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12-27-2010 @ 10:46PM
The Tol Barad change is simply to alleviate the immediate 'bad taste in mouth' feeling that attacking in Tol Barad brings. Obviously, they cannot fix the battleground with a hotfix. It simply is not possible given that it will require actual changes to how it functions. The change is simply the best they can do until a client patch is released.
12-27-2010 @ 11:13PM
It isn't a client patch IMO as much as maintenance that is needed for the change (ie you can't push a code patch to all servers that could effect games in progress).Considering today is patch day it also smells like it isn't going to get fixed for another week. IMO the head PVP designer has a hard on for the current design and is just trying to force players to "play correctly".The problem I have with that is that balanced PVP should never require one team to play better than the other team. That by definition isn't balance.It would be if capping a tower was permanent because then D and A would both have to split forces and it would come down to who was slightly better (not one side playing MUCH better as in the current design).
12-28-2010 @ 12:45AM
Or maybe...Blizz is trying to make it so the defending team tanks a game so they can have a shot at 1800 honor next time. Hmm...
12-28-2010 @ 9:51AM
Uh, if capping towers was permanent, then it would be a zerg rush battle. Both sides would immediately rush all of their forces to one tower, cap it as fast as possible, then rush to the one remaining tower and have a battle. Whichever side won that battle would cap the second tower and it would be over, I predict that it would take no longer than 5 minutes every single time the battle started.
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