Scattered Shots: Marksman hunter 101

The marksman spec has had a tumultuous history, starting off the game in vanilla as the raiding spec, back when our specs were split into a raid spec, a solo spec, and a PvP spec. Then MM fell into obscurity for the entirety of The Burning Crusade and the first part of Wrath, before exponential stat scaling launched it back on top for the latter end of Wrath of the Lich King.
Cataclysm is starting with SV clearly on top of the DPS charts and without the non-linear armor pen scaling stat to let it gain ground. However, with specializations and mastery in the game (along with promises of using those to tune and tweak DPS), MM devotees can hope for quick adjustments to bring their spec back in line with SV.
Where BM hunters claim that the pet is what defines a hunter, the MM hunter takes the stance that it's our ranged weapon the defines us. The MM hunter is the ranged physical DPS class, and damned if they don't look good doing it! Join me after the cut for the breakdown of optimal MM hunter talents, rotation, glyphs, gems, and stat weights for raiding.
MM talent spec
The MM talent spec gets a little bit interesting, since as it turns out going down the BM tree to grab Frenzy is a surprisingly significant DPS boost -- much larger than playing around in the SV tree. Remember: you don't have to be a BM hunter to care about your pet. All hunters care about their pets and maximizing their pet DPS -- even if you're MM, your pet is still contributing thousands of DPS to the fight, and that's not something to ignore. The power of our pets is also what makes Bestial Discipline a better talent than the lackluster One with Nature.

Instead, I tossed the extra point needed to get down the tree into Resistance is Futile, which procs surprisingly often as long as the boss is moving (and tanks reposition many bosses pretty often during fights). It's more likely to net you DPS, at any rate, than Rapid Killing.
MM glyphs
As always, our prime glyphs are our DPS options. We have a lot of nice utility and quality of life options in the major and minor glyph categories, but nothing that's a straight DPS boost. As a result, your major and minor glyph options are a matter of choice, based on your playstyle. For example, if you use your Silencing Shot to interrupt often, the Glyph of Silencing Shot becomes phenomenal. On the other hand, if you just leave the interrupts to other classes that are better at it, that glyph is suddenly useless.
As a result, the only glyphs I can definitively recommend are the prime glyphs.
Prime glyphs
The Glyph of Chimera Shot is a larger and more consistent DPS gain than the Glyph of Kill Shot -- but only if you use it! The 1-second cooldown reduction is a small thing, and if you aren't actually consistently hitting your Chimera Shot a second earlier, then the glyph is doing nothing at all for you. My recommendation is to test out your rotation at the target dummy for a bit, then try the glyph and re-test. Does it make your rotation much easier and smoother? Are you really getting that Chimera Shot off a second earlier? If so, then this is the glyph for you. If not, it's the Glyph of Kill Shot.
Major and minor glyphs
Choose whichever major and minor glyphs suit your playstyle the best. These are primarily utility-based glyphs, not DPS-increasing ones, and what glyph is best depends on how you play.
MM rotation
Marksman enjoys the most complicated rotation of all the hunter specs. Rather than just hitting shots in a priority order, the MM rotation is all about constantly making on-the-spot decisions. Like all hunter rotations in Cataclysm, this is a priority-based rotation and for the most part, you want to hit whatever shot is available highest on the priority list; however, this priority can change mid-rotation, because of the complexities of the Improved Steady Shot buff.
You will always want to start by putting up Hunter's Mark and be in Aspect of the Hawk, then get Serpent Sting up on your target at the beginning of the fight. Thereafter, your standard priority looks like this:
- Chimera Shot
- Kill Shot
- Aimed Shot procs
- Arcane Shot
- Steady Shot, in pairs if possible
Then we get to the complicated part: Steady Shot. Steady Shot is your 2-second cast shot that regenerates 9 focus every time it lands. We use it to refill our focus pool; however, with the Improved Steady Shot talent, when we fire two Steady Shots in a row, it also procs our 15 percent haste buff (which increases our rate of fire, shortens our steady cast time, and increases our focus regen). We really want that buff active as close to 100 percent of the time as we can.
Note that Improved Steady Shot does not proc if you have any other shot hit in between your two Steady Shots -- you can, however, do non-shot actions in between, including Kill Command. Also Improved Steady Shot is based on shots hitting; missed shots do not count.
The result is that we want to construct our rotation as much as possible to fire our Steady Shots in pairs. If an Aimed Shot procs after firing a Steady Shot, we want to wait to fire it until we fire our second Steady Shot -- we do not want to break up those pairs for anything except Chimera Shot and in some cases Kill Shot (if the target is almost dead). This means that you want to spread out your focus expenditures a bit more; you don't want to fire two Arcane Shots and then four Steady Shots. Instead, you'd want to fire two steadies, an arcane, two more steadies, then another arcane. This is usually going to net you the best Improved Steady Shot uptime; however, there is no single hard-and-fast rule. You need to constantly evaluate your uptime and your ever-changing rotation to get the best use possible out of this buff.
Further rotation complications: The first 20 percent
MM has two talents that combine to bring a very interesting facet to just the first 20 percent of its rotation. The Careful Aim talents boosts the crit chance of Steady Shot by 60 percent while the boss is over 80 percent health. This then combines with Piercing Shots to make those Steady Shots incredibly effective. So effective, in fact, that during that first 20 percent, your average Steady Shot plus Piercing Shots is actually doing more damage than an Arcane Shot.
This means that while the boss is over 80 percent health, you want to remove Arcane Shot from your rotation. You'll be spamming tons of Steady Shots, even when you're completely full on focus; you'll just let the extra focus go to waste while you keep hitting Steady Shot. A side effect of this, by the way, is that your free Aimed Shot will proc a lot more often during that part of the fight.
Using cooldowns
MM has the Readiness talent to combine with Rapid Fire. As a MM hunter, you should get at least four Rapid Fires every boss fight. You want to be sure to use those first two Rapid Fires in the very beginning of the fight -- they give you more DPS at the beginning than any other time.
The reason for this is at the start of the fight, you're firing almost nothing but Steady Shots (Chimera when it's off cooldown, and Aimed Shot when it procs, of course). Rapid Fire has a huge impact on your Steady Shot cast time, making it lightning fast. So for that brief period when Steady Shot is actually contributing more damage than Arcane Shot, you want to be firing off as many Steady Shots as possible. If you have any on-use trinkets, you'll also want to pop them at the beginning, as well as other controllable buffs like Call of the Wild.
For your next two Rapid Fires, which become available a bit over 3 minutes into the fight, you should do your best to time them with other buffs (Heroism / Bloodlust, trinket procs, etc.), but more importantly, time them for a period of the fight in which you can stand still for the duration of the buff. Rapid Fire is still helpful while on the move, but you won't get nearly as much DPS out of it if you're running.
MM gems
Like all hunter specs, agility is your best stat -- even better than hit. Because of this, you do not want to gem for hit (except the Glinting Demonseye to satisfy your meta requirement). Instead, you'll want to reforge for hit and gem for agility as much as you can. Here's the breakdown:
- Meta Chaotic Shadowspirit Diamond
- Red socket Delicate Inferno Ruby
- Yellow socket (if socket bonus is 10 agility or 20 of another stat) Deadly Ember Topaz
- Yellow socket (if socket bonus is worse than the above) Delicate Inferno Ruby
- Blue socket (one for meta requirement) Glinting Demonseye
- Blue socket (if socket bonus is 20 agility or better) Glinting Demonseye
- Blue socket (if socket bonus is worse than 20 agility) Delicate Inferno Ruby
MM stat weights
Your stat weights will change not just with your spec, but also with every single change you make to your gear. Literally upgrading one piece of gear will change the exact value of the weights. I'm going to provide some general qualitative MM stat weights as a guideline to at least identify which stat is better, but the only way to get accurate weights for you is to use a tool like Zeherah's DPS Analyzer.
MM stat weights, from highest to lowest:
- ranged DPS
- agility
- hit rating
- crit rating
- mastery rating
- haste rating
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 3 of 3)
threesixteen Dec 21st 2010 10:22AM
@john.
fair enough john. but just a couple points. first, i'd rather have a signature talent that actually supports my raid environment's principle need: DPS. MM and Surv both have special, powerful attacks while BM has a rare, situational, and tricky-to-execute talent.
second, if a mob was in fact peeling off to attack a healer, i doubt very much i'd waste the time and dps it takes to command my pet off the boss, over to the healer, hit intimidate, hit BW, and then move the pet back to the boss and hope that there was an AOE threat in motion to pull said mob of pet whom i would also have to waste a CD with a heal.
Because what you'd more likely do is just distract the mob to yourself and either trap it or kite it back to the boss.
anyway, i appreciate your attempt to be creative and employ intimidate but really, it's a lousy signature ability and retards the BM hunter when compared with MM/Surv's signature abilities.
thanks.
John Dec 21st 2010 8:46PM
Agreed that it is not raid friendly. It is obviously a solo ability. But I would gladly peel DPS from the boss to save the healer. Since it is signature in the BM hunter spec, then you might as well see your pet AS your DPS. So I agree having it as a signature does seem a waste of a talent space. However, I still disagree it is not useful in PVE. It should be a spell available to all specs, because then in SV or MM we are not dependant on the pet for DPS, so we don't get a large drop in DPS if we need to move the pet somewhere else. Then we would be more likely to use the PET as DPS.
As for bringing the pet back to the tank and hoping for an AOE threat spell. You would do the same kiting the mob back. So that seems moot to me.
cjivan Dec 20th 2010 4:00PM
BM was laughable in Wrath as a raiding spec, true. However, I think Blizzard fixed that.
I was under the impression that Kill Command was BM's signature shot. Even though the other 2 trees have access to it, it still hits like a truck under BM. I've been doing heroics, and so far BM is right up there with MM as far as damage. I use BM when we don't have a Shaman or Mage for Bloodlust. I've seen upwards of 30k crits with Killing Streak.
So, I don't who is telling you that BM isn't viable for raids, because everything I've seen says otherwise. Plus you have more access to those missing buffs/debuffs with the exotic beasts. And like I said... Bloodlust!!!
Frostheim Dec 20th 2010 4:04PM
BM is pretty comparable to MM for dps. SV is significantly ahead of both at the moment -- to the extent that some top raid guilds are already hunter (and warlock) stacking because of the huge dps they offer.
Artificial Dec 20th 2010 4:16PM
If your stat weights are such that agility is over 2.57 times better than crit, then yes, otherwise no. This does depend on your gear, but in general, agility is only a bit above twice as good as crit, so... in general, no.
Artificial Dec 20th 2010 4:17PM
gah... reply fail
Justyn Dec 20th 2010 4:40PM
Frost, got one problem with your article
Imp. Steady Shot buff states "15% of ranged attack speed", which is not the same as haste, which unfortunatelty does not increase for example our focus regen! Just to mention that.
Great article though
Frostheim Dec 20th 2010 4:41PM
Actually, every attack speed increase also increases our focus regen, including Rapid Fire and Heroism. The only exception is windfury totem/hunting party which is currently bugged and actually reduces our regen by 10% instead of increasing it. Expect that one to get fixed next patch.
Eirik Dec 20th 2010 4:42PM
So... I'm leveling up a new Worgen hunter. Because I'd leveled BM hunters up to 80 before, i thought I'd try MM.
So... I've got Aimed Shot at level 13, it's a prime feature of the spec. This article only talks about using it "when it procs". So... what's going on there?
Does the cookie cutter spec presented last as I level, or do I need to change it in some ways (respec) as I level up? Mastery only comes into play at 80. Once I hit 80, what priority should I give to trading Haste for Mastery?
Is silencing shot something I'm going to use while questing? Or only in instances? Should I defer that in favor of improved steady shot?
If it's going to be a "101" type article, leveling up information is stuff I want to know.
Frostheim Dec 20th 2010 4:58PM
Leveling is a separate article, already posted. If you want to optimize your leveling, level as BM until at least level 50 -- then you can look at the MM 80-85 leveling spec for a guide.
There is basically no situation in which you'll ever use Aimed Shot except as part of the proc. For your first 50 levels or so as MM, you will not use your specialization at all.
Eirik Dec 20th 2010 5:17PM
I realize that leveling as MM is much like leveling a paladin as Holy, a warrior as prot, or a priest as anything other than Shadow... And yes, I know that means "sub optimal leveling". But it also means learning the basics of the spec.
The "hunter leveling" article you refer to is presumably http://wow.joystiq.com/2010/12/06/scattered-shots-leveling-a-cataclysm-hunter-part-1/, which says "first, level up as BM...".
I can't much blame you for wanting mass-education punching out uniform quality hunter players, while the Short Bus Program for Problem Hunters gets defunded. But as a rider of that Short Bus (I prefer to think of it as 'Challenge challenged'), I can't help but be disappointed.
Pyromelter Dec 20th 2010 5:33PM
http://www.wowhead.com/spell=34487 for your Aimed Shot proc.
Also, just check Scattered shots for 2 weeks ago, where there is a leveling guide... or maybe check the previous page where I linked the leveling guide. :)
Eirik Dec 20th 2010 5:37PM
@pyromelter: I bet you fell for the old "my response acknowledging the article you linked fell on the next page" trick... Never fails to amuse, great with the mechanochicks, and absolutely free!
Pyromelter Dec 20th 2010 5:55PM
Nah, I'm just slow to respond.
Also, level however you damn well please. Here's the deal: BM hunter is the best leveling spec in the game. Marksmanship and Survival would easily be 2 of the next 5 best/easiest for leveling. Surv is especially great if you like doing BG's, and both marks and survival will allow you to have some more options with fun shots while leveling. I went marks on my guy as soon as I hit level 10, and it was hella fun.
iceveiled Dec 20th 2010 5:29PM
Not quite ready to go back to MM. Still loving my SV way too much.
Perdissa Dec 20th 2010 8:02PM
Just to get down to some details here.
Are there any gem sockets that give 20 agi bonus for a single slot? The only 20 agi bonuses I see come from the chest and leg pieces, which have 2 gem sockets. The itemization of the socket bonuses tend to be more +10 of agi or a secondary stat.
Going by this, the gemming advice for blue sockets is basically just to use one glinting demon's eye for the meta activation and absolutely no more, since there are no +20 agi socket bonuses on single gem sockets.
Harvoc Dec 21st 2010 12:41AM
If I were you, I'd use a DPS calculator like Zeherah's Hunter DPS Analyzer. It's what I use and it's helped me a lot. You can use it and test out different gems based on your hunter's current configuration and see which one gives you the top DPS. For example, in Wrath, I found out that for my current gear that I was testing, in yellow sockets, I should only put in an orange gem if the socket bonus was 8+ agility and in order to see which one was better, I'd test out both agility/haste and agility/crit.
Sariax Dec 21st 2010 3:30PM
Another excellent article Frost, always enjoy reading your stuff. Question for ya: Do you think they're going to follow through on changing back our Crit Meta any time soon? And in the meantime, what do you recommend for gems?
Glinting Demoneyes in red and blue sockets, with one Piercing Dream Emerald (crit/hit) in a blue socket to keep the blues > reds balance? (And keeping with the Deadly Ember Topaz for yellow sockets)
Kogaratsu Dec 27th 2010 4:39AM
Sorry to bother, the guide is perfect as always, but can you add a section or maybe a new post about the cataclysm enchantments ?
I don't really know all the enchants availables now and wonder what i should use on the different parts of my equipment.
Thanks!