Scattered Shots: Marksman hunter 101

The marksman spec has had a tumultuous history, starting off the game in vanilla as the raiding spec, back when our specs were split into a raid spec, a solo spec, and a PvP spec. Then MM fell into obscurity for the entirety of The Burning Crusade and the first part of Wrath, before exponential stat scaling launched it back on top for the latter end of Wrath of the Lich King.
Cataclysm is starting with SV clearly on top of the DPS charts and without the non-linear armor pen scaling stat to let it gain ground. However, with specializations and mastery in the game (along with promises of using those to tune and tweak DPS), MM devotees can hope for quick adjustments to bring their spec back in line with SV.
Where BM hunters claim that the pet is what defines a hunter, the MM hunter takes the stance that it's our ranged weapon the defines us. The MM hunter is the ranged physical DPS class, and damned if they don't look good doing it! Join me after the cut for the breakdown of optimal MM hunter talents, rotation, glyphs, gems, and stat weights for raiding.
MM talent spec
The MM talent spec gets a little bit interesting, since as it turns out going down the BM tree to grab Frenzy is a surprisingly significant DPS boost -- much larger than playing around in the SV tree. Remember: you don't have to be a BM hunter to care about your pet. All hunters care about their pets and maximizing their pet DPS -- even if you're MM, your pet is still contributing thousands of DPS to the fight, and that's not something to ignore. The power of our pets is also what makes Bestial Discipline a better talent than the lackluster One with Nature.

Instead, I tossed the extra point needed to get down the tree into Resistance is Futile, which procs surprisingly often as long as the boss is moving (and tanks reposition many bosses pretty often during fights). It's more likely to net you DPS, at any rate, than Rapid Killing.
MM glyphs
As always, our prime glyphs are our DPS options. We have a lot of nice utility and quality of life options in the major and minor glyph categories, but nothing that's a straight DPS boost. As a result, your major and minor glyph options are a matter of choice, based on your playstyle. For example, if you use your Silencing Shot to interrupt often, the Glyph of Silencing Shot becomes phenomenal. On the other hand, if you just leave the interrupts to other classes that are better at it, that glyph is suddenly useless.
As a result, the only glyphs I can definitively recommend are the prime glyphs.
Prime glyphs
The Glyph of Chimera Shot is a larger and more consistent DPS gain than the Glyph of Kill Shot -- but only if you use it! The 1-second cooldown reduction is a small thing, and if you aren't actually consistently hitting your Chimera Shot a second earlier, then the glyph is doing nothing at all for you. My recommendation is to test out your rotation at the target dummy for a bit, then try the glyph and re-test. Does it make your rotation much easier and smoother? Are you really getting that Chimera Shot off a second earlier? If so, then this is the glyph for you. If not, it's the Glyph of Kill Shot.
Major and minor glyphs
Choose whichever major and minor glyphs suit your playstyle the best. These are primarily utility-based glyphs, not DPS-increasing ones, and what glyph is best depends on how you play.
MM rotation
Marksman enjoys the most complicated rotation of all the hunter specs. Rather than just hitting shots in a priority order, the MM rotation is all about constantly making on-the-spot decisions. Like all hunter rotations in Cataclysm, this is a priority-based rotation and for the most part, you want to hit whatever shot is available highest on the priority list; however, this priority can change mid-rotation, because of the complexities of the Improved Steady Shot buff.
You will always want to start by putting up Hunter's Mark and be in Aspect of the Hawk, then get Serpent Sting up on your target at the beginning of the fight. Thereafter, your standard priority looks like this:
- Chimera Shot
- Kill Shot
- Aimed Shot procs
- Arcane Shot
- Steady Shot, in pairs if possible
Then we get to the complicated part: Steady Shot. Steady Shot is your 2-second cast shot that regenerates 9 focus every time it lands. We use it to refill our focus pool; however, with the Improved Steady Shot talent, when we fire two Steady Shots in a row, it also procs our 15 percent haste buff (which increases our rate of fire, shortens our steady cast time, and increases our focus regen). We really want that buff active as close to 100 percent of the time as we can.
Note that Improved Steady Shot does not proc if you have any other shot hit in between your two Steady Shots -- you can, however, do non-shot actions in between, including Kill Command. Also Improved Steady Shot is based on shots hitting; missed shots do not count.
The result is that we want to construct our rotation as much as possible to fire our Steady Shots in pairs. If an Aimed Shot procs after firing a Steady Shot, we want to wait to fire it until we fire our second Steady Shot -- we do not want to break up those pairs for anything except Chimera Shot and in some cases Kill Shot (if the target is almost dead). This means that you want to spread out your focus expenditures a bit more; you don't want to fire two Arcane Shots and then four Steady Shots. Instead, you'd want to fire two steadies, an arcane, two more steadies, then another arcane. This is usually going to net you the best Improved Steady Shot uptime; however, there is no single hard-and-fast rule. You need to constantly evaluate your uptime and your ever-changing rotation to get the best use possible out of this buff.
Further rotation complications: The first 20 percent
MM has two talents that combine to bring a very interesting facet to just the first 20 percent of its rotation. The Careful Aim talents boosts the crit chance of Steady Shot by 60 percent while the boss is over 80 percent health. This then combines with Piercing Shots to make those Steady Shots incredibly effective. So effective, in fact, that during that first 20 percent, your average Steady Shot plus Piercing Shots is actually doing more damage than an Arcane Shot.
This means that while the boss is over 80 percent health, you want to remove Arcane Shot from your rotation. You'll be spamming tons of Steady Shots, even when you're completely full on focus; you'll just let the extra focus go to waste while you keep hitting Steady Shot. A side effect of this, by the way, is that your free Aimed Shot will proc a lot more often during that part of the fight.
Using cooldowns
MM has the Readiness talent to combine with Rapid Fire. As a MM hunter, you should get at least four Rapid Fires every boss fight. You want to be sure to use those first two Rapid Fires in the very beginning of the fight -- they give you more DPS at the beginning than any other time.
The reason for this is at the start of the fight, you're firing almost nothing but Steady Shots (Chimera when it's off cooldown, and Aimed Shot when it procs, of course). Rapid Fire has a huge impact on your Steady Shot cast time, making it lightning fast. So for that brief period when Steady Shot is actually contributing more damage than Arcane Shot, you want to be firing off as many Steady Shots as possible. If you have any on-use trinkets, you'll also want to pop them at the beginning, as well as other controllable buffs like Call of the Wild.
For your next two Rapid Fires, which become available a bit over 3 minutes into the fight, you should do your best to time them with other buffs (Heroism / Bloodlust, trinket procs, etc.), but more importantly, time them for a period of the fight in which you can stand still for the duration of the buff. Rapid Fire is still helpful while on the move, but you won't get nearly as much DPS out of it if you're running.
MM gems
Like all hunter specs, agility is your best stat -- even better than hit. Because of this, you do not want to gem for hit (except the Glinting Demonseye to satisfy your meta requirement). Instead, you'll want to reforge for hit and gem for agility as much as you can. Here's the breakdown:
- Meta Chaotic Shadowspirit Diamond
- Red socket Delicate Inferno Ruby
- Yellow socket (if socket bonus is 10 agility or 20 of another stat) Deadly Ember Topaz
- Yellow socket (if socket bonus is worse than the above) Delicate Inferno Ruby
- Blue socket (one for meta requirement) Glinting Demonseye
- Blue socket (if socket bonus is 20 agility or better) Glinting Demonseye
- Blue socket (if socket bonus is worse than 20 agility) Delicate Inferno Ruby
MM stat weights
Your stat weights will change not just with your spec, but also with every single change you make to your gear. Literally upgrading one piece of gear will change the exact value of the weights. I'm going to provide some general qualitative MM stat weights as a guideline to at least identify which stat is better, but the only way to get accurate weights for you is to use a tool like Zeherah's DPS Analyzer.
MM stat weights, from highest to lowest:
- ranged DPS
- agility
- hit rating
- crit rating
- mastery rating
- haste rating
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 2 of 3)
Skarn Dec 21st 2010 2:25AM
Oh yeah, make sure you are using Steady Shot as Marks! In addition to the Imp Steady buff, Steady Shot is also required to proc the free Aimed Shots. Steady also procs the Piercing Shots bleed, while Cobra Shot does not. Chimera covers keeping Serpent Sting up, so Cobra Shot is definitely inferior to Steady Shot for a Marksman hunter.
The reverse is true for BM and, especially, Survival. Cobra Shot is better for those two specs than Steady.
Kyle Dec 20th 2010 2:24PM
Good article. I'm playing an SV hunter currently, but used to always be MM till they got the dps boost. Looking forward to reading your survival 101. Haven't dps'd a heroic just yet, sitting at 325 average and will hopefully get over the barrier today or tomorrow and see what i'm able to do. But in regulars i'm doing about 12-14k (depending on group make up) dps on fights where its just a tank and spank, and 10k on fights involving movement and switching of targets. But from what I understand that will go down a bit once I get into heroics
Pyromelter Dec 20th 2010 2:24PM
http://www.wowhead.com/item=41398/relentless-earthsiege-diamond
Wouldn't this still be a better meta-gem to use than the chaotic shadowspirit? It gives the same 3% increased crit damage, but it also gives you +21 agi (scalable with kings/motw, whereas the secondary stat crit isn't) and the extra crit you get from agility.
Artificial Dec 20th 2010 4:17PM
If your stat weights are such that agility is over 2.57 times better than crit, then yes, otherwise no. This does depend on your gear, but in general, agility is only a bit above twice as good as crit, so... in general, no.
Pyromelter Dec 20th 2010 4:46PM
Well, at the very last it would appear that that is the case for Survival (Frost has a post on WHU where he did a stat weighting from female dwarf - crit was like .882 and agi was like 3.1).
I would imagine for BM and MM it would be a bit closer.
Okay, using Frost's character and his BM spec as a template (sorry frost, just easiest way to do it), it would appear that based on the femaledwarf dps calculator, Agility still comes up more than 3x as valuable as critical strike with full raid buffs.
I'm not overly familiar with using it, but I just did it how frost described it on WHU, and every single permutation I came up with finds that agility is greater than 3x crit rating.
At the very least, Relentless Earthsiege diamonds should be a helluva lot cheaper if your average hunter wants a quick meta gem to toss in a helm. (And also, remember the stupid blue more than red thing hasn't been changed yet.) And once that meta is activated, I would imagine it would at least be competitive with the chaotic shadowspirit diamond.
QQinsider Dec 20th 2010 5:07PM
2.57 is wrong, that doesn't include talents and buffs. AGI gets multiplied by Kings, Hunting Party, etc, crit rating doesn't.
The Relentless meta is definitely better for SV, and I wouldn't be at all suprised if it was better for MM and BM too.
Pretty silly of them not to put an new AGI meta in Cata.
Frostheim Dec 20th 2010 5:20PM
I would not rely on using a Wrath meta gem. It is currently better (well, it will be once they change the meta requirements) but I expect that to be changed by Blizzard. We can hope that they'll make an agility meta, but most likely they'll make the old Wrath gems only usable on items lower than ilvl 300.
QQinsider Dec 20th 2010 5:39PM
Well if they fix it they fix it, I'd still rather use a 50g gem in the meantime than pay 600g for one that I know is worse.
Pyromelter Dec 20th 2010 5:45PM
Why would they do that, frost? Enchantments don't have level requirements (anymore, although weapon procs have decreased effects over certain levels). Blizz has shown they don't mind older content buffs being used in current expansions. Mongoose enchant is a prime example of this.
As far as I can remember, there are no maximum level restrictions for gems, enchants, or arcanum modifications, the only things that have a level restriction are the belt buckles. There are minimum level restrictions, yes, but not max levels (except for eternal belt buckles - and please correct me if I'm wrong).
Anyway the point is, unless Relentless isn't usable on items ilevel 300+, it should be the better meta gem based purely on stat weightings.
Pyromelter Dec 21st 2010 4:08AM
Eh, disregard portions of my last comments. There are plenty of enchants that have level requirements; however the only one I know of that has an absolute maximum requirement is the belt buckle.
My point still stands, however. 21 agility is mathematically better than 54 critical strike rating, so that if you can use that gem, you should be using it. At the very least frost, you should be considering it. If blizz puts a max level restriction on it, so be it.
Grovinofdarkhour Dec 20th 2010 2:47PM
Excellent analysis as always, Lord of Hunters.
While our team is gearing for heroics I've been using a variation on this to include a misdirect to help out the tank with threat generation.
Assuming I'm in AotH, on bosses I'll start with Hunter's Mark, target tank & Misdirect, target boss & (timed with the pull) Rapid Fire, then Serpent -> Chimaera -> Arcane -> Arcane -> Arcane.
On trash pulls I'll Hunter's Mark, target tank & Misdirect, target skull & (timed with pull) Serpent -> Multi -> Multi -> (3rd Multi if I've got the Focus ->) Chimaera -> Arcane.
(I should add the caveat that once I feel comfortable with the tanks' threat gen and MD comes out of the opening sequence, RF has to come out, too - otherwise there's too much risk of being "that guy".)
The Steady spam in the first 20% is gonna be interesting to integrate - I hadn't even considered it, been too busy making sure I'm not wasting excess Focus. But I guess if we can re-train ourselves to stand in the "good" green circle, anything's possible.
obarthelemy Dec 20th 2010 3:00PM
My hunter has too many buttons, and too many things to track (CDs, DOTs, Buffs...). A class that I play to relax (I got pretty much one of each, my main is a healing priest, my hunter used to be my second) now is a pain. The gameplay is not flowing at all, and keeping track of everything is a pain and a headache with blizzard's brain dead interface that scatters the relevant info all over my 26" screen.
Grovinofdarkhour Dec 20th 2010 3:16PM
Yeah, MM is definitely the most "thinky" spec of the three, and always has been, at least in my 3.5 years. With SV ahead in DPS for now, I'm sure most hunters will be migrating to that anyway, just like happened two years ago. If the analysis is overwhelming, just skip it, and go out there and enjoy the greatest class in Azeroth on your own terms.
(My 1st alt behind Grovin is a resto druid, and I'd be happy if ANYBODY at WoW Insider was providing ANY useful resto information in the last.... I dunno, what's it been, five months or so? But I digress.)
Harvoc Dec 20th 2010 3:35PM
After reading your comment, Grovin, I went to the druid section of articles and saw that you were pretty spot on. The last article that had some importance to restoration druids was about PvP talents and the one before was about changes to restoration talents in like beta patch 13066. Trees certainly ain't getting much love around here!
Grovinofdarkhour Dec 20th 2010 4:24PM
Yep, and I was already complaining about the lack of resto content around mid-October (in "I-clicked-on-the-Druid-section" speak, that's 2 pages ago). Caraway churns out plenty of content for boomkins, and I might find a scrap of it meaningful if I was a boomkin, but I'm not.
I rolled her to be a healer back when we had an extreme healer shortage, and I'd be lying if I said there weren't raids even within just the last few months that wouldn't have happened if I hadn't had her available to heal. I just want to be able to keep up on what I need to do for my guild, but "WoW-Minus-Resto-Druids Insider" has simply and completely fucking abandoned us.
Stormwalker Dec 20th 2010 11:32PM
It's at times like this when I really miss Resto4life.com
Phaelia was a true legend of the Tree community.
cjivan Dec 20th 2010 3:45PM
Why bother with Resistance is Futile if Kill Command isn't in the rotation at all? Rapid Killing might not be good, either, but there must be some place better for that point. Perhaps that final point in One With Nature or Pathing?
Personally, I did put it in Rapid Killing, just so I don't have to change specs when doing dailies.
Frostheim Dec 20th 2010 3:53PM
It's worth hitting Kill Command on RiF procs -- just not really during that first 20%. After that though, you get KC and instantly regain the focus, making it free damage! It would fall below Kill Shot and above Arcane in your priority list.
threesixteen Dec 20th 2010 3:53PM
i was a MM in vanilla and loved it; switched to Surv for BC and loved it all through Wrath but now (despite the ridiculous number of buttons) i'm all in for BM. yet, BM seems to be disregarded as a viable raid spec. Why?
Why does "Intimidation" have to be our signature talent? It's totally useless in group scenarios (PVE). Has Blizz decided that BM Is simply going to be a solo spec for this expansion? If so, i'll retire the hunter and move to a new class. But that's not my preference; i'd like to know that BM will be tailored a little to align it a little better with raid participation in mind.
thoughts?
John Dec 20th 2010 7:27PM
I think Intimidation is very useful in PVE. Healer drawing aggro? Attack the mob with your pet and hit Intimidation followed by Bestial Wrath or Kill Command. Then retarget the main mob the tank his hitting and watch your pet kite the mob back to the tank aggro range.
Our pet can be just as much CC as Frost Trap or Wyvern Sting.