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12-28-2010 @ 9:04AM
@ Avan:Sorry, my comments were meant to apply to arena and battlegrounds, not PvP servers where players are flagged in the open world. Having PvP rules apply in select areas (BGs, arena, and zones like Tol Barad) while normal PvE rules apply in all other areas is a better workaround than globally nerfing PvE talents to facilitate PvP. Offensive abilities can be tweaked to function differently against mobs than they do against other players (as many already have been), but PvE utility powers like survival cooldowns and the pre-nerf Warbringer are tricky to balance for PvP without nerfing them into oblivion. Rob Pardo, the lead designer of World of Warcraft, has been quoted as saying that arena was a bad decision for the game because of all the balancing issues it created. I can certainly see his point!
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