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12-22-2010 @ 1:16AM
Then maybe you should use your head to think about what the nerf really means. 5 seconds extended on the debuff means that a proper tank dipping the boss in and out of the lava just before the debuff expires would allow an extra 5 seconds per stack, so an extra minute of DPS time assuming 10-12 stacks. This, of course, is with perfect play. So this changes nothing for perfect players who don't find it a challenge in the first place, but hastens the fight.This, however, allows the learning curve for less-than-stellar tanks to not be so steep. The people just learning how to position mobs and getting used to properly dipping him would still only stack it 4-5 times before they inevitably screw up, so it allows DPS to carry more of the burden for damaging it the extra 20-seconds tops. I dunno about you, but putting all of the difficulty of a fight on the tank alone is bad design, that means an otherwise stellar group that's grouped with a tank that's learning gets a hard time, and no one enjoys it.So we beat it pre-nerf, grats, but the nerf is a change that barely means anything at all. It's like nerfing Mimiron's Rocket Strike to do 4 million damage instead of 5 million damage, none of the strategy changes at all.
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