Gold Capped: Early Cataclysm economy tweaks

Normally, when Blizzard makes a change to the economy, it's not enough news to justify its own blue post. When I sat down and tried to decide what to write about this week, I realized that the most important information I could get out to you guys is news of all the economic tweaks that have come down the pipeline that are shaping these first few weeks of Cataclysm.
First up: Pyrite Ore is now prospectable at 500 skill, down from 525. This is a very expensive mineral on most realms, so it hasn't been prospected as much as, say, Elementium Ore. That said, based on the limited number of prospects we've seen numbers for, it looks like it may be dropping as many green-quality gems as Obsidium Ore, as many rare gems as Elementium Ore, and an additional one to three Volatile Earths. My napkin math indicated that if the additional expense for five pyrite is more than two earths, it may not be worth prospecting.
Speaking of ore, Blizzard has changed the number of nodes of a variety of types of farmables in a few zones. There were changes to the density of several types of nodes in several zones, which seems to have had a net effect of reducing the overall raw materials coming into the economy. I don't know about on your realm, but for the first day of Cataclysm on Drenden, the amount of ore and herbs being posted on the auction house was surreal. There was a day or so that I could get elementium ore for 85g. It skyrocketed back up after the changes and has steadily been falling since then. The most hard hit was Twilight Jasmine nodes in the Twilight Highlands, as there is no other place to farm them.
There was a also bug on release where Ethereal Ink was costing 10 Blackfallow Ink instead of the intended one at the Dalaran Ink Trader. This might have messed with the glyph market a little; however, I don't think many people were buying new glyphs when the expansion went live but were questing and leveling instead. In any case, Blackfallow Ink is still far too valuable and expensive to be traded down to any lower-level ink. The opportunity cost is a tenth of a Inferno Ink, and I'll bet that if you went and checked right now, those are selling for several hundred gold.
This is somewhat troubling while leveling inscription, because short of having access to Casandra Downs in the phased area of Twilight Highlands, you'll need to be make Runescroll of Fortitude II until it's green while working on getting to 525. If you think that paying five Infernal Inks per green recipe is bad now, imagine how people felt trying to level before Blizzard hotfixed the recipe to actually grant skillups. I imagine the next step is to fix it so it actually applies the correct amount of bonus stamina instead of 165.
Enchanting mats were a little messed up on release, too. For a while, weapons (which usually have a higher chance to drop essences) were disenchanting into mostly dust, and armor was dropping mostly essences. This was in effect for long enough that the data you see on sites like Wowhead.com is probably incorrect. Right now, weapons are dropping essences and armor is dropping dust. This greatly reduced the price for Hypnotic Dust, which is called for in a much greater ratio than essences in most enchants.
Another important bug fix was that until somewhat recently, people were able to attach Eternal Belt Buckles to any Cataclysm gear, negating the need for the much more expensive Ebonsteel Belt Buckle. It's been fixed now, so blacksmiths are again happily churning out the new versions (assuming they've paid their five Pyrite Bars to the phased level 84+ vendor).
Lastly, the Vial of the Sands is now BoE. Instead of being an alchemist-only perk mount like the flying machine was for engineers, it's now a status symbol with a passenger car like the chopper was. The recipe is a low-chance drop from the Canopic Jar, and you may or may not be able to see it if you aren't an alchemist. Once you get it, you still have to make it -- and in good gold sink tradition, this means thousands of gold sunk into vendors, as well as some player-made items.
Filed under: Bugs, Economy, Cataclysm, Archaeology, Gold Capped






Reader Comments (Page 1 of 3)
gundamxzero Dec 21st 2010 4:21PM
Was amazed how much I could make from jeweler's settings, as well as the new dust of disappearance. I recommend crafting the jawbones for inscription, they are a bit more of an initial cost, but I got from 515 to 525 by making 2. Then sold them each for 4k (well above cost)
Pandalicious Dec 22nd 2010 1:59AM
No, Dust of Disappearance is where it's at. Srsly. Selling for anywhere from 20-75g on my server depending on how well I time the AH. Yes, I know. You can buy it from a vendor for 10g...
Pandalicious Dec 22nd 2010 2:05AM
Erm, ignore my comment above. I misread your post :P
Fierna Dec 21st 2010 4:22PM
Oh Alchemists - I'm so sorry
Baba Dec 21st 2010 4:54PM
Don't be, they've got us Blacksmithers by the balls regarding Truegold :'(
I need to make more alchemist friends
regisfrost Dec 21st 2010 4:57PM
It was one of the things I most looked forward to with this expansion. A unique alchemy mount that not even every alchemist would have.
Ohwell, for 125k it can be yours too.
Nopunin10did Dec 21st 2010 5:00PM
I'm not too worried. If I luck out and get this recipe, then the first drake I produce will be put on the AH at a significant profit. I don't mind someone else having the drake too if it can make it easier to pay for my own.
Derrek Dec 21st 2010 5:13PM
Sorry? Why would you be sorry?
This is the best thing to happen to Alchemy all expansion.
Just imagine how much people will PAY for this winged beauty!
/goblinlaugh
Artificial Dec 21st 2010 5:39PM
Um, yeah. I have a couple of alchemists, and I can't for the life of me figure out why anyone would think this is a bad thing. This is absolutely terrific.
xiani Dec 22nd 2010 11:07AM
Alchemy pays for itself, many times over, and is relatively painless to level. Don't feel sorry for alchemists, we don't need perks! Not like the poor engineers...
Vial of the sands is really an *archaeology* perk, pure and simple. You need 450 skill and a crazy amount of luck to even see the recipe for it.
And archaeology currently seems the nastiest, most tedious grind in the game. Well, ok, maybe not 'insane in the membrane' levels, but in the same ball park.
I reckon anyone with half-decent AH skills can make whatever silly price this will end up selling for (probably only 50k-ish when a few people have recipe & non-vendor mats have calmed down a bit) in far less time than it would take to level archaeology & get some RNG love, but go ahead if that's your thing, after all, someone needs to do that hard work;)
Jenks Dec 21st 2010 6:21PM
I'm not an alchemist but I wouldn't be happy about it if I was.
You just got the chopper instead of the gyrocopter.
I'd much prefer the gyrocopter as a unique perk, but I can understand if you don't care and would rather have a payday.
artifex Dec 21st 2010 6:23PM
I think it's awesome for them. I've been hoping for ages that flying carpets would become useable for everyone, too, because many people love them and I'd make some money at it on my tailor. And the biggest (remaining) reason my secondary is leveling engineering is so she can make a motorcycle for my main, and then maybe give or sell some to friends. Craftable mounts should be unrestricted.
Herman Dec 21st 2010 7:11PM
yeah, well the gyrocopter didn't cost 10k gold to make.
Sturmovic Dec 21st 2010 4:24PM
This is all fine, but what about the status of the wow gold standard?
And the synergy between the Ironforge and Darnassus markets?
jonas Dec 21st 2010 4:49PM
Word has it that the night elves are thinking of seperating their currency from the Stormwind Gold Piece. Their economy has taken a hard hit with the predations of the orcs in the southern forests, and this would allow them more options to combat rampant inflation. Expect the Elven Mithral coin to make a comeback in 5669 AB or so. What impact this will have on Morrowgrain futures, already battered by the Fandrel scandel, is unknown.
Basil Berntsen Dec 21st 2010 9:09PM
Alas, if only Blizzard took the economy serious enough to inject RP about it.
Mayhew Dec 22nd 2010 12:59PM
@jonas
This post just made my morning.
Brock Dec 21st 2010 4:30PM
Funny about pyrite. It has been going for less than obsidium and elementium on Kaelthas, not even worth a stop to mine it at 17g. Volatiles are where the money is at I have been selling waters as high as 90g this week.
Riley Dec 21st 2010 4:59PM
yeah it's been about the same for me, which is good seeing as how i'm a jc and not a miner
Trelteth Dec 21st 2010 7:06PM
Same on Emerald Dream. Pyrite isn't even worth mining. Obsidian and Elementium are selling for more now.