Raid Rx: Are you prepared to raid?

Happy holidays, everyone! I'm sure many of you are taking the time with heroics or reputation grinds to get yourself at a level needed to raid. I've managed to take down Halfus Wyrmbreaker on 25 and Conclave of the Four Winds on 10. In some cases, I raided a little underprepared. I didn't have the good flasks from this expansion, so I figured I'd burn the older ones. Oh, and I've got another great pickup story to share -- you can stop me if you've heard it. It's about the player who refused to enchant or gem his blue gear.
Also, I'm 50% of the way there to the [Critter Kill Squad] achievement.
Do you have the gear?
Before you ask, I'm personally recommending you have an ilevel of at least 340. The higher, the better. But don't even set foot inside a raid unless you're with an exceptionally geared group of skilled players. You may not be able to contribute as much as you think.
And make sure you actually augment the stuff you get. At the very least, use green-quality gems. I started using superior gems in my ilevel 333 items. I've found that they made the difference between running out of mana at 15% and running out of mana at 5%. The latter allows you to "coast" to the win and use your spells when you have just enough mana for it.
Seriously, I never understood the stigma of not using enchants or gems on gear. Gear progression is like a stepladder. You can't get to step 3 without going through step 2. You can't get to step 2 without going through step 1. You get all the skill you want, but it has always been my belief that if your gear level isn't at the right spot, nothing you can physically do will help.
Don't be afraid to use enchants or gems as you go. Some of them are fairly cheap. At the very least, consider using stuff from Wrath. I didn't have my helm enchant for the longest time because I hadn't gotten the appropriate reputation from Guardians of Hyjal (Arcanum of Hyjal). So I backtracked and grabbed the one from Wyrmrest Temple (Arcanum of Blissful Mending). It wasn't much, but at least it was something.
I once wiped at 6% on Admiral Ripsnarl. I stretched out the encounter as long as I could, but I just wasn't able to continue healing any further. I used every cooldown, every consumable, and every trick I had up my sleeve. Doing a quick sweep of the players in the group, I noticed they were missing enchants or gems. They refused to waste their money or enchanting mats on gear they were going to replace anyway.
I became extremely upset because had their gear been appropriately enchanted or geared, the Admiral would've been taken down and we could then have moved on. But because of their unwillingness to spend even a bit of money, we couldn't progress. After another attempt, I apologized and dropped group while stating that even though I invested in enchants for my gear, their lack of investment could have easily made the difference between the 6% wipe and a win.
Have you been working on your skills?
Healers received a number of additions to their abilities. I know it took me a while to figure out how to use life grip (or Leap of Faith, as it is more formally known). If you want to get better at healing overall, though, you need to start with heroics. If you don't understand the following basic concepts, then you won't last very long.
Mana matters. Not saying much here. Our spells are expensive, with the exception of a normal healing spell. That's not to say rapidly casting a big heal or a small heal isn't an option either; the trick is to know when. As the health of a heroic boss gradually drops lower and lower, healers have more leeway to use additional expensive spells (assuming mana cooldowns are used). I'm not sure if you've noticed, but there are a number of encounters where bosses just enrage after their health falls to a certain percentage (usually 30%). Don't hesitate to go all out or all in at that phase, because I guarantee you it's almost a necessity.
Full health isn't a necessity. I'm repeating this again just because it's that important. In fact, I think I'm going to try to find a way to repeat it every week until everyone understands how this new healing model works. I'm not ever going to get kicked from a random dungeon again because players don't understand that they're not supposed to be topped off all the time. I'd rather have the distinct pleasure of just leaving the group myself.
Are you eating right?
The last part to success is bringing your consumables. I've upgraded to using Flask of Flowing Water when it comes to progression and learning new raid encounters. Flask of the Draconic Mind is another alternative. For food, I like to dig my fangs into some Delicious Sagefish Tail.
Try to keep a stack of Mythical Mana Potion on you. But I do understand that it can be expensive if you don't have a character who can produce it. These potions run for over 30 gold individually, where I'm from. I've usually been on the fence when it comes to bandages, but I'm going to start carrying a stack of Dense Embersilk Bandages myself. While I could easily use a spell to heal myself, that mana might be better spent on another player. There might even be times on an encounter when I'm the only player who took substantially more damage than someone else (because I stood in a fire longer or something).
Last-minute pro healing tip: Read up on raid encounters early and watch some videos of them. Look for key moments in encounters where you can slow down your healing and use your mana regeneration cooldowns. I've had cases when I used a cooldown a little too early and I never received the full benefit of it because I got knocked in the air, knocked around or experienced something that interrupted my cast bar.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to matticus@wow.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.Filed under: Raid Rx (Raid Healing)






Reader Comments (Page 1 of 3)
Julien Dec 24th 2010 4:06PM
Only on topic with Critter Kill Squad.
In the Worgen starter area, there's the quest where you have to save Genn Greymane, and kill Baron Ashbury and Lord Walden (might be wrong on Walden). There's a path with at least 20 sheep as "critters". I wonder...
Elunr Dec 25th 2010 12:39PM
There's also a group of sheep in Uldum near the Ramkahen farming area.
Insanitation Dec 24th 2010 4:16PM
Yawn...
Necromann Dec 24th 2010 4:17PM
I'm playing shadow right now but if/when I heal, I will use your advice.
Slaytanic Dec 24th 2010 4:18PM
It's not the cost of the mana pots that get to me, it's the flasks. They can go for 350-450g EACH on my server, especially now that full-time raiding is about to get into full swing (after the holiday break).
gundamxzero Dec 24th 2010 4:26PM
All in all some very solid basic tips. I think alot of people forget that while prices for some items may have been increased, most of your acquisition rates have also increased. Just remember, you are selling things for more expect to pay more. Its not uncommon for most people to have over 10k gold per char. Those extra enchants and gems really help
chris Dec 24th 2010 4:45PM
How the hell can i be ready to raid when i can't get a good pug to get through a simple heroic?
chris Dec 24th 2010 4:48PM
nevermind i forgot the new wow is not made for us that do not sit here 12 hours a day.
Matticus Dec 24th 2010 4:55PM
I go to university. I work a 9-5 job. I write two blogs AND contribute to WoW Insider. I'm a guild master. I manage a healing community. I wish I had the time to play WoW 12 hours a day as I'd be able to get more done. The trick is to have a solid group of friends or get into a stable guild so that there's always players around who you can depend on and trust to get in on heroics.
In short, I don't PuG.
Julien Dec 24th 2010 5:19PM
lolpwned
Summersetstud Dec 24th 2010 5:21PM
Pugging is possible. I'm in a wonderful guild full of wonderful ppl but sometimes I enjoy playing with new ppl. Most of my successful roic runs have been through the random dungeon finder. Just be ready to help ppl learn some new things and don't be quick to leave party O.o
Saeadame Dec 24th 2010 5:32PM
Yeah the heroics can be tough. I'm done university classes for the semester, so I have some time, but a PUG Grim Batol takes about 4 hours from start to finish, in my experience. Granted that's one of the harder ones, Vortex Pinnacle, which is quite a bit easier, takes significantly less time, but still about an hour or so.
Definitely, I would follow the advice above. If you are someone with not a lot of time, you can't PUG. It is possible to finish most heroics in 30-45 mins with a non-PUG group especially with a vent, particularly if you all know the encounters, don't wipe and all do good damage.
Mssr Moo Goo 2 Dec 25th 2010 3:24AM
When someone says "I'm too pro to pug" all I hear is "I'm too lazy to help newer players learn the play"
News flash. Doing heroics with a group of people you know, with vent, with a plan, with a leader, with a history of raid kills, makes them easier. Don't be so friggen proud. It's the people successfuly pugging heroics that are the real heros.
I am the real friggen hero. I tank, and I que alone for LFG. I get all sorts terrible pugs. But you know what? I drag their sorry asses throught he last boss anyways.
theRaptor Dec 25th 2010 5:10AM
@Mssr Moo Goo
I doubt many new players are at level cap in LFD queues. Those people causing wipes in your Heroic PuG's aren't newbies they are just idiots and lazy asses.
If you feel like dragging them kicking and screaming through content they don't have the inclination to adjust too or learn that is your prerogative but it doesn't make you a hero, it makes you a baby sitter.
I PuG some heroics but if I could always do guild runs I would. It pisses me off when idiots waste the time I spent sitting for 40 minutes in the queue when they bail at the first wipe (caused by them not even being properly geared from normals).
babasyzygy Dec 25th 2010 2:54PM
I pug when we don't have enough in our guild around, but I hate it.
These days the odds are actually pretty good - about half the time I get a "pro" group. The other half, I end up in a group with Mr. Recount, Mr. Gogogo, and Mr. DPSWhoPulls.
It's players who refuse to CC, those who refuse to talk to other players, and those who who are only interested in being carried through an easy run, who make pugs such a nightmare and cause the wait times to be so long - because players who have other options take them.
Lissanna Dec 25th 2010 3:11PM
I help new players IN my guild learn how to play their classes. The problem with healing heroic PUGs is that when the group wipes, they kick the healer - regardless of whether or not it's the healer's fault. A group who is full of bad players may go through 5 or 6 healers just because the tank & DPS is bad. Why would we want to expose ourselves to harassment, undergeared DPS that doesn't use CC, and bang our heads against walls? Instead, I go in my guild groups where we're on ventrilo, and we have a lot more fun as a guild.
bohemienne Dec 24th 2010 11:17PM
I've quickly come to prefer Potion of Concentration over mana potions for raid encounters. Returns a lot more mana, and many fights have nice healing lulls perfect for their use (eg, Atramedes' air phase, or Theralian just after Blackout).
Mycroft Dec 24th 2010 5:05PM
It's worth noting that a lot of low-end cata enchants (and even some of the medium-end ones) are super-cheap as scrolls on the auction house right now. Take advantage of leveling enchanters by buying up scrolls they used to level up with, in almost all cases for much less than the market price of the mats to make them.
I got some green and cheap blue gems, along with some chants ranging from best to better-than-nothing, enough to give me an edge when heading into heroics, for less than 200 gold.
For chest, don't overlook Major Spirit. 15 may not sound like much, but a scroll's going for 40 silver on my server. Mats for Brilliant Spellthread for pants have dropped significantly; chase down a tailor in your guild, and it's possible he might even have some spare mats that aren't selling in the AH. Greater spirit on shoes, again 18's not much, but it's 1.5 gold for a scroll on my server. Haste on gloves, top end enchant, going for 15 gold as scrolls; I picked up 3 in case price goes up once the enchanter leveling war has died down. Intellect on cloak, 4.5 gold as a scroll.
WoW Heroes has a nice little enchant recommender, showing what it thinks is best, as well as several alternatives, with a wowhead link to each one. Look up costs of mats as well as scrolls on your auction house, and see what you can pick up for a song.
Similarly, if you've got a 333 piece with gem sockets, look at your socket bonus. My helm has a +30 spirit bonus! Shove a gem in there to activate that, even if the only gem you can find under 50g is a BC one; it'll still count. Similarly, meta gems don't need to have their 'active' conditions met in order to activate the socket bonus on a helm. Any old meta will do in a pinch.
Saeadame Dec 24th 2010 5:34PM
Good advice on the enchants. Plus, at this point, you don't really need the enchants that require the Maelstorm crystals either. Sure, there's the super expensive +300 intellect weapon enchant, but then there's also Heartsong which is +300 spirit - perfectly acceptable, and frankly almost MORE helpful at this point.
Rob Dec 24th 2010 5:35PM
Cut green gems are ridiclously cheap. Also i saw some really nice beginning cata enchants for about a gold each on AH. The mats were 30-40g. I think i'll snap them all up and hope the guild can use them.