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1-01-2011 @ 12:47AM
@HerculisThis has been the design for combat rogues for awhile. I know since rogues could wield axes and combat got [Hack And Slash] that rogues have a slow MH and fast OH. GC isn't taking control, tbh. They design a class/spec this way and people don't know. For example, my guildie made and lvl'd a rogue from 4.0.1 or 4.0.3 straight to 85 and plays him. He is a great rogue and does about 8k dps (this was before I helped him with caps, he does around 9 or so on a good melee boss). Mind you this is heroics and he doesn't have all the good buffs. He did not know combat rogues were supposed to use a fast OH and it is not 100% clear why. There is a talent that your offhand attacks can generate 20 energy. That sounds great! However, that's all your offhand should be doing (outside of poisons that is). So as a combat rogue, you want your offhand to generate as much energy as possible. More damage does NOT increase the chance but hitting the target more often DOES. Therefore, having a faster offhand weapon can increase the chances you get to receive 20 energy which is a HUGE dps increase. Think of the difference between receiving 200 energy from a 2.60 (which is the fastest offhand 1h sword/axe/mace with agility) versus about 400 from a 1.40 dagger (there are no fast blade/mace weapons at this point)
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