Totem Talk: Gearing an enhancement shaman in Cataclysm heroics

When I was a young enhancement shaman, barely out of my teens, I had an obsession with gear. "Elam," my friends would say, "why are you in Wailing Caverns for the eighth time? You should be leveling. That gear will be replaced by Thousand Needles, anyway." Their disdain for my overwhelming need to complete my Armor of the Fang set was great, but my desire for the shiny blues was greater. I leveled my first 70 primarily through 5-mans and hit Karazhan raid-ready. As for my friends, the joke was on them -- given my obsession with gear, it was all replaced in Razorfen Downs, not Thousand Needles.
As a direct side result of my love for all things blue and purple, I've spent the better part of my flight time scouring loot tables on AtlasLoot Enhanced for the past week and a half, looking for the absolute best pieces of gear to come out of heroics for enhancement shaman. Like Fox Van Allen with shadow priests and Christian Belt with mages, I've made a list of which gear is optimal for enhancement in the pre-raid Cataclysm scene. Last week, I talked about reputations. This week, I'll be covering which heroics to queue for and which justice point rewards to prioritize.
For this list, I assigned priority to heroics that drop weapons and trinkets. On average, weapon upgrades are any melee class's best friend, as weapon DPS generally has a significantly higher stat weight than any other stat on equipment. Trinkets have ridiculously high passive bonuses and have procs that outweigh most secondary statistics on a given piece of gear. After weapons and trinkets, slight priority was given to helms due to their meta socket in the hope that Blizzard fixes Chaotic Shadowspirit Diamond's requirements soon. Finally, every other item was weighted based purely on its stat combinations, using the same stat weights as my reputation post last week.
Spellpower weapons are included on this list, as there is still some theorycrafting that suggests they're better than 2.6 speed agility main hands for DPS. These did not affect heroic priority, as the theorycrafting isn't validated yet and the weapons might be nerfed into oblivion tomorrow. Also, as much as I condone min-maxing your DPS, I never condone stealing a spellpower weapon from a healer or caster.
And now, the list:
Storming the Stonecore
Heroic Stonecore is the heroic that everyone wishes was not at the top of any priority list. On a scale of 1 to 10, where 1 is "my home planet is being invaded by Cthulu" and 10 is going to Disneyland when you're 5 years old, pugging heroic Stonecore is somewhere around "passing a gallstone."
Unfortunately for you, Stonecore trash has the Heavy Geode Mace, a 409.6 DPS weapon with hit and expertise as secondary stats. If that isn't enough for you, it also drops the main-hand fist weapon Fist of Pained Senses, making it the best place to queue for if you want to upgrade your weapons. To add to the fun, Stonecore has the Key to the Endless Chamber, with 285 base hit and a stellar agility proc. As icing on the cake, it has the well itemized Pendant of the Lightless Grotto and the more lackluster Elementium Scale Bracers.

Looting the Lost City
The Lost City of Tol'Vir was the first heroic I did at 85, and for good reasons. First, its loot is awesome. Second, the only boss that doesn't drop loot for us is the only significantly difficult encounter in the instance and is often skipped, which makes for a pleasant run with chances for loot off every boss.
The first boss drops the Kaleki Cloak, a masterfully itemized mastery/hit cloak. The third boss drops Balkar's Waders, critical hit/ hit rating pants that give a 20 crit bonus if you socket a red and blue gem. Given the need for hit at this gear level, the blue gem slot isn't a burden.
Siamat, the last boss, drops the Hammer of Sparks, a hit/crit mace that makes dwarf shaman drool. He also drops Tia's Grace, which has 285 base mastery and a stacking buff. The stacking buff (340 agility in all) is less good in heroics with a lot of downtime, but it will be great for raiding. If all of these items aren't enough to make you help bring doom to the Neferset, the trash mobs of the instance also have a chance to drop the Mirage Ring, a haste/hit ring.
Rocking Blackrock's world
Blackrock Caverns isn't awesome on the same level as the other two, and the most desirable enhancement loot is brought out in the first two bosses. Skullcracker Ring has mastery/hit, a beautiful combination. Renouncer's Cowl is the best pre-raid helm, with a meta socket, blue gem slot, +30 mastery bonus, and an awesome mastery/hit spread of secondary stats. The second boss also drops Torturer's Mercy, a 2.3 speed spellpower mace that is worth taking for testing if no caster wants it. Blackrock Caverns also sees Twitching Shadow, a terrible haste/crit cloak, and the Sandshift Relic, the best pre-epic enhancement relic.
The adventures of Brann Bronzebeard, episode 3
The best item to come out of heroic Halls of Origination comes off the last boss. With 285 expertise and a 1,710 agility proc, the Left Eye of Rajh is the C3PO to Key to the Endless Chamber's R2D2 and over half the expertise you need to cap at 85. To further help with reaching caps, the second boss of the instance drops the best pre-raid necklace for enhancement, the Mouth of Earth. Hit and expertise in one place? Yes, please.
Beyond that, Boots of Crumbling Ruin and the Bloodpetal Mantle both are nice hit/mastery and hit/crit pieces. The Ring of Blinding Stars isn't incredible due to its haste, but the mastery part is nice. Finally, Halls of Origination drops the Scepter of Power, a healing main hand with 2.3 speed, spirit, and haste. This is the worst caster main hand for enhancement, and from what I understand, both it and Torturer's Mercy have had their DPS cut from 204.8 to 47.0. I'm simply including it because it's worth thinking about.
Taking the Throne of Tides
Throne of Tides drops a weapon, which makes it weird that this instance is so far down the list. This weapon is the Lightning Whelk Axe and is sought after by many an orc enhancement shaman. Like the mouth-watering Wrasse Handwraps (crit/mastery, yellow socket with a mastery bonus), the Lightning Whelk Axe drops off the first boss. Unfortunately, that first boss is the only boss worth doing. Later enhancement drops include the vomit-worthy Nautilus Ring and the Wentletrap Vest, a crit/haste abomination with two gem slots. To top it all off is the Barnacle Pendant, an expertise/haste necklace that embodies the rest of the instance's loot -- half useful, half skippable.
Grim(acing?) Batol
Grim Batol is a more extreme version of Throne of Tides; other than group loyalty and justice/valor points, there is no reason to move further than the second boss. (This makes this a good instance to pug, however, as most pugs don't get past more than two bosses.) The only really attractive part of Grim Batol is Skardyn's Grace, a 285 agility trinket with an agility use. The Ring of Dun Algaz is also worthwhile, offering crit and hit.
Beyond that, Modgud's Blade is a spellpower dagger with hit rating and crit, but the fact that its DPS was hotfixed down to 56 makes it disappointing. The disgusting Wildhammer Riding Helm is crit/haste with an awful haste bonus in a nice red socket. The Red Scale Boots are also haste/crit with a haste socket bonus, but they're not even pleasant enough to have a red socket.

Shadowfang Keep is the king of haste/mastery gear. Every piece of mail agility gear that drops in heroic SFK has haste/mastery, and each has a gem slot. If you're hit/expertise-capped through other gear, grabbing the Traitor's Grips, Haunting Footfalls, or Worgen Hunter's Helm might be a good idea, but there are better options out there. Your main reasons to run Shadowfang Keep is nostalgia.
Midair Mayhem
Vortex Pinnacle is fun, short, elemental-heavy, and leaves you with a fierce fear of natural disasters. Unfortunately, due to its brevity, it lacks a lot of item drops. If you're hit-capped, it offers the nicest pre-raid belt for enhancement, the Hail-Strung Belt. With crit, mastery, and a 10 agility blue socket bonus, it is only beat out by the justice point belt if you need the hit.
Vortex Pinnacle also offers Biting Wind, a 1.8 speed spellpower dagger. The important thing about this dagger is that it hasn't been hit by the same hotfixes as every other spellpower main hand, meaning that it still has its original 204.7 DPS. This makes it a very real contender for your main-hand weapon slot.
Death to the Defias!
I'm very sad about how low down Deadmines is on the list, as my experiences in the redesigned dungeon while leveling made me super-excited to see it on heroic. Unfortunately, Deadmines has only one mail drop, the Bracers of Some Consequence. Crit/haste gear is the bane of our existence. (Dear Blizzard, please ban all hunters and stop itemizing for them.) Beyond the bracers of no consequence, Deadmines drops two agility cloaks. The Cloak of Thredd is a very nice crit/mastery cloak and the only real reward from the dungeon. The other cloak is the Cape of the Brotherhood, a hit/haste cloak that is slightly less useful than a crit/hit cloak.
Your just desserts
The following is a quick list of justice point rewards, going from best itemized/most useful to stuff that you'd only buy a relative you don't like for Christmas. This would be my suggested route for buying items with your justice points, but you might have different priorities. For example, you might have the Renouncer's Cowl out of Blackrock Depths, causing you to skip the Willow Mask for the next item. The fourth and fifth items are literally the same item in different slots; choose whichever would be more of an upgrade for you.
- Windslicer
- Vest of the True Companion
- Willow Mask
- Gloves of the Passing Night / Belt of the Dim Forest
- Wrap of the Valley Glades
- Hillside Striders
- Amulet of Dull Dreaming
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Ozewa Dec 25th 2010 2:36PM
As far as I am aware, there is no heroic version of the heavy geode mace.
Unclescar Dec 25th 2010 2:47PM
The Left Eye of Rajh is actually an appalling trinket when compared to the +Agility and Mastery trinkets available elsewhere, getting enough Expertise to get to the cap should be no challenge and it's easier to reforge out of it on other gear than to have this huge waste lying about.
So no, it's not good, avoid it all costs and stick with
The only really attractive part of Grim Batol is Skardyn's Grace, a 285 agility trinket with an agility use.
Is one of the best trinkets in the game because it's not an Agility use it's a MASTERY use, learn 2 read tooltips.
Harvoc Dec 25th 2010 3:37PM
So because he made a simple mistake or typo, he can't read tooltips? Someone had a horrible holiday.
HeroJéz Dec 25th 2010 3:49PM
Please be nice. I'm sure Josh would have thanked you for the correction, had you not been such a cúnt about it.
Merry Christmas.
Angus Dec 25th 2010 4:55PM
Fitting name.
No one like him either and he got eaten by hyenas.
Kylenne Dec 25th 2010 6:20PM
@Angus: Scar was way cooler than some random internet troll though.
Angus Dec 25th 2010 10:11PM
True. Scar was cool enough to get a Tauren cat skin...
I still think this guy is hyenabait though.
Josh Myers Dec 25th 2010 10:35PM
I apologize for missing that.
On the other side of things, Skardyn's Grace is not one of the best trinkets in the game. You're assuming that Mastery automatically makes it amazing, but not considering two important factors:
A) The amount of Mastery granted from SG is significantly less than the amount of agility given by similar chance on hit items. for example, compare the 1710 agility proc on Left Eye of Rajh and Key to the Endless Chamber to the 1425 Mastery on SG.
B) It's automatically worse due to being a "On Use" trinket. While I haven't seen actual testing done on the ICD of the heroic trinkets, most Equips that aren't Deathbringers Will have 45sec-1minute ICDs and 15 second durations, vs. the 20 second duration on use effects with two minute cooldowns. Certain "On Use" items like the Unsolvable Riddle are great entry level trinkets due to their ease of access and their beast passive stats, but chance on hit are nearly always better than "On Use."
gmee123 Dec 25th 2010 2:51PM
I don't know about anyone else, but i really wish they would stop making you saved to a heroic if you kill one boss.
It really sucks when you kill one boss then the whole group bails, 9 out ten times your kinda screwed out of that heroic for the rest of the day. Heroic Pugs have been atrocious. Ive only had one successful pug heroic since i hit 85 last week. No one wants to do the work it seems or if you have you elitist asshat that thinks you should already know the run and if you don't then your worthless to them and they bail then to. You just can't win right now.
Boobah Dec 25th 2010 3:51PM
"the trash mobs of the instance also have a chance to drop the Mirage Ring, a haste/hit ring. "
Unfortunately, unless they've fixed it in the past couple days, heroic instance trash drops the regular version of the item. One assumes since heroic versions are in the game files that that's what is supposed to drop. Until they do, you'll have to smack the Neferset around for some other reason.
Josh Myers Dec 25th 2010 10:36PM
It seems you're right. A check of wowhead suggests that though the files exist, there are no actual confirmed drops of any of them. That's upsetting. :(
Choonami Dec 25th 2010 4:10PM
Another great article I'll be following closely as I get my handsome Shaman raid ready to destroy all things bad. Glad to see you doing the Enhancement column now!
Tristan Noack Dec 25th 2010 6:06PM
I'd highly recommend making a two or threes team, it only takes about four wins to get a Vicious Gladiator's Left Ripper, a 359 off hand. Sure its got resil, but 462.3 DPS is the sex.
Josh Myers Dec 25th 2010 10:37PM
...This interests me. I'm going to have to look into it more!
Josh Myers Dec 26th 2010 12:48AM
That was an awesome tip, Tristan. 960 conquest points took 30 minutes and I got a 359 weapon. :P
Vitos Dec 25th 2010 10:34PM
I've never done much work with my Enh shaman, but why is the Haste/Crit weapon a good choice and the Haste/Crit cape a bad one?
Josh Myers Dec 25th 2010 10:41PM
When you're looking at weapons, you're not just looking at the secondary stats (mastery/crit/hit/haste/expertise.) You're looking primarily at the weapon speed (2.6 or slower) and the weapon's base Damage Per Second. Weapon DPS is the single highest valued stat for an Enhancement shaman, and it's the most important thing to look for upgrades to. While weapons with hit/mastery/expertise are ideal, taking a crit/haste weapon with 409 dps will always be a better choice than staying with the hit/expertise 350.
Spellpower weapons are an entirely different story. In the interest of relevance to the original question, I left them out. :P
Yaikage Dec 26th 2010 4:15AM
As for Heroic DM, cookie's tenderizer is a str mace with hit/mast. The secondary stats are VERY nice for us, much better than windslicer, and the mace is 2.8 speed which makes it a contender for one of our top OH's due to lava lash. This is the slowest 1h weapon at lvl 85, even epics are still 2.6. The tradeoff of str for agi is probably overcome by the slow speed and superior sub stats and may not be replaced till t12 depending on how the sims work out.
Also remember LL is fire dmg so it grows larger due to mastery and at certain combinations of gear, mastery nears agi in value.
Josh Myers Dec 26th 2010 2:08PM
The problem with including Cookie's Tenderizer is that there was only one post on EJ claiming it's superiority, with no config OR output file to back it up and using an earlier version of the sim. While it's very well possible that there was nothing wrong with the test and it's a contender for the OH slot, I decided not to put it in without stronger evidence supporting it.
On a side note, it would be hilarious to see Enh Shaman running around org in full epics with a heroic biting wind and cookie's tenderizer as weapons. Kind of points out the issues with the spec. xD
And yep, I'm more than aware of mastery's ep value. If you're running spellpower mh w/ ft/ft, it actually is probably more than agility. In that case, Cookie's Tenderizer might really make an appearance as super awesome.
Myratron Dec 26th 2010 8:46PM
Josh, my Enhance Shammy wants to have your babies.
Seriously though, you have literally saved me hours of comparing tooltips on AtlasLoot and pen & paper. Many thanks for your articles. You are an asset to WoW Insider.