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12-26-2010 @ 7:45PM
On 10 mans, healers must sustain around 8-10k healing trough the fight. Its usually not problem to heal so much, but having mana to heal so long. So ideally every slot should have a gear with default spirit in it. Haste is really dangerous stat - faster healing means more mana used. If you can choose, try first some spirit+crit/mastery gear. If end of fights you got spare mana, you can change some pieces to haste. Dependent how you must heal, mastery can be from really good to really crap stat, crit is more safe and prefered way way to increase troughput.
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