All the World's a Stage: So you want to roleplay a goblin

Cataclysm introduced two new races for roleplayers, the feisty goblins for the Horde and the enigmatic worgen for the Alliance. Last week, we touched on the basics of what makes a worgen a worgen, and what to look for when creating a worgen for RP. Today, we're going to look at the goblin half of the equation and shed a little light on the new and decidedly wacky members of the Horde.
Unlike the entire population of Gilneas, the goblin race has been alive, well and present since day one of World of Warcraft's launch. However, the goblins we've been dealing with are part of the Steamwheedle Cartel, a neutral cartel that does business with both Alliance and Horde, wheeling and dealing with both sides of the conflict in an effort to make the largest profit possible. The goblins have many of these cartels, which are essentially giant trade organizations overseen by one leader, a Trade Prince; but the Steamwheedle Cartel is arguably the largest, having established ports and small towns all over Azeroth, rather than just restricting itself to one location.
The goblins of the Horde originate from a different cartel altogether -- the Bilgewater Cartel of Kezan. Kezan is the island home of the goblin race, and the capital city of Kezan isn't actually visible anywhere on the goblin maps. It's called Undermine, and it's literally under the island, a vast maze of caverns dedicated to inventing new creations and turning profits. The heart of the goblin cartels is Undermine. Though Kezan itself was destroyed with Cataclysm, Undermine may have survived, according to information from Alex Afrasiabi in the Quests and Lore panel at BlizzCon 2010.
He stated that the goblin starting experience was just a small segment of the actual whole of Kezan, and that Blizzard would like to go back to Undermine some day. So it's entirely possible we'll see the goblin capital city -- and it's also possible the goblin you create has been to Undermine's halls. For more information on the Bilgewater Cartel and its history, you can check out a Know Your Lore from a few weeks back that covers the topic in full.

As far as the new playable goblin race goes, all goblins are members or former members of the Bilgewater Cartel. These guys created many products, but the one for which they're most famous is Kaja'Cola, a drink that supposedly gives people ideas. However, the supplies of Kaja'mite -- the ore used to make Kaja'Cola -- are rapidly running out. This doesn't seem to faze goblins just starting out in the new goblin starting area.
Players who roll goblins in the new area of Kezan have their own unique starting place to jump into the action from, much like the worgen of Gilneas. As a new goblin character, you are apparently trying to work your way to the top and actually doing a really successful job at it. This has attracted the attention of Trade Prince Gallywix, the top goblin in charge of the Bilgewater Cartel. He's not particularly happy that you're trying to oust him from his comfortable seat as Trade Prince. But there's more to deal with than just Gallywix, as it turns out. The island of Kezan is sitting on a volcano, and Deathwing's emergence during the Shattering sets it off.
As your friends, colleagues, rivals and potential customers flee for their lives, Gallywix makes you an offer: Turn over all of your life savings to him, and he'll sail you to safety. There's not much of a choice to be made here, so you take the offered boat. Unfortunately, Gallywix has other plans for you and has you thrown into cages, intending to sell you and your friends into slavery. His plans are interrupted when the yacht happens to sail into the middle of a sea battle, a small fleet of Alliance ships against one Horde vessel. The Alliance opens fire on the goblin vessel, and the ship explodes.
You awaken shipwrecked and have to find the rest of the survivors and essentially begin to rebuild your life. Without giving anything away, over the course of the events on the island, you end up swearing allegiance to the Horde. Those are the basics as far as goblins getting into the Horde, covered through in-game mechanics and quests.

Here's the thing -- you don't have to be one of the goblins that came from those ships if you don't really feel it necessary to do so. You could easily be a member of the Steamwheedle Cartel who has decided it would be far more profitable to pick one side over the other, and as the Horde seems to be coming out on top as far as land-grabbing goes, why not side with them? There is nothing tying a goblin to one cartel over another; goblins can pick and choose what cartel they ally with.
So in the case of creating a goblin character, while you will be playing through the goblin starting experience, there is nothing that says that you necessarily have to be from Kezan. The only qualifying factor is that as a member of the Horde, you've joined the cartel associated with it -- the Bilgewater Cartel. Other than that, your options are completely open, leaving you all kinds of room for character creation and backstory. Want to be a former Steamwheedle member? Go right ahead. Want to be a former pirate who's since changed his ways? Feel absolutely free to do so.
Your goblin doesn't have to be free with information about his past, so you don't have to go into incredible amounts of detail for anyone else's sake. With goblins, roleplayers Horde side have been given an incredibly blank slate to work with, which on one hand makes it easier to root your character in existing game lore, but on the other can be a little daunting. Don't worry overly much about your goblin's past; focus on the future and the here and now -- not where he came from, but how he came to affiliate himself with the Horde in the first place.
That reason is going to be really important, because back in goblin history during the Second War, the goblins allied with the Horde, and it proved disastrous for them. Afterwards, the goblins took a good look at the situation and decided it would be much more viable and profitable to assume a neutral stance and trade and sell to both sides of whatever conflict popped up. Since this is the case, it's going to take a really good reason for a goblin to ally with the Horde -- and their line of reasoning isn't about what's right or wrong; it's about what's going to make them the most gold.

With goblins, the focus isn't so much on their backstory or where they came from as it is motivations and greed. Goblins aren't really sweethearts with the best intentions of the world in mind; they aren't enamored with the idea of honor and doing what's right. For a goblin, it's less about what's right and more about what will get them farther in their own goals -- and those goals invariably involve stockpiling as much gold and material goods as possible.
For goblins, the wealthier you are, the better off you are. Status within goblin society is wholly decided by how much wealth you've accumulated. People like to compare them to the Ferengi of Star Trek, and that's a fair comparison to make, honestly. The one thing goblin roleplayers want to keep in mind at all times, during every interaction with every character they come across is, "What's in it for me?"
This isn't to say that goblins can't help people out and that they aren't generous at times -- but generally if they are doing so, it's because there's some bigger gain to be had. If they find a crying child in the street, they aren't just going to leave them to sit there. If they find the kid's parents, those parents might be wealthy and offer a handsome reward. If the kid's parents aren't wealthy, well then, they can always owe that goblin a favor at some point in time, later down the road, when it's really handy ... If the kid is an orphan, the goblin could train him in metalworking or something that's sure to turn a profit at a later time.
As far as professions go, you can pick whatever you want for your goblin. All professions have the ability to turn a profit, after all, so nothing is out of the realm of possibility. Engineering is an obvious choice, as the engineering profession has been separated into gnomish and goblin since vanilla. Keep in mind the main difference between gnomish and goblin engineering (aside from the explosive nature of goblin creations) is motive. Gnomes in lore traditionally create inventions in order to help people and make the world a little bit easier to live in. Goblins create inventions in order to turn a tidy profit and possibly blow some stuff up in the process.

Goblins as a whole aren't really "nice" or "mean" -- they are whatever gets them the best reaction at the time. If they're in a situation with a stranger who wants to purchase something, they're going to be sweet to the point of cavity-inducing horror to that person, until they've got that gold in their greedy little hands. If they think playing the sympathy card is going to get them a better deal, they'll come up with a fabulous story about their woeful fate and how terrible life has been to them, in the hopes of getting something better out of the deal. If they think flattery and flirtation is going to get them anywhere, they'll lay it on as thick as they can, sometimes to the point of ridiculousness.
When you're roleplaying a goblin character, think of what you're trying to accomplish and how best they can get to that point. A goblin can either have a certain swagger and confidence that shows that he's out to conquer the world -- or a goblin can cow and grovel his way into a better way of life. Goblins are more often than not up to something; it's up to you as a roleplayer to decide what that something is and how best your goblin can go about accomplishing it.
All of this, of course, makes a goblin an incredibly fun character to play. The best part of the goblin race being added to the Horde is that the Horde lacked any kind of race that could be an outrageous, wacky caricature of a character, until now. It makes the goblins an awesome, amusing option to Horde players who are looking for an alternative to the seriousness of the other Horde races that are going through tumultuous times at the moment. Want a breather from all that heavy weight of Horde politics? Roll a goblin -- they rarely take anything too seriously.

Goblins provide a really good opportunity for Horde players to dabble in the realm of comic relief. Just keep your fellow roleplayers in mind; there is a time for jokes, and a time for being serious. Gauge the general attitudes of those you're roleplaying with before cracking a joke, because there's nothing like an over-the-top, inappropriate performance at precisely the wrong moment to alienate you from the roleplaying crowd.
Cunning, crafty, mischievous and over the top, the new playable goblin race offers roleplayers a wide range of situations to fiddle around with. They may not have as intricate or detailed a history as the Gilneans, and their past may not be as tragic as their fellow Horde brethren, but they offer a welcome spark of humor in an otherwise -- let's face it -- pretty depressing expansion. If you're looking to add a shot of fun and humor to your Horde-side roleplay, check out the goblin race and give them a test drive.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
roseclown Dec 26th 2010 5:14PM
My own gobbos vary quite a bit, and I am enjoying them a ton.
My priestess is not using the Light to make a profit, however she views it as a assured guarantee of her safety and a great protection for when things go south (whether because she is 'insuring' her card games of 'chance', or digging for artifacts in enemy territory). She does want to make a profit and become rich (and is rather materialistic), but her main drive is wild adventure.
My Shaman has profit as number one, as well as practicality for profit and efficiency to make profit. However, she has these moments where her drive of pure profit is compromised and she is kinda ashamed of those weaknesses.
Basically, my point is.... I think though greed certainly plays a part in the goblin psyche, there is a LOT you can do with it. I find it fun to figure out where greed and ambition ranks in my goblin's lives.
Really, the only one who isn't really greedy is my warrior (I have five gobbos, so yeah. >.>). I am still trying to figure out why exactly that is, but she is keeping pretty tight lipped. Darn her! /shakes fist
Snuzzle Dec 26th 2010 6:15PM
That's really cute, a goblin who has moments of "weakness" where she puts other peoples's needs over her own (or moments of putting other needs of her own over greed) and feeling shame for it.
NielsdeJONG Dec 27th 2010 4:44AM
So in the end, all your Goblins lives pretty much only run around profit?
I like that you had some personalities added to them, and about the way they handle it, but isn't there more to them? :0
Quasi Dec 26th 2010 5:39PM
Thats weird because I find my goblin warrior, protection spec, isn't coming across to much as greedy as hyper professional. He smelts his ore, he auctions his blacksmithing wares, but ultimately its like he is seeking perfection, in tanking, as well as his professions. He must have all his blacksmithing patterns, complete all his artifacts, learn every delicious recipe, etc. Sort of trading in greed for mastery or notoriety.
Ametrine Dec 27th 2010 12:22AM
Fame is just being greedy for popularity instead of money.
Nonette Dec 27th 2010 1:35AM
I think the important thing is that for most goblins, greed is a means to an end. Being wealthy for its own sake doesn't get you much other than the hatred of those you screwed over on the way to the top (refer to Gallywix, for example).
A normal goblin gets rich for the sake of using that wealth. Sometimes it's to get really good at their craft, like your character, sometimes it's to throw super cool parties and be popular, like in the Kezan quests, sometimes it's to have the influence to tell others what to do, sometimes it's to have the power to avoid others telling them what to do. Goblin motives are just as varied as any race. Greed is just the ultimate survival skill in their society.
There's nothing wrong with or even odd about a goblin with a strong work ethic, protective urges and hunger for knowledge. The important thing is that goblins are very materialistic and prefer jobs that produce practical results. You won't find a goblin philosopher, unless it's part of a con to get out of doing real work. A smith is someone who helps people in very practical ways, making arms and armour to protect them, and those he helps show their appreciation in practical ways, with gold he can use to support himself and his craft.There's no malice to the greed there, it's just fair trade, the kind that helps make society stronger and more diverse.
cowy Dec 26th 2010 6:00PM
I'm really loving my Goblin so far, mostly due to size. For my Tauren characters, everything is so zoomed out just to be able to see. I never get to see any closeup detail. Buildings and caves feel like clausterphobic kiddies club houses and my female toons were getting stuck nonstop on every low doorway... I never realized how much I hated the size problem.
The only downside for me has been the size of pets (water elemental for me). They're hard to see around when you're small and that is no fun. Oh well... can't be picky about everything I suppose.
If Goblins could be Druids, I'd roll one in a heartbeat, I don't care if it dosn't make sense. >:(
If Humans in the real world can drive gas guzzling cars, and still care about the planet... why can't goblins!?!
Snuzzle Dec 26th 2010 6:17PM
Goblins don't give a hoot about the planet, even goblin shamans. Goblins shamans, from a lore perspective, are more making bargains with the elements, sort of like how the Taunka shamans coerce and force the elements to do their bidding. Not all shamans have the perfect give-and-take relationship with the elements that orcish and tauren shamans do.
lilywillylover Dec 26th 2010 6:21PM
Goblins can already be Shamans.
Matthew Dec 26th 2010 7:12PM
I chose to be a goblin so I could finally have a big pet! It's like having a free papa hummel food biscuit! As tauren, all my pets were so little, I just didn't appreciate them as much as I do now.
oh yeah: PEDDLEFEET IS MY PET OF CHOICE! how cool is it to have a goblin cupid following a goblin? tres cute
Nonette Dec 27th 2010 1:46AM
Of course goblins care about the planet! They just don't care about every single plant and animal on it. They'll pollute industrial areas, because industry and pollutants go hand in hand, but no one wants to visit a polluted resort, so they'll keep tourist areas pretty clean.
Basically, if Nature is so wonderful, it can take care of itself for the most part. Anything that got upset by the march of progress and didn't exist elsewhere probably wasn't all that vital to the world as a whole. Something that goes extinct easily just ain't all that, really.
Even so, I expect goblins to be at the forefront of a lot of preservation movements. If something is endangered, it's rare. If it's rare, it's quite possibly valuable. If it's valuable, it's best to keep it around to make a profit from for as long as possible. CHA-CHING!
Hawgle Dec 26th 2010 6:34PM
I'm really enjoying my goblin rogue. He is out for revenge on anyone who costs him profit. But instead of just taking his own revenge he finds someone else that holds a grudge against one of his targets and makes them pay him for his services in dispatching of target. So he gets his revenge and profit which makes him a happy little assassin. Its incredibly fun to RP
Denjerre Dec 26th 2010 6:40PM
You just gave me the greatest ideas for doing something with my orphan collection!
stunts01 Dec 26th 2010 6:41PM
My goblin has been trying to exploit guildies since i race changed.
No longer is the use of my trade skills free. You want a potion made? Sure i can do that for a price!
Hih Dec 26th 2010 6:53PM
There is such a thing as RPing too heavily...
Blayze Dec 26th 2010 6:43PM
My goblin does good because anything else gets you killed and stripped of your loot by a collection of constantly-arguing mercenaries.
Juzelle Dec 26th 2010 6:47PM
I for one welcome out new green overlords.
Goblins are a welcome salvation for people with no patience for "hey guise look I'm a blood elf and maybe also A VAMPIRE/something else COMPLETELY IMPLAUSIBLE!" roleplay, which has dominated/ruined the Horde RP community since the inception of the burning crusade.
Goblins are the RP wildcard. You can play one pretty much anyway you please. You can be a caustic loveable jerk, you can talk about crazy schemes, you can be a miserly tightwad concerned only with self-betterment, or a cut-throat, devil may care han solo-esque scoundrel. It comes off gloriously as a goblin. It's a chance to go completely off the hook, something which few horde races really allow in an RP scenario.
NielsdeJONG Dec 27th 2010 4:44AM
So pretty much, you can only play the crazy and jerky ones? :)
Don't get me wrong, I like Goblins, but it's not like they have more options then the other races, fewer even in my opinion.
Matthew Dec 26th 2010 7:09PM
So I race changed from a troll to a goblin and since I didn't want to leave behind my troll female in spirit, I had to RP this. Basically, my goblin is a troll in goblin form trying to find out how to take back the goblins as slaves. Unfortunately, the whole Kezan blowing up thing happened so I'm stuck as a goblin. The fact that being a goblin is changing my personality to like shiny things and forget about stranglethorn - well thats just a coincidence!
By the way, the female goblin /shy is SOOOOOOO very cute.
Juzelle Dec 26th 2010 7:49PM
If you're playing the angle of of jinxed/magicked troll, there're some things you should keep in mind before you fly off the handle bein all cute and adorbs. The kezan troll slaves are likely not the same tribe as the darkspear tribe, which make up the entirety of the horde's troll population. Given the location of Kezan in the south seas, the proximity to Zandalar (the cradle of troll civilization), as well as their broader physique and character model, they're likely remnants of the Gurubashi tribe. (they wouldn't be zandalari, they're too small & the wrong color).
While the Gurubashi are not the sharpest sticks in the jungle, they ARE brutish, nasty, a little pissed off, and cunning as all get out. Trolls are already pretty smart to begin with, and if you've been mining kajamite, you're probably a fair bit smarter than the average jungle troll.
so if you're a transformed troll, you are one mean, nasty little mother with a chip on your shoulder and a bone to pick. I wouldn't want to be on your sh**list!