Know Your Lore: Kul Tiras and the mystery of Tol Barad

A hot topic of contention among Cataclysm players is the new PvP zone of Tol Barad and the accompanying Tol Barad peninsula zone. They features a host of new daily quests and two new factions with some truly stunning rewards -- have you seen those spectral mounts? Gorgeous!. Players were really looking forward to playing around in the new area. Unfortunately, between mechanics issues and queuing woes, few people are actually enjoying the new content.
However, Tol Barad isn't quite as "new" as you'd think -- at least not from a lore standpoint. Today, we're going to take a look at the history of Tol Barad. But before that, we need to take a look at the nation that owned it, a nation that's been mysteriously absent in World of Warcraft: the island nation of Kul Tiras, birthplace of Jaina Proudmoore and home of one of the strongest naval fleets the world had ever seen.

After the victorious end of the Troll Wars, those humans who had been taught by the high elves left Strom and founded their own nation -- Dalaran. Over time, more and more humans left Strom to found city-states of their own. Gilneas, Alterac, Lordaeron, the kingdom of Azeroth (later called Stormwind) to the south and, of course, Kul Tiras. Few were left in Strom, and the city was renamed Stromgarde, the ruins of which we can see in game today in the Arathi Highlands.

During the Second War, Anduin approached Proudmoore and asked him to join the Alliance, offering him the title of Grand Admiral, lord of all Alliance fleets. Proudmoore agreed and led all naval assaults against the orcs. Unfortunately, some fleets were lost to orc attacks -- including the Third Fleet, led by Proudmoore's eldest son. The Third Fleet was attacked by orcs on dragonback, and while they fought hard, they couldn't hold themselves against the might of dragons.
This is where Tol Barad comes in. Tol Barad was originally an island stronghold that belonged to Strom back in the day. The citadel's strategic location was perfect for launching attacks against the orc forces, but the orcs, led by Orgrim Doomhammer, weren't going to sit back and let the Alliance forces attack without a fight. Orgrim launched a full on invasion of the island in retaliation.
The resulting battle was bloody, brutal, and over quickly. The island forces couldn't hold off the orc attackers, and they quickly massacred anything living on the island. After all was said and done, there was little left on the island but weeds and bugs; the original fortress was razed to the ground by the bloodthirsty orcs. It was said by many that an aura of death seemed to radiate from the island even years later, after the Second War was over and done with. Tol Barad was nothing more than a bleak reminder of the Horde's unquenchable lust for blood.

In the meantime, Azeroth went on without Tol Barad -- and without Kul Tiras, the island nation that mysteriously went silent after years of serving as the Alliance's main naval forces. After Daelin Proudmoore's death, it's presumed his younger son Tandred is now running Kul Tiras. However, Kul Tiras as a whole has been markedly absent from World of Warcraft, save for a few Kul Tiras marines along the coast of Durotar, remnants of Daelin Proudmoore's last fleet. It seemed both Kul Tiras and the island of Tol Barad were lost to time -- and a distinct lack of plot lines.
The world shifted a great deal after Cataclysm, however, and as the continents shifted, so did the island masses. The Horde caught wind of Vashj'ir's emergence along with the Alliance, and both sought to lay claim to the territory. But both factions also discovered the forgotten island of Tol Barad as well, and its proximity to the Eastern Kingdoms and Gilneas was very appealing to both Horde and Alliance alike. What they discovered upon landing on the island, however, was enough to give anyone pause.

Tol Barad wasn't just an island prison, though; there was another section to the island that was populated as well. This place was, if it was possible, even stranger than the prison to the south. Restless spirits of the original Alliance and Horde battle during the Second War continued to endlessly fight in the forgotten forests. The island appeared to be run by Farson Hold, but any recon groups sent to the hold failed to return, indicating that the keep and its residents were hostile to Alliance and Horde alike.
On top of this, a small town called Rustberg Village perched along the island shore, a village where both Alliance and Horde worked together, side by side. But there was something oddly suspicious about the little village and its inhabitants -- especially the way they reacted to Alliance and Horde troops. The whole town seemed to be made up of bandits and thieves, perhaps thieves that had escaped from the prison. Who could say, really?

There are a few possible theories that we can glance at here. First off, the mysterious village could just be a bunch of pirates that have made their home on the little island. It makes sense, as the island itself is in a really good spot to intersect various trade ships as they sailed from Stormwind to Lordaeron. Second, these could be prisoners who escaped their cell blocks on the southern island and moved north to try and establish a colony. This would also make sense, given that the villagers spend a lot of time stealing supplies from the new Alliance and Horde encampments -- and just as much time stabbing people in the back.
The third theory is a little out there, but bear with me -- it also addresses the apparent insanity of the residents of Farson Hold as well. Think about this for a minute: When is the last time we saw Horde and Alliance working side by side with little regard for the fact they were enemies?

On top of this, the island nation of Kul Tiras is mysteriously absent from the map altogether. What happened? There are no clues whatsoever in game, but blue poster Bornakk addressed this in a post on the old forums, saying that Kul Tiras "will not be visible at the start of Cataclysm -- something about tectonic plates shifting it out to sea ..." At the BlizzCon 2010 Quests and Lore panel, Alex Afrasiabi responded to a question regarding the fate of Kul Tiras: "We have to save something for the future patches, not now. We will deal with Kul Tiras in the future."
If Kul Tiras is exposed in a future patch, perhaps we'll see more about Tol Barad as well. For now, the island remains a mystery, as do its inhabitants. As the start of Cataclysm seems to be more focused on grabbing strategic points of land and less on asking questions, it's apt to be a little while before we see anyone asking the questions about Tol Barad that we'd like to see answered.
If you want to know more about the lore mentioned in this Know Your Lore, consult the following:
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.Filed under: Lore, Know your Lore






Reader Comments (Page 2 of 2)
Vogie Dec 26th 2010 3:27PM
From what I can tell with some of the other evils in this game, it's notoriously hard to kill them. Even Warlocks have demonic minions that they can sacrifice, then re-summon the same exact demonic force to their side. Since Azeroth is defined by the non-permanence of death to an extent, I'd assume that these prisons are basically there to anchor those evils to this plane of existence, so their spirits would be running a-muck for some up-n-coming novice summoner, spiritmonger, or necromancer to unleash yet again.
Trent Dec 26th 2010 3:30PM
Typically in WoW, powerful beings are kept prisoner because the powers that be simply don't know what to do with them. Illidan, for example, was likely kept prisoner because Malfurion didn't have the heart to order his execution.
As for Demons, while there has never been a clear reason given why they are so often kept prisoner, it is implied that it is far easier to imprison demons than it is to kill them. The Wardens of Tol Barad simply may not have been powerful enough to slay Argaloth, but did have the power to keep him imprisoned.
While I don't expect a clear answer from Blizzard, I do hope at the very least some explanation is given why Baradin Hold exists in the first place. Tol Barad is our first real tie-in to Kul Tiras, and I'd hate to see it wasted.
arcaneterror Dec 26th 2010 4:52PM
Also, note that demons are extraplanar beings. Extraplanar beings, in WoW, are effectively immortal when away from their home plane. Elementals can only be killed for good on their own Elemental Plane, and, more relevantly, demons can only be killed for good in the Twisting Nether. Keeping them imprisoned makes it so that they can't just reappear elsewhere on Azeroth and begin wreaking havoc.
CDave Dec 28th 2010 6:43PM
If you want to be a better fighter, you need a punching bag to train on.
amdjad Jan 5th 2011 10:24AM
This is just my opinion. I think that if it truly is a old god then it might be after something still within the prison. If there is undead and demons in there who knows what else they have still hidden in the prison walls.
icepyro Dec 26th 2010 3:21PM
I haven't even gotten a max level character yet, so I don't know much about Tol Barad beyond this, but I can think of many reasons this may have been considered a secret or "nobody knew" of the place. Flying around the world is a recent thing beyond flight points which probably didn't have enough spare animals to just give adventurers. The Maelstrom kept ships from being too adventurous (or at least that's the excuse, it's mentioned other forces might be at work as to why ships wandering too far are not heard from). The Third War saw many changes in leadership that happened in rather violent manners from the perspective of people who may not have been privy to the information. The people who know the place best are Golins who are so neutral they probably didn't share any information. Perhaps the prison is just of no concern for heroes of our caliber, etc.
Still great article and hopefully soon I will get a chance to see it for myself.
Urza Dec 26th 2010 3:36PM
This is the kinda lore I've been waiting for.
Jaq Dec 26th 2010 4:12PM
This article reminds me that I truly find Tol Barad and its mysteries to be compelling-especially the mystery of Rustberg Village, where you're killing humans and dwarves and then sudden, WHAM, tauren fishing on the piers-but it's a damn shame this potentially rich area for storytelling is connected to a broken, dreadful battleground. I definitely want to know what's going on here, so I hope it gets developed further as time passes.
Jabadabadana Dec 26th 2010 5:44PM
Why do we need Old Gods? There's a friggin' Pit Lord in the basement of Baradin Hold. Furthermore, that's only the first season nasty in there. If demons on that scale are held in Tol Barad, then maybe they are the answer to the corruption on the island.
(The reason that this seemingly more obvious conclusion is false, is the insanity effect. When people are randomly going insane, old gods are at fault. The legion just burns and kills.)
deepred Dec 26th 2010 9:08PM
What's telling is that the Baradin's Wardens emissaries in Stormwind were wearing Kul Tiras tabards in a beta build:
http://worldofwarcraft.judgehype.com/images.php?img=162801
They've since changed to their own tabard, but it hasn't diminished the curiosity.
Banthis Dec 27th 2010 12:02AM
Rustberg really strikes me as the WoW equivilant of Innsmouth. Every time I go there I'm surprised I don't see cultists sneaking about.
I definitely vote Old Gods.
Hyacin Dec 27th 2010 5:49PM
"However, Tol Barad isn't quite as "new" as you'd think -- at least not from a lore standpoint. "
Not from a WoW standpoint either - both Tol Barad and Kul Tiras are on the map in the vanilla manual :-)