Cataclysm hotfixes for Dec. 21

Continuing the steady stream of Cataclysm tinkering we've seen this week, Blizzard has posted yet another set of hotfixes. And this is a pretty good set! Some notable changes:
- The duration of the Superheated Quicksilver Armor debuff on Karsh Steelbender is now 17 seconds, up from 12 seconds. The encounter was too hard to tank and went against our intended fight mechanics. The display for this buff may not properly update until a client-side patch is applied.
- Rare archaeology finds should now grant triple skill gains.
- Mekgineer Thermaplugg is no longer using outdated abilities and has a shiny new list of abilities to use. He is also no longer immune to taunts.
- Elemental Goos now drop 100% of the time off of Cataclysm elementals for the jewelcrafting daily quest.
- Chaos Orbs can now only been seen and rolled on by characters with a minimum skill level of 425 in tailoring, blacksmithing, leatherworking, or engineering.
December 21
General
General
- Weekly resets and calculations which occur during regular maintenance should no longer be applied one hour early, which should prevent them from being run twice.
- The sell prices for the 7th and 8th bank tabs purchased with guild level 5 are now 0.
- Hunters
• Hunter pets now benefit from the 1% increased hit chance from the Draenei racial Heroic Presence. - Mages
• Flame Orb is now benefiting from Clearcasting procs, is not costing any mana when using the buff, and removing the buff correctly when used. - Paladins
• Damage dealt to the paladin by Hand of Sacrifice correctly breaks all forms of a mage's Polymorph.
Light of Dawn is now properly locked out when the Holy spell tree is locked out and cannot be used for the duration of the lock. - Priests
• The healing effect from Atonement is now being effected by healing modifiers correctly. - Rogues
• Rogues lose any stored combo points upon entering an Arena, preventing the use of abilities such as Slice n' Dice. - Shaman
• Unleash Frost is now correctly categorized as a snare effect and is properly removed when spells such as Hand of Freedom are cast. - Warlocks
• The Soulburn effect can now be used on alternate spells if the first attempt to use the Soulburn effect fails.
• Warlocks should no longer get an "Invalid Target Error" when trying to summon a player into a raid instance. If the player is ineligible to enter the instance, they will get an error that they are already locked upon accepting the summon. - Warriors
• Bladestorm now deals 150% normalized weapon damage as advertised. It was incorrectly dealing 100% normalized weapon damage.
- Blackrock Caverns
• The duration of the Superheated Quicksilver Armor debuff on Karsh Steelbender is now 17 seconds, up from 12 seconds. The encounter was too hard to tank and went against our intended fight mechanics. The display for this buff may not properly update until a client-side patch is applied.
• Rom'ogg Bonecrusher's Chains of Woe should no longer push players under the world. - Blackwing Descent
• Magmaw's Pillar of Flame now prefers targets further than 15 yards away for Lava Parasites and will not be cast more than once per 30 seconds.
• Lava Parasites now only apply their melee attack proc to players who are targeted. Lava Parasites are functioning normally and cannot infest a player with more than 3 Parasite debuffs active. Snared Lava Parasites will function like other creatures and switch to a nearby target if it becomes available, making them a viable target for Infestation.
• Drakonid Chainwielders and Drakonid Drudges had too many hit points in the 10-player version. Their hit points have been reduced.
• Drakonid Drudges will charge another target if the furthest target is more than 80 yards away. - Gnomeregan
• Mekgineer Thermaplugg is no longer using outdated abilities and has a shiny new list of abilities to use. He is also no longer immune to taunts. - The Stonecore
• Corborus should no longer reset if any of the Rock Borers evade.
• Ozruk can now be mined and has an appropriate loot table.
- Chaos Orbs can now only been seen and rolled on by characters with a minimum skill level of 425 in Tailoring, Blacksmithing, Leatherworking, or Engineering.
- Elemental Goos now drop 100% of the time off of Cataclysm elementals for the Jewelcrafting daily quest.
- Stone Bats in Deepholm can no longer be skinned.
- Nightsabers in Teldrassil are able to be skinned now without issue.
- Engineers are no longer able to use the Spinal Healing Injector or Z50 Mana Gulper tinkers in Arenas.
- Rare Archaeology finds should now grant triple skill gains.
- The progress on the guild achievement That's a Lot of Travel Time no longer goes up each time players complete the repeatable quest "Could I get a Fishing Flier?"
- Arenas
• All 28 of the Vicious Gladiator 2200 rating weapons now require level 86 to equip. This is a temporary fix to prevent items which were obtained prematurely due to a bug causing Arena rating inflation from being used.
• All weapon, ranged, and off-hand items which require a 2200 rating have been temporarily removed from their respective vendors. This is a temporary fix to prevent items from being obtained prematurely due to a bug causing Arena rating inflation.
• Engineers are no longer able to use the Spinal Healing Injector or Z50 Mana Gulper tinkers in Arenas.
• Rogues lose any stored combo points upon entering an Arena, preventing the use of abilities such as Slice n' Dice.
• Demolishers are properly spawning in at the beginning of Round 2 in Strand of the Ancients as Preparation fades.
- Deepholm
• Quest credit for killing Fungalmancer Glop should now be awarded to all players on his threat list. - Durotar
• Attempting to use the Drowned Thunder Lizard Tail outside of Durotar now returns the error "You need to be in Durotar". - Twilight Highlands
• The Deathwing cutscene should now dismiss pets for better viewing opportunities.
• Cadaver Collage's hit points in Crucible of Carnage have been increased. The poison clouds that are left on the ground now despawn when Cadaver Collage begins casting Inhale. When Cadaver Collage begins to float away, it now displays an explosion animation after a few seconds and the player is removed from combat. This occurs within a few seconds, much faster than it previously took to leave combat. - Vashj'ir
• The Submerged buff for the quest "Quicksilver Submersion" will no longer persist outside of the Upper Silvermarsh subzone. In addition, the Submerged buff does not count as Stealth on either a druid or rogue.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.





Reader Comments (Page 1 of 6)
Robert Dec 21st 2010 11:24PM
So when are they going to fix the epic druid flight form for trolls and worgen...?
jishdefish Dec 22nd 2010 12:01AM
They must not have the bat's landing animation down pat yet, is the only thing I can think of. Maybe it can't be added in a hotfix? I hope we don't end up waiting till 4.1 just because Trolls haven't mastered being a bat yet. My Worgen is dissatisfied with his Nelf flight form.
KataSamoes Dec 22nd 2010 12:53AM
It's probably a model issue, which would have to done with a patch. I don't think a hotfix would be possible either, if that's the case.
Muse Dec 22nd 2010 1:12AM
Is the flight speed wrong? Does it have a cast time for no apparent reason? Can't land so you can't pick herbs? Or you can't fly at all?
If it's just the look, it's not actually broken, and can wait while more catastrophic errors are sorted out.
Aurix Dec 22nd 2010 1:30AM
@Muse: No, they don't get the bonus from the guild perk that increases mounted speed.
Possum Dec 22nd 2010 1:58AM
It's like the dance studio. You're not really getting it.
Artificial Dec 22nd 2010 2:50AM
Next content patch at the very earliest. It most definitely isn't something that can be added in a hotfix, and won't be added in a bugfix client-side patch, either. So, patch 4.1 at the very earliest.
Spellotape Dec 22nd 2010 7:47AM
The materials don't specifically belong to enchanters, but the skill does - no other profession is forced to be used in such a way. Prior to the DE option most enchanters in groups (that I observed and also as my own practice) would need on blues and the final epic of heroics to DE and distribute based on a /roll - this was a courtesy, not a right (at the same time, people would greed roll on BOE items and they could do whatever they pleased with them). Enchanters have no control over who uses their skill in instances, and while it personally doesn't bother me, I think it's OK for people to take issue with it (though certainly not with claiming mass ownership on any item that can be disenchanted).
Healium Dec 21st 2010 11:24PM
Chaos orb hotfix
Healium Dec 21st 2010 11:25PM
Comment system fail..
that should read
Chaos orb hotfix,
Thanks for that one blizz
Sicadastra Dec 21st 2010 11:43PM
This is one of those simple, logical, quality of life changes which I am utterly thankful for!
Telwar Dec 21st 2010 11:52PM
Oh, very nice. Ideally it'd be 475 or so, so they couldn't roll on an orb that they couldn't use, but still an improvement. I heartily approve!
trefpoid Dec 22nd 2010 12:28AM
this is the best change ever! I love you, Blizz
QQinsider Dec 22nd 2010 12:30AM
Incoming "when will they fix it so that people can't roll on my enchanting mats".
Take cover, you have been warned.
Wildstaff Dec 22nd 2010 12:52AM
The minimum roll level should be higher imo I'd say at least 475 or even 500. But a step in the right direction nonetheless.
Make me laugh at those douchebags on the mmo champion forums who said they rolled need because blizzard will make them unbound soon
alpha5099 Dec 22nd 2010 1:35AM
To anyone saying it should be higher than 425,
Why? Yeah, they can't use the Chaos Orb right this instant, but they will once they've gotten their professions up. I've barely leveled my Engineering so far, but I should still be able to get Chaos Orbs so I can craft my goggles once I've gotten the mats together.
LandMineHare Dec 22nd 2010 2:22AM
Funny that.
People who aren't enchanters can't use my enchanting mats, but they can still roll for them anyways without my consent and put them up on the auction house or in the guild bank for their enchanter guildies.
But I can't roll on something that could become BoE, as history leads us to believe, and then mass dump them in the guild bank or auction house?
Samfisher Dec 22nd 2010 6:48AM
@LandMineHare History led you to believe what? It was BoP in TBC, and was not in Wrath, none of these were "fixed" to become BoE or BoP or vice versa, what the hell are you talking about.
Xenn Dec 22nd 2010 11:27AM
To the enchanters QQ about this, don't think is much to complain, the don't roll on YOUR mats, its a greed roll on a loot item, that happens to have the option to get DE, which is positive in my opinion. Enchanters in group provide utility, and less work for the guild enchanters DEing all the accumulated greens from greed rolls.
And before I get done... I do have an enchanter toon too (Altoholic).
Egoistically, shame is BoP and only can roll the specific professions, so running with an alt without any of those professions can't roll to pass it on to my other toon – but I feel the move is more than fair - thumbs up for me.
Zuckerdachs Dec 22nd 2010 7:20AM
@ LandMineHare
Yes, I certainly can use "your" enchanting mats! You know, by finding an enchanter and paying him to use the mats that I supply. Considering that we always rolled greed on greens anyway and had to get them disenchanted later, your logic is flawed and silly.
Go eat a cookie or something. Your grumpiness seems to be getting in the way of clear thinking.