Know Your Lore: Kul Tiras and the mystery of Tol Barad

A hot topic of contention among Cataclysm players is the new PvP zone of Tol Barad and the accompanying Tol Barad peninsula zone. They features a host of new daily quests and two new factions with some truly stunning rewards -- have you seen those spectral mounts? Gorgeous!. Players were really looking forward to playing around in the new area. Unfortunately, between mechanics issues and queuing woes, few people are actually enjoying the new content.
However, Tol Barad isn't quite as "new" as you'd think -- at least not from a lore standpoint. Today, we're going to take a look at the history of Tol Barad. But before that, we need to take a look at the nation that owned it, a nation that's been mysteriously absent in World of Warcraft: the island nation of Kul Tiras, birthplace of Jaina Proudmoore and home of one of the strongest naval fleets the world had ever seen.

After the victorious end of the Troll Wars, those humans who had been taught by the high elves left Strom and founded their own nation -- Dalaran. Over time, more and more humans left Strom to found city-states of their own. Gilneas, Alterac, Lordaeron, the kingdom of Azeroth (later called Stormwind) to the south and, of course, Kul Tiras. Few were left in Strom, and the city was renamed Stromgarde, the ruins of which we can see in game today in the Arathi Highlands.

During the Second War, Anduin approached Proudmoore and asked him to join the Alliance, offering him the title of Grand Admiral, lord of all Alliance fleets. Proudmoore agreed and led all naval assaults against the orcs. Unfortunately, some fleets were lost to orc attacks -- including the Third Fleet, led by Proudmoore's eldest son. The Third Fleet was attacked by orcs on dragonback, and while they fought hard, they couldn't hold themselves against the might of dragons.
This is where Tol Barad comes in. Tol Barad was originally an island stronghold that belonged to Strom back in the day. The citadel's strategic location was perfect for launching attacks against the orc forces, but the orcs, led by Orgrim Doomhammer, weren't going to sit back and let the Alliance forces attack without a fight. Orgrim launched a full on invasion of the island in retaliation.
The resulting battle was bloody, brutal, and over quickly. The island forces couldn't hold off the orc attackers, and they quickly massacred anything living on the island. After all was said and done, there was little left on the island but weeds and bugs; the original fortress was razed to the ground by the bloodthirsty orcs. It was said by many that an aura of death seemed to radiate from the island even years later, after the Second War was over and done with. Tol Barad was nothing more than a bleak reminder of the Horde's unquenchable lust for blood.

In the meantime, Azeroth went on without Tol Barad -- and without Kul Tiras, the island nation that mysteriously went silent after years of serving as the Alliance's main naval forces. After Daelin Proudmoore's death, it's presumed his younger son Tandred is now running Kul Tiras. However, Kul Tiras as a whole has been markedly absent from World of Warcraft, save for a few Kul Tiras marines along the coast of Durotar, remnants of Daelin Proudmoore's last fleet. It seemed both Kul Tiras and the island of Tol Barad were lost to time -- and a distinct lack of plot lines.
The world shifted a great deal after Cataclysm, however, and as the continents shifted, so did the island masses. The Horde caught wind of Vashj'ir's emergence along with the Alliance, and both sought to lay claim to the territory. But both factions also discovered the forgotten island of Tol Barad as well, and its proximity to the Eastern Kingdoms and Gilneas was very appealing to both Horde and Alliance alike. What they discovered upon landing on the island, however, was enough to give anyone pause.

Tol Barad wasn't just an island prison, though; there was another section to the island that was populated as well. This place was, if it was possible, even stranger than the prison to the south. Restless spirits of the original Alliance and Horde battle during the Second War continued to endlessly fight in the forgotten forests. The island appeared to be run by Farson Hold, but any recon groups sent to the hold failed to return, indicating that the keep and its residents were hostile to Alliance and Horde alike.
On top of this, a small town called Rustberg Village perched along the island shore, a village where both Alliance and Horde worked together, side by side. But there was something oddly suspicious about the little village and its inhabitants -- especially the way they reacted to Alliance and Horde troops. The whole town seemed to be made up of bandits and thieves, perhaps thieves that had escaped from the prison. Who could say, really?

There are a few possible theories that we can glance at here. First off, the mysterious village could just be a bunch of pirates that have made their home on the little island. It makes sense, as the island itself is in a really good spot to intersect various trade ships as they sailed from Stormwind to Lordaeron. Second, these could be prisoners who escaped their cell blocks on the southern island and moved north to try and establish a colony. This would also make sense, given that the villagers spend a lot of time stealing supplies from the new Alliance and Horde encampments -- and just as much time stabbing people in the back.
The third theory is a little out there, but bear with me -- it also addresses the apparent insanity of the residents of Farson Hold as well. Think about this for a minute: When is the last time we saw Horde and Alliance working side by side with little regard for the fact they were enemies?

On top of this, the island nation of Kul Tiras is mysteriously absent from the map altogether. What happened? There are no clues whatsoever in game, but blue poster Bornakk addressed this in a post on the old forums, saying that Kul Tiras "will not be visible at the start of Cataclysm -- something about tectonic plates shifting it out to sea ..." At the BlizzCon 2010 Quests and Lore panel, Alex Afrasiabi responded to a question regarding the fate of Kul Tiras: "We have to save something for the future patches, not now. We will deal with Kul Tiras in the future."
If Kul Tiras is exposed in a future patch, perhaps we'll see more about Tol Barad as well. For now, the island remains a mystery, as do its inhabitants. As the start of Cataclysm seems to be more focused on grabbing strategic points of land and less on asking questions, it's apt to be a little while before we see anyone asking the questions about Tol Barad that we'd like to see answered.
If you want to know more about the lore mentioned in this Know Your Lore, consult the following:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 2)
Bill Dec 26th 2010 2:13PM
I suddenly have the urge to watch Shutter Island again.
Elmouth Dec 26th 2010 2:21PM
Forget "A wizard did it!"
Now its gonna be " An old god did it!"
Ullaana Dec 26th 2010 4:00PM
It's Rimmer's Fault.
RetPallyJil Dec 26th 2010 2:30PM
Did anyone stop to think that Ms. Proudmoore would not be welcome back home, anyway?
LB Dec 26th 2010 2:59PM
I think that depends on what kind of person her brother is.
RetPallyJil Dec 26th 2010 3:31PM
Well, since he's associated with Jaina, my money is on "Secretly waiting to unleash ultimate evil on the world."
Blayze Dec 26th 2010 4:02PM
If he's still alive.
JoeHelfrich Dec 26th 2010 4:46PM
Now, now, he doesn't actually have to be alive to want to unleash evil on the world, particularly where Jania's family and love interests are involved.
RetPallyJil Dec 26th 2010 4:51PM
Took the words right off my keyboard :D
Nawaf Jan 13th 2011 2:38AM
I hope so.
Someone's gotta hate Jaina other than players.
Task Dec 26th 2010 2:30PM
Tol Barad and Kul Tiras: A mystery in an enigma, covered in secrecy sauce, surrounded by questions, wrapped in light flour tortilla of confusion, deep fried until its ready to be served, and served with tin foil hat.
Dig in everybody.
Aquaroko Dec 26th 2010 3:10PM
So would that make something like Rhonin the equivalent of a Happy Meal?
Tokkar Dec 26th 2010 3:21PM
This place is an X-file, wrapped in a cover-up and deep-fried in a paranoid conspiracy.
Backspace Dec 26th 2010 2:40PM
I may be completely wrong about the look and feel of Kul Tiras as I've read absolutely no lore outside that which the game provides, but from reading this and Alex's quote about "dealing with Kul Tiras in a later patch" I couldn't help but picture one of the next raids as sort of a Pirates of the Caribbean style naval town gone insane and controlled by an old god.
That would be a very very cool thing.
N-train Dec 26th 2010 2:46PM
As I've been playing through Cata, I've been kind of "on the lookout" for places that seem primed for a place to start staging a battle against an old god. Somewhere more or less meaningless now, that gets added onto in a later patch, Argent Tournament style.
Some places I've noted are the little area west of Deathknell in Tirisfal, but more notably there are a couple different parts of Vashjir that are terrained and filled but do not exist on the map. Perhaps they simply were dropped as Vashjir is huge in questing and land size already, but I have a hunch in a patch or two we'll see a nice Earthen Ring basecamp in preparation to go diving into the depths to fight our newest Old God.
With Tol Barad being so close to Vashjir (and fairly close to Tirisfal, where the presence of an Old God has been hinted at), I'm pretty sure whatever happened there is related.
Frankly, I'm almost more excited to find out more and start fighting an Old God than I am Deathwing himself. They're just so mysterious and chaotic and I loved how Yogg's influence tied into everything in Wrath and I'm eager to see how N'zoth (our new one, I assume) plays into it all as well.
Lucidique Jan 21st 2011 1:19PM
I absolutely agree. The Old Gods of Azeroth are the most interesting in the game. Ahn'Qiraj and Ulduar, both very interesting, well-made and cool raid instances, with tons of very great lore to support them.
More, please!
splodesondeath Dec 26th 2010 2:50PM
Don't Vashj'ir and Kul Tiras have similar shapes? That's what I thought upon looking at Vashj'ir.
SteveBuscemi Dec 26th 2010 2:59PM
comment!
Hih Dec 26th 2010 4:33PM
KYL is not a giveaway. Everyone may partake of the lorey goodness.
ToyChristopher Dec 26th 2010 3:01PM
I was really disappointed with tol barad. I really loved Isle of Quel'danas but it really doesn't compare to that at all... at least this article explains the island a little bit. I wonder if it really will evolve over time? That was one of the most fun things about Quel'danas-- even though really it's just a daily quest hub it felt like you were turning it from a rainy, stormy island filled with demons into a bright, orderly base to go into the Sunwell.
I was confused by Violet Hold and am once again confused by Tol Barad. Why do mages keep these demons alive? Generally people are sent to prison with the hopes that when they are released they will rejoin society--- obviously there is no hope for that with demons from the Burning Legion. There is no indication that they are experimenting or trying to extract information from the prisoners in either Violet Hold or at Tol Barad, although in Tol Barad they may be putting them to work. Unlike Blood Elves I don't think Dalaran Mages use demonic energy as a source of power.