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12-27-2010 @ 11:13PM
It isn't a client patch IMO as much as maintenance that is needed for the change (ie you can't push a code patch to all servers that could effect games in progress).Considering today is patch day it also smells like it isn't going to get fixed for another week. IMO the head PVP designer has a hard on for the current design and is just trying to force players to "play correctly".The problem I have with that is that balanced PVP should never require one team to play better than the other team. That by definition isn't balance.It would be if capping a tower was permanent because then D and A would both have to split forces and it would come down to who was slightly better (not one side playing MUCH better as in the current design).
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