complete newbies."
Scott Dec 20th 2010 2:55PM
Frost has posted leveling guides previously; "how to level a hunter" (or any other class) articles have been updated for cataclysm, but don't really change much after they're written.
Most Columns here assume endgame content is what you're after - that means, for the most part, raiding. There are other aspects (PvP for example) that are covered as well, but the ultimate goal for most people reading this column is downing raid content and getting those rewards.
Pyromelter Dec 20th 2010 2:59PM
Ah, I posted my comment before I read responses.
"I'd like to see more information to the noob MM hunter here."
A 101 class, even in college, is not meant for complete noobs. If you were admitted to a university, you had to have shown an aptitude and a certain basic level of knowledge and intelligence.
Leveling guides, or guides for "the beginning" hunter is what you are looking for. Maybe, oh, something like this?
http://wow.joystiq.com/2010/12/06/scattered-shots-leveling-a-cataclysm-hunter-part-1/#continued
Posted a mere 14 days ago.
Maulis425 Dec 20th 2010 3:03PM
I guess it's a difference in opinion as to what a 101 article should offer.
Grovinofdarkhour Dec 20th 2010 3:06PM
Maulis425 - I think most of us here probably take it for granted by now that Frost is talking about hunters at max level unless specifically stated otherwise, so it might help you to just read the title as "Max-level Marksman Hunter 101" - I know that at least for me, the "Max-level" part is assumed, but that's only because I've been reading his stuff for a couple years now. As he mentioned, he's already got a leveling guide out there, so this obviously shouldn't supersede that if you're still leveling.
Maulis425 Dec 20th 2010 3:08PM
Pyro - perfect. That's the article i'm looking for :) I'll use that for my leveling purposes. Thanks Pyro and Frost.
Matthew Dec 20th 2010 4:02PM
At least he wasn't rude.
Zapwidget Dec 20th 2010 8:12PM
Call it what you will, but I will say that my MM hunter has and continues to be my most favorite character and this article answered many of the questions I have been pondering since the still very recent changes to the class as a whole, and to my favored spec in particular.
Vjax Dec 20th 2010 2:19PM
A great article as always, i've been trying SV for heroics and just can't get into it, been MM forever on my main and will be switching back even if it is a minor dps loss. Hunters on the whole very disapointing in this expansion, i know there are growing pains with such a huge change from mana to focus and the smaller talent tree but hunter just feels like hurry up and wait so much now. Raid tool box, pet buffs, cc is all well and good, but from the perspective of a pure dps class hunter now just seems like the red headed step child. Ah well, atleast hunters are still overtly good looking, hehe.
kingoomieiii Dec 20th 2010 2:20PM
Seems like when you're pounding Steady Shot and wasting that extra focus regen, you COULD be hitting the off-the-GCD kill command :P
Frostheim Dec 20th 2010 2:40PM
Kill Command *is* on the global cooldown, and does a lot less damage for MM than BM -- it ends up not really being any significant dps difference during that first 20%.
kingoomieiii Dec 20th 2010 2:45PM
*sad face*
Owned.
SR Dec 20th 2010 9:32PM
I will, however, state that Kill Command would be AMAZING if it was off GCD.
Which is why it IS on the GCD and BM isn't the top DPS spec. :(
Am I a bad hunter, though, to pull better sustained DPS as a BM than a MM? Although, I think my DPS will soar after reading this article.
Oh yeah. My original comment. Frostheim, if I met you in person, I'd buy you a drink.
Jawn Dec 20th 2010 2:23PM
Good. I'm glad this article is out. Very helpful, as usual. :)
Yesterday, i got Cobra Shot, and i figured to use that instead of Steady Shot. Until i read:
"[...]however, with the Improved Steady Shot talent, when we fire two Steady Shots in a row, it also procs our 15 percent haste buff[...]"
Oops. I forgot about that.
This is why i make sure to read this column regularly. Keeps me in line. :)