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12-24-2010 @ 12:37PM
"I'm wondering what everybody thinks of the new dungeons. I can't put my finger on it, but to me, they just don't seem to flow as good as most of the Lich King dungeons."Personally, they don't flow well. I'm all for needing to CC and for them to be hard but the stop and start jerkiness of all of them and the massive size of some of them are extremely off putting, and this is from a person who spent long Saturdays trying to get to and through the room of death in BRD back in vanilla.. Personally if I'm going to spend that much time in a place I don't want to plow through it, but I want it to feel like I'm getting somewhere too, which right now it doesn't feel like. I'm also looking for a little more reward for my trouble. Theres not a million trash mobs like the old days but if we're expected, nay told, to get reps up spending so long in one place then they can throw us a bone and increase the rep returns a little for our effort. "My guess? Because you already earned XP from killing the mob, they don't want to give you XP for ripping its skin off, too." My guess is that its this too but it still isn't fair. Enchanters have to be feeling the same way, they don't get anything but mats for disenchanting an item -specially since, unless your buying all your greens, disenchanting can be very few and far between. Miners and Herbalists really don't have to go too far out of their way to get their skills up, I'm sorry but thats just an excuse. and most of the time they have to kill something pathing over their intended gathering node, so honestly they're usually having to fight something as well. Even if it was a small amount of XP I think Enchanters and Skinners should be entitled to the same perk miners and herbalists get, specially since skinners really do need to do a lot more work before and after they get to the skins.
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