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12-27-2010 @ 9:37PM
I don't think this goes deep into enough the 'how and why' of your enemies strategy or how you're trying to win. It's makes it look like you're trying to cap 2 flags and spend a good while 'fending off the Zerg while people take their time capping the third. This just isn't my belief; you're likely to get hit by 40+ people, and it's difficult to fend that off for long. Defenders operate carelessly, and thusly in a predictable manner. There's an opportunity (window) to seize control of Tol Barad, and it's same within the first 5 minutes as it is at 15.The enemy has almost one guaranteed strategy, and it works the most: zerg the second to last base captured (this isn't always the case) due to this being the lowest-guarded area most the time. This allows them to play Ring-Around-the-Rosie all they want, but it's not guaranteed. Assuming the base trade is a steady 2-1 to attackers, then there's a prime opportunity set before you when the zerg moves from one base to another. It takes the coordination of maybe 15 people.Traveling: Your enemies aren't all coming from the same direction at the same time. Their zerg is most powerful when they're all there, but they don't all arrive at once. With your small coordination of people, you can take advantage of this. Kill people as they arrive as much as you can: this weakens the zerg and causes it to slow while your allies attack the base last left by the defenders. Like stated in the article: fight them away from the flag. You're trying to seize the third flag while your enemies are still traveling to the next zerg location. Use slows, stuns, and whatever's in your arsenal to keep them at bay for a mere minute.I've won more assaults than lost as well, and many of them, when taking advantage of this window, have been five a second or two away from failure. You must realize that this window is small, and the more time you can buy defending the one base that the defenders are almost guaranteed to zerg, the more time you can buy the rest of the raids to cap the final flag.(I've probably sounded like an ass through most of this)
12-28-2010 @ 3:25AM
The part about traveling is quite helpful - many would be smart to pay attention to it. Thanks.
12-28-2010 @ 7:24AM
I found this advice very appropriate, and I hope my additions won't be too superfluous!Our server has a relatively high turn-over rate; so I've been on the winning side of an assault 3 times, and I've learnt a few tricks to help the underdog win that will hopefully compliment Zach and Gukojon's advice:- On a large scale (and this has been mentioned before), defence is almost always predictable if offence is. You can exploit this by baiting them into a pattern, such as the circle zerg; and then moving your zerg to a base they won't expect and facing them off. This is how I won at least one of my battles - we had recently gained one of the bases and as such were in possession of two, so defence were expecting us to head to their last one, while they would attack our formerly possessed base. To counter this; we sent about 5 people to capture their last base (which they had failed to defend) and met their zerg head on at our possessed base, giving us the attackers GY advantage and giving us that small opportunity to capture the last base before they could reassess.- You can use seige tanks as a distraction once the towers are down. It may seem like a waste of time piloting them in, yet it is remarkable how many people will instantly target the big shiny thing, leaving your assault taking less damage and having an open target.- In big zerg on zerg battles, especially if enemies are condensed, use the opportunity to use AoEs. While not normally largely effective in PvP, against anywhere from 7 to 20 people in a small space you can deal enormous damage that will really stack up with multiple AoEs. I know as an assassination rogue with deadly brew, having DoTs tick for 4k per second and a slow (crippling poison) on 15 people is hugely satisfying, and really hampers the opposition. Especially effective with mass CCs such as Ring of Frost.Hope this helped at least a few people; just some observations I've made :)
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