Knowledge, newbies, and why kindness pays off

Even after I got back on actual broadband internet, Cataclysm's introduction of new races (especially Races That Are Worgen) gave me some more incentive to bring my number of max-level characters up to, well, its maximum level. So I finally listened to Matt Rossi and made a worgen warrior. He's awesome. And he tanks, a first for me. I've been leveling him almost exclusively through the dungeon finder, taking advantage of the instant queues for a dog what wears plate armor.
I'm still pretty new to tanking, but between new talent trees, heirlooms, and questing/dungeon gear with better stat balance, most low-level instances are a breeze. So I move fast. Sometimes a little faster than other people. The same kinds of people who attack from the front as a melee class or hit "need" on spirit weapons as a mage. And I would make snide remarks to those kinds of people.
Then I realized something. I was being kind of a jackass.

So of course there are going to be people who don't know basic concepts like "melee should always attack from behind to prevent avoidance." Cataclysm did a great job spelling out certain "gamey" mechanics for players, like what weapons or armor they should use, and encouraging them to do so with small benefits. But even Cataclysm doesn't divulge or accentuate the importance of every game mechanic. These are the kinds of things that players have to learn on their own.
... or, in almost every case, from other players. Looking back at my first few months as a rogue, I learned everything (correct or incorrect at the time) from other people, whether rogues in my guild or in pickup dungeons or in general chat. This was back when the game was still new, so everyone was in the same boat in terms of the level of available knowledge about the game.
Nowadays, the imbalance in skill or knowledge level is much higher, due in part to the game's age and equally to its accessibility. There are new players added to the game every day, and the players who have extensive knowledge tend to become more insular and ornery due to the amount of time they've spent in Azeroth. It's get-off-my-lawn syndrome, and it happens to the best of us. We get mad when players don't perform to the same standards we expect of ourselves, and it's almost entirely because we put blinders on and expect everyone's skill or knowledge level to be comparable to our own.

The easiest way for a player to get vital information is, and should be, to mess up. If a mage rolls on a weapon with spirit, take a second to tell them that spirit doesn't benefit their class in any meaningful way. If a melee player is positioned badly, let them know that their moves will land more often when attacking from behind. If that combat rogue has a fast main-hand, impart that their main attack is better with a slower weapon. And do it nicely. Ask if they're new to the game or if this is an alt. Find ways to equate their experience with other classes, if any, to the concept they're unfamiliar with. If you get rebuffed, you get rebuffed. You did your best.
And besides: sometimes it just feels nice to help people.
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 7)
Nynaeve Dec 28th 2010 4:09PM
Well said. Also, helping them as lowbies helps them to be better when they step into the high-end instances.
TonyMcS Dec 28th 2010 7:54PM
We maintain a "Wall of Fail" thread for experienced players on our website to keep us all humble. It's a humorous thread and it reminds us constantly that good players sometimes make bad mistakes.
I have 6 level 80s and a 73 DK and have been playing for 5 years. I play tank/healer/DPS and a good range of classes. Despite knowing quite a bit, I accuse myself of:
Pally tanking without my threat multiplier on
Coming from PvP to PvE with my hunter pet on aggressive
Shield spamming (or trying to) when I'm on my Holy, not Disc priest
Getting through a boss fight not in Boomkin form. because I forgot after rezzing someone
Never getting to Boomkin Eclipse for 5 min, because I'm hitting the wrong spell
Inappropriate use of Starfall (gee how did those other mobs aggro?)
Inappropriate use of Typhoon (why are the tank's targets now 15m away?)
Standing in fire/voids/rockfalls/D&D etc etc
As a hunter, redirecting threat to someone other than the tank
Going over the tank's threat, because my instant pyroblast felt so cool
Carefully CCing and then breaking it directly by not swapping targets
Breaking other people's CC
Running away from the tank when I manage to pull an add
Having gear with totally wrong stats equipped, because it was blue and TLDR
Buying an epic on the AH I couldn't use
Falling off every available bridge or into convenient holes
Pulling bosses because I didn't kill autorun
Healing the wrong person too much and the right person not enough
and I've been insulted as a tank/healer/dps - sometimes even when I didn't do anthying wrong ;-)
In fact, the list is ever growing as I can make even more mistakes with the new content. Sure they'll happen rarely now as I learn from experience and my hands hardly shake any more from the adrenaline, but sometimes I'll be tired, I shouldn't be operating heavy machinery or I forget which damn toon I'm on. We all make mistakes and, if you aren't, then perhaps you should install an operatiing system and rent yourself out as a supercomputer.
The game is complex and no-one can be expected to play well in a dungeon/raid the first time. However, there always must be a first time for every new player/class, so any group may have a few members who are new to the game, class or role. Guilds are usually safe havens for the beginner as they are more interested in creating effective team players than blaming them or making them feel stupid.
If you must go boldly and noobly into the RDF, be thickskinned and learn to use /ignore often - at least you'll only have to get insulted by that @#$% once. The rest of us need to do unto others as we would like it done to us, when we make our hopefully, occasional mistake.
Twill Dec 29th 2010 5:46AM
^ 100%.
When I started playing my first toon, a druid, I specced Balance because "Moonkin form looks cool."
I had a hard time. Not because of my talents mind you, but because I got gear with agility to make me run faster. My brother, a warrior, always got as much intellect as he could.
"You can't help stupid people, I need intellect!" - Best warrior quote. Ever.
Side-Note: I did not learn that agility does not make you run faster until level 55. FIFTY FIVE ^.^
waz Dec 30th 2010 10:25AM
@ TonyMcS
"We all make mistakes and, if you aren't, then perhaps you should install an operatiing system and rent yourself out as a supercomputer."
Best line I read on web for a while :+)
Moonfaxx Dec 28th 2010 4:10PM
"...direct damage breaks Polymorph."
As a mage, I feel compelled to say: Any damage breaks Polymorph, not just direct damage. Please and thank you. :)
Davio Dec 28th 2010 4:21PM
If you've glyphed it, DoTs are removed.
Stirb Dec 28th 2010 4:54PM
I'd rather not constantly recast it.
Moonfaxx Dec 28th 2010 4:53PM
I knew someone would bring that up. DoTs are only removed when the cast goes off, not if someone DoTs it while it's sheeped. If you DoT my sheep up, I'll let it pop, kill you, and then, if the DoTs are still up, I'll make use of the glyph when I re-sheep. That way, you can learn from your own mistakes (as recommended in the article).
Scunosi Dec 28th 2010 4:55PM
DoTs are removed if they're already on it. If someone re-DoTs (say a tabbing Spriest or Boomkin >.>) they'll still break it.
Moonfaxx Dec 28th 2010 5:02PM
A side note for my dear tank friends (particularly newer ones):
We mages (and CCers in general) are very much appreciative when you don't tank mobs on top of or near CC'd targets. When possible, 15+ yards is a safe minimum range.
Randy Dec 28th 2010 5:26PM
Something tells me that your comment goes nicely along the lines of "get off my lawn" syndrome. I sense quite a bit of sarcasm!
Angus Dec 28th 2010 5:48PM
Dear mages. I asked you to sheep. I waited. I waited. I finally flung my shield at them since you sat there.
They came running in and you still had not started the poly. I HIT THEM IN THE FACE WITH A HAMMER ALONG EITH TWO OTHER GUYS, still nothing. I hit consecrate. NOW YOU POLY?
I try to be a good tank. I wait. But come on. If the hunter trap starts flying, start casting. I'll make sure you don't get roflstomped. So quit being a douche canoe and cast the damn poly before they get in my grill.
Szass Dec 28th 2010 6:00PM
Contrary to popular tank belief, Polymorph is not an instant spell.
An arcane mage can make it instant, but even then not every time.
Most of the time it takes 1.5 sec to cast not counting lag.
rip Dec 28th 2010 6:10PM
@ Angus
Douche canoe for war chief!
Xaklo Dec 28th 2010 6:17PM
We priests would never dot a sheep, we know that when it breaks, said sheep will come after us. I prefer to holy nova it: (in the holy nova tooltip) "These effects do not cause any threat"
Go Sheep! Get that mage!
Jebediah54 Dec 28th 2010 7:14PM
@Szass
With Cataclysm they increased the cast time of polymorph to 1.7 seconds to make it possible to interrupt it in PvP. I only bring this up because that .2s is a long time for a mob to run toward the tank.
I also think it's helpful for the tank to say "sheep pull" at the very least once at the beginning of the instance so mages can know that the tank wants a sheep pull. I for one don't sheep pull until I make sure the tank wants this as sometimes the tank will prefer to sheep after the pull for whatever reason.
And tanks remember: sheep = moon
Matthew Dec 28th 2010 11:31PM
no threat- but it still damages. and thats the heals that cause no threat. yeah.
Shadda Dec 29th 2010 2:35AM
As a hunter, I'd like to add that while our trap launcher is very useful, occasionally we may need to use the old school method of laying trap at our feet and pulling the mob into it (particularly it the mobs are closely stacked or moving erratically). Please don't taunt it away if I have a trap at my feet.
Yangli Dec 29th 2010 3:02AM
When a hunter is in the party, it should be a trap-pull. I've run with several mages from my guild now, and they always started their cast the moment I sent my trap flying. That way, both CCs took effect almost at the same time.
Sheep pulls make our trap launcher pretty useless (unless for targets that don't move but stand and cast the whole time), because after the trap lands it takes 1,5 seconds to become sharp.
nelsoncp Dec 28th 2010 4:13PM
I totally agree Michael. I've only been playing this game for a little over a year, and I remember well that feeling I had when I first rolled my nelf hunter: vastness. Azeroth was just so big, and I had no idea where I was "supposed" to go. I just went.
The Dungeon Finder feature had just been added a week or so before I rolled, and at first I was sort of, how should I say, ecstatic about 5 man dungeon dynamics (being completely new to MMO's, I was still stoked about the "Playing with Other Real People" part).
Quickly, however, I got the huntard label and came to understand the expectations 5 mans, or any group, puts on each player. I had a place. Seemed like a lot of people were trying to put me in it--and not respectfully. My pride injured, I began researching online, reading guides, to get good at my class.
After a while, I was giving my girlfriend, who had bought me the game, and been playing since 04 as well, advice about how to play her class.
So your article is well said, Michael. As I came to my anniversary this year playing WoW (fittingly during Christmas) I, too, took a moment to rethink my attitude. My alts are now noob-friendly.
But God help me the next time I get the "DPS Happy" Healer!