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12-27-2010 @ 9:59PM
It does get a bit old to keep hearing blizzard talk about how they want us to play exactly how they want. I approve of the new talent systems but everytime ghostcrawler talks it seems like he mentions how he wants the game to be played, and it just feels like we're being babysat more than earlier on in the games life.Don't get me wrong, I like most of the changes. I think it's the babysitting attitude that bothers me as much as anything.
12-27-2010 @ 10:20PM
The developers have to have an idea of how the game should be played in order to design PvE and PvP encounters so that everybody has the potential to be on even playing ground. If they just came up with a bunch of "cool spells that do X damage" there really wouldn't be any balance to the game.
12-27-2010 @ 10:34PM
Maybe so but if they are so picky as to say that the only way that combat rogues can successfully be played is with a certain speed off hand weapon, then wouldn't you say that they want the game to be played exactly in a certain way that is a bit extreme? I understand the game needs to have design, I love that about WoW. But that statement about rogues seems like it's taking the attention to detail too far to me for some reason. "We want to make it clear that Combat is intended to use fast off-hand weapons."Really? If that's the way combat does the most damage, fine, but..... bleh. GC seems a bit to much of a control freak from those types of comments.
12-27-2010 @ 11:05PM
This isn't really an unusual concept though. ALL video games are designed this way. Also, movies, TV, books, board games, sports and a whole host of other stuff. They are designed a specific way, hopefully in order to maximize fun. Now, each person's definition of fun differs. Especially with a player base as large and diverse as Blizzard's, there needs to be a general "plan" or outline for how the game should go.Generally, Blizzard isn't looking to nerf fun, but they are looking to design the game a specific way and their hope is actually to maximize fun for the most people. Be aware that no matter what they do, SOMEONE will be unhappy.
12-27-2010 @ 11:19PM
What he is saying is that every spec has a specific purpose and idea. If a combat rogue is designed around the idea of using a fast offhand, then it should be clear that you should be using a fast offhand. That is all he is saying. They don't want people playing combat rogues to pick up a slow offhand and then wonder why their dps is so low or why certain things aren't working, it should be obvious. This change will probably be no more than putting in a tooltip or something remarking on the fact that they should have a fast offhand. To address the point as a whole, if every spec had as much freedom as you seem to want, then what is the point of having specs? Of course the designers want you to play the game a certain way, that is why they made the game. If you could do whatever you want whenever and however you want, it defeats the purpose. He is not saying that they will remove any freedoms, just putting it all into perspective, play how you want to an extent, but realize that their are limits to what you can do if you stray too far from the intended design of your class. You don't take a sports car off-roading, they aren't meant to do it, but that doesn't mean you can't and no one is stopping you, it's just not optimal. The wording might sound a little harsh to you, but it is very clear as to what he is saying.
12-28-2010 @ 12:24AM
I don't understand why they want combat having a fast off-hand. I agree with GC that I think their mastery is cool, but it just doesn't jive with having a fast off-hand. 2 rogue specs use fast weapons, I think it would be okay if one of those specs used slow/slow.
12-28-2010 @ 1:29AM
Now I know nothing about the spell, but Wild Mushroom sounds a lot like a Lightwell-type spell, a well-thought-out spell with a good root in lore and an interesting mechanic that never, ever gets used due to the fact that it requires too much precision or interaction to make effective.Blizz has continually buffed Lightwell. Hell, it even has a tip on the initial load screen begging you to use it.
12-28-2010 @ 1:39AM
@PyromelterYou haven't see our good friend http://www.wowhead.com/spell=35551 have you?He likes his fast offhands very, very much.
12-28-2010 @ 1:50AM
Would you rather go back to the days when we had more free-reign over our talents and abilities but had to rely on websites like Elitist Jerks to tell us what the best specs, talents, rotations, gear and enchants were in order to optimize our class?They're only 'holding our hands' because they've realized that:A. There are a LOT of complicated variables that the average player wouldn't understand. That's why they simplified the stats system and added the 'newbie' tooltips.B. If they give us too much free reign with not much direction, the theorycrafters and number crunchers will ALWAYS find the optimal way to play.I think Blizzard has found a nice balance between guiding us so we know how to effectively play our classes, and giving us enough free reign so we have some customization as to how we play our individual toons (through less rigid talents and the improved glyph system).Also, giving each spec a set direction greatly helps with the devs ability to balance and fix a class. We don't want to go back to the days where specs like sub rogues and BM hunters had no place in groups because they didn't have any direction on how to play them in a competitive raiding environment.
12-28-2010 @ 7:26AM
Thing of it is, they designed the game around certain assumptions. Doing 2000 dps in twilight highlands (or whatever the last zone is called), completely sucks ass. I had to read up on the best level 85 rotations, specs, gear because I was getting absolutely clobber by the mobs at that zone. Luckily I was able to get a good guildie to show me the new hotness so my dps doubled, which made the zone easier. I guess i was really surprised at how quickly the difficulty ramps up. You have mobs that have close to 100k HP and do 5-10k hits; mostly I was 25% health or lower by the time I got done. You really need to pull out all of your tricks, all of your long CDs, to make it through that zone.
1-01-2011 @ 12:47AM
@HerculisThis has been the design for combat rogues for awhile. I know since rogues could wield axes and combat got [Hack And Slash] that rogues have a slow MH and fast OH. GC isn't taking control, tbh. They design a class/spec this way and people don't know. For example, my guildie made and lvl'd a rogue from 4.0.1 or 4.0.3 straight to 85 and plays him. He is a great rogue and does about 8k dps (this was before I helped him with caps, he does around 9 or so on a good melee boss). Mind you this is heroics and he doesn't have all the good buffs. He did not know combat rogues were supposed to use a fast OH and it is not 100% clear why. There is a talent that your offhand attacks can generate 20 energy. That sounds great! However, that's all your offhand should be doing (outside of poisons that is). So as a combat rogue, you want your offhand to generate as much energy as possible. More damage does NOT increase the chance but hitting the target more often DOES. Therefore, having a faster offhand weapon can increase the chances you get to receive 20 energy which is a HUGE dps increase. Think of the difference between receiving 200 energy from a 2.60 (which is the fastest offhand 1h sword/axe/mace with agility) versus about 400 from a 1.40 dagger (there are no fast blade/mace weapons at this point)
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